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2015-06-28BGE: added clamping of angular velocity.Sybren A. Stüvel
Angular velocity clamping was missing from the BGE. It is implemented similarly to the linear velocity clamping. It is needed to be able to drive physical simulations of systems that have a limited rotational speed. Reviewed by: campbellbarton, panzergame, ton Differential Revision: https://developer.blender.org/D1365
2015-06-27Transform: absolute grid snappingCampbell Barton
D910 by @donfabio with edits New icon for menu is still TODO
2015-06-25splash fix, previous had color conversion errorCampbell Barton
2015-06-25Weight Paint: replace Blend with Smooth toolCampbell Barton
Improved behavior - can smooth # iterations - option to expand/contract weights - optionally mix with all/selected/unselected
2015-06-23Missed changing default arg in addon_utils.disableCampbell Barton
2015-06-18update hand written rst docsCampbell Barton
- minor corrections - link to new manual - wrap lines at 120
2015-06-15Usual minor i18n/UI messages fixes.Bastien Montagne
2015-06-15Copy strip modifier operator for sequencerAntony Riakiotakis
Copies from active strip to selected strips, found in modifier panel
2015-06-15BMesh: edge-offset feature (Ctrl+Shift+R)Campbell Barton
Ability to quickly add 2x edge loops on either side of selected loops.
2015-06-14Fix error enabling an already enabled addonCampbell Barton
Would run register() twice causing warning with `register_module()` which expects new classes to be defined. Now run unregister() before re-registering.
2015-06-14Fix addon_utils.checkCampbell Barton
Second return value could be None instead of False.
2015-06-13addon_utils default mismatch /w enable/disableCampbell Barton
default_set argument is now False for both.
2015-06-13Multi-View: Show multiview image properties only in the places whereDalai Felinto
they are supported aka, remove multiview properties from the texture panel, the textures node (image), and any other parts. The multiview options are now to be explicitly set in the image template in order to have them available in the respective panel
2015-06-13Multi-View: Fix - stereo 3d background image in viewport not workingDalai Felinto
The functionality was there, but the UI was missing, since I introduced the use_mutliview option in the Image datablocks. Note: when opening the image via the background image UI it has its views data mangled. I'll look at that. Meanwhile the fix is to toggle Use Multi-View manually in the UI.
2015-06-13Python API: use cached translation tablesCampbell Barton
bpy.path.clean_name() and AddPresetBase.as_filename() were doing inefficient search-replace of individual characters. Use cached replacement table instead.
2015-06-13Translations utils: add needed bits to update git repo together with svn trunk.Bastien Montagne
2015-06-12Armature: add armature dissolveCampbell Barton
Works like mesh dissolve (access from delete or Ctrl+X)
2015-06-12UI: Vertex Mark/Clear Sharp menu, match edge menuCampbell Barton
2015-06-12Revert "UI: move sharp/smooth out of vertex menu"Campbell Barton
This reverts commit d6b57436efad545347b4403610dd3af642d4378d.
2015-06-12Support metadata display in clip editorAntony Riakiotakis
2015-06-11BMesh: flatten faces operatorCampbell Barton
2015-06-102.75 splashCampbell Barton
by Gooseberry team
2015-06-10WM: toggling expanded could raise exceptionCampbell Barton
Missing module case wasn't checked for.
2015-06-09Fix T37746: Presets in splash failed to redrawCampbell Barton
2015-06-08Use context manager for reading addon headersCampbell Barton
2015-06-08Fix: a broken symlink to an addon resulted in a blank addon tabSybren A. Stüvel
The addons tab in the User Settings window would be empty, due to a FileNotFound error. This error can be caused by a broken symlink, which is now treated the same was as a file that misses its bl_info dictionary.
2015-06-08rename wiki -> manualCampbell Barton
2015-06-07MakeDupliFace: select new objectsCampbell Barton
2015-06-07Cleanup: use staticmethodsCampbell Barton
2015-06-07Cleanup: pep8Campbell Barton
2015-06-04BMesh decimate, improve behavior with weightsCampbell Barton
Add slider to adjust the influence of weights relative to geometry distortion. This allows subtle influences to be applied - without drastic changes in behavior.
2015-06-03I18n extract: better handling of commandline args.Bastien Montagne
2015-06-03Fix inconsistencies in texture paint UI T44929, T44927:Antony Riakiotakis
* lock alpha only works in projective painting * fill threshold only works in 2D painting
2015-06-03Fix object align crash (use-after-free)Campbell Barton
2015-05-31Improvements to the Freestyle Python API (needed by the SVG Exporter)Tamito Kajiyama
This patch adds some new functionality to the Freestyle Python API, notably: - MaterialBP1D, checks whether the supplied arguments have the same material - Fixes a potential crash in CurvePoint.fedge (due to NULL pointer) - Makes (error handling in) boolean predicates more robust - Adds a BoundingBox type, to make working with bounding boxes easier - Adds several new functions (get_object_name, get_strokes, is_poly_clockwise, material_from_fedge) - Adds a StrokeCollector StrokeShader, that collects all the strokes from a specific call to Operators.create() - Adds hashing and rich comparison to the FrsMaterial type These new features (most of them, anyway) are needed for making a more robust SVG exporter that supports holes in fills. Reviewers: kjym3, campbellbarton Subscribers: campbellbarton Projects: #bf_blender Differential Revision: https://developer.blender.org/D1245
2015-05-31Python: avoid mutable default param valuesCampbell Barton
D1328 by @yedpodtrzitko
2015-05-29Fix wrong 'check context' handling in addon i18n messages generator.Bastien Montagne
Reported (with patch) by yedpodtrzitko (yed podtrzitko), thanks a bunch! Differential Revision: https://developer.blender.org/D1327
2015-05-28Fix T44872Antony Riakiotakis
All musgrave tupes use intensity, never hide it.
2015-05-26Cleanup: pythonCampbell Barton
2015-05-26Fix T44036: Add option to bake into current action instead of creating a new ↵Bastien Montagne
one. This is needed when you want to bake only part of an armature's bones, since they all share a single action, otherwise you'd lose non-baked bones' animation...
2015-05-26Fix T44821: Making warp shortcut failsCampbell Barton
Using OBJECT prefix for editmode operators causes shortcuts to go into the wrong keymap.
2015-05-25I18n message extractor script: py code: do not consider strings inside ↵Bastien Montagne
'Compare' AST nodes. Otherwise, we'd get 'MOVIE' from `text="Build Proxy / Timecode" if clip.source == 'MOVIE' else "Build Proxy")`...
2015-05-25Fix T44842: Modal Timer (template) should return {'CANCELLED'} when cancelled!Bastien Montagne
2015-05-25Fix T44822: python enums' itemf callback did not handle 'NULL' context case.Bastien Montagne
Enum's itemf callback can be called without context in some cases (UI, doc generation...). Python's enum properties did not handle this at all - it's kind of odd this did not cause more trouble and wasn't notice earlier... Probably dynamic enums using context are not much used in py code. Note about nodes: those are heavy users of dynamic enum with context. Now, we expect `NodeCategory.poll()` and `NodeItem.poll()` to always be called with a valid context (since when there is no context available, we can assume `poll()` is always True). `NodeCategory.items()`, however, must accept NULL context, so if you use custom `items` callable for your custom node categories, you may need to update it (as was done here for builtin `node_group_items()`).
2015-05-24Fix T44823: No menu entry for Circle Select in UV/Image editor.Bastien Montagne
2015-05-22BGE: grey out Alpha and Specular sliders when Transparency panel isJorge Bernal
unchecked
2015-05-21Fix T44778 missing specular transparency slider in game engineAntony Riakiotakis
2015-05-21Fix T44795: same menu item for different command in node editor.Bastien Montagne
We have too much of those cases in our UI, if we want to keep operators doing several similar/related but yet different tasks, we should have a real way to support it on label/icon/tip side too. Easier to say than to do though. :|
2015-05-20Clip Editor: Make it more obvious that Rebuild Proxy also rebuilds TimecodeSergey Sharybin
2015-05-18Fix T44708: UI label should use pluralJulian Eisel
Just to keep commit ratio up while being busy preparing for final exams ;)