Age | Commit message (Collapse) | Author |
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- minor corrections
- link to new manual
- wrap lines at 120
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Copies from active strip to selected strips, found in modifier panel
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Ability to quickly add 2x edge loops on either side of selected loops.
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Would run register() twice causing warning with `register_module()`
which expects new classes to be defined.
Now run unregister() before re-registering.
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Second return value could be None instead of False.
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default_set argument is now False for both.
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they are supported
aka, remove multiview properties from the texture panel, the textures
node (image), and any other parts.
The multiview options are now to be explicitly set in the image template
in order to have them available in the respective panel
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The functionality was there, but the UI was missing, since I introduced
the use_mutliview option in the Image datablocks.
Note: when opening the image via the background image UI it has its
views data mangled. I'll look at that. Meanwhile the fix is to toggle
Use Multi-View manually in the UI.
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bpy.path.clean_name() and AddPresetBase.as_filename() were doing
inefficient search-replace of individual characters.
Use cached replacement table instead.
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Works like mesh dissolve (access from delete or Ctrl+X)
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This reverts commit d6b57436efad545347b4403610dd3af642d4378d.
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by Gooseberry team
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Missing module case wasn't checked for.
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The addons tab in the User Settings window would be empty, due to
a FileNotFound error. This error can be caused by a broken symlink,
which is now treated the same was as a file that misses its bl_info
dictionary.
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Add slider to adjust the influence of weights relative to geometry distortion.
This allows subtle influences to be applied - without drastic changes in behavior.
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* lock alpha only works in projective painting
* fill threshold only works in 2D painting
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This patch adds some new functionality to the Freestyle Python API, notably:
- MaterialBP1D, checks whether the supplied arguments have the same material
- Fixes a potential crash in CurvePoint.fedge (due to NULL pointer)
- Makes (error handling in) boolean predicates more robust
- Adds a BoundingBox type, to make working with bounding boxes easier
- Adds several new functions (get_object_name, get_strokes, is_poly_clockwise, material_from_fedge)
- Adds a StrokeCollector StrokeShader, that collects all the strokes from a specific call to Operators.create()
- Adds hashing and rich comparison to the FrsMaterial type
These new features (most of them, anyway) are needed for making a more robust SVG exporter that supports holes in fills.
Reviewers: kjym3, campbellbarton
Subscribers: campbellbarton
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D1245
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D1328 by @yedpodtrzitko
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Reported (with patch) by yedpodtrzitko (yed podtrzitko), thanks a bunch!
Differential Revision: https://developer.blender.org/D1327
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All musgrave tupes use intensity, never hide it.
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one.
This is needed when you want to bake only part of an armature's bones, since they
all share a single action, otherwise you'd lose non-baked bones' animation...
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Using OBJECT prefix for editmode operators causes
shortcuts to go into the wrong keymap.
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'Compare' AST nodes.
Otherwise, we'd get 'MOVIE' from `text="Build Proxy / Timecode" if clip.source == 'MOVIE' else "Build Proxy")`...
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Enum's itemf callback can be called without context in some cases (UI, doc generation...).
Python's enum properties did not handle this at all - it's kind of odd this did not cause
more trouble and wasn't notice earlier... Probably dynamic enums using context are not
much used in py code.
Note about nodes: those are heavy users of dynamic enum with context. Now,
we expect `NodeCategory.poll()` and `NodeItem.poll()` to always be called with
a valid context (since when there is no context available, we can assume `poll()`
is always True). `NodeCategory.items()`, however, must accept NULL context, so if
you use custom `items` callable for your custom node categories, you may need
to update it (as was done here for builtin `node_group_items()`).
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unchecked
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We have too much of those cases in our UI, if we want to keep operators doing
several similar/related but yet different tasks, we should have a real way to
support it on label/icon/tip side too. Easier to say than to do though. :|
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Just to keep commit ratio up while being busy preparing for final exams
;)
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