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2018-09-24GP: Move Unlock Color to Adjustments panelAntonioya
This option is not used all the time and can be moved to additional panel
2018-09-24GP: Some changes in Appearance panelAntonioya
2018-09-24Revert "Fix: insert missing break in switch statement"Jacques Lucke
This reverts commit e904bb64df1f0f0275dc209a31cff5ad2a10b79e.
2018-09-24GP: Make topbar layer popover widerAntonioya
2018-09-24Fix: insert missing break in switch statementJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D3724
2018-09-24Cleanup: styleCampbell Barton
2018-09-22GP: Change direction text depending of sculpt brushAntonioya
2018-09-22GP: Change appearance panel for sculpt brushesAntonioya
2018-09-21GP: Move mask button to headerAntonioya
2018-09-21GP: More changes to sculpt panels and topbarAntonioya
2018-09-21Fix Python errors in weight paint mode.Brecht Van Lommel
2018-09-21GP: Initial changes in sculpt brush panelAntonioya
Move some options to subpanels
2018-09-21Re-enable OBJ add-on.Bastien Montagne
2018-09-21Py io_utils: deprecate `orientation_helper_factory` and add new ↵Bastien Montagne
`orientation_helper` decorator. This fixes warning about not using annotations, and a decorator here is a much cleaner solution anyway.
2018-09-21Viewport: tweak shading pie layout and naming.Brecht Van Lommel
2018-09-21Viewport: tweak shading pie menu to have X-ray on same side as wireframe.Brecht Van Lommel
2018-09-21Viewport: change Z key to shading pie menu to switch mode, X-ray and overlays.Brecht Van Lommel
This lets us do the most common shading switching with one shortcut. We keep alt+Z and shift+Z for quickly toggling to lookdev and rendered mode and back, it's debatable which settings deserve a dedicated shortcut like this. The downside is that switching X-ray is a little slower, and that there is some risk of accidentally going to lookdev or rendered mode which can be slow to cancel.
2018-09-21Edit Mode: Merge Xray and "Limit selection to visible" options behaviourClément Foucault
We now treat Xray as being the mode where Limit selection to visible is off. If Xray is OFF, Limit selection to visible is considered ON. To allow 'see through wires' with solid shading (not Xray shading) we still draw solid shading if Xray is ON with Xray Alpha set to 1.0.
2018-09-21DRW: Add back wireframe modeClément Foucault
This is using the existing engine (workbench forward) with 0.0 xray_alpha and forcing wireframes on all objects. There is no workflow/shortcut changes in this commit.
2018-09-21Re-enable FBX add-on.Bastien Montagne
2018-09-21GP: Change canvas titlesAntonioya
These changes are to harmonize names.
2018-09-21Revert "Fix: setUp of ID Property tests failed"Jacques Lucke
This reverts commit 52cee1a23c92d30b241d58f7ed65a951ff034dee.
2018-09-21Fix: setUp of ID Property tests failedJacques Lucke
2018-09-21GP: Fix select tools from toolbar errorAntonioya
The operators used were not the right ones.
2018-09-21GP: Convert lock axis to popoverAntonioya
2018-09-21Gizmo: spin tool XYZ axis togglesCampbell Barton
New handle type for initial spin, gives clear differentiation between do & redo (similar to extrude). Some tweaks still required to match T56571.
2018-09-21Merge branch 'master' into blender2.8Campbell Barton
2018-09-21Cleanup: style, use raw stringsCampbell Barton
2018-09-21Cleanup: styleCampbell Barton
2018-09-20GP: Rename origin to stroke placementAntonioya
2018-09-20Texture Paint: unify missing data and slots panels, better auto position nodes.Sebastian Parborg
Differential Revision: https://developer.blender.org/D3694
2018-09-20Fix missing Eevee volume panel in material tab.Brecht Van Lommel
2018-09-20GP: Cleanup unused codeAntonioya
2018-09-20GP: Move origin selector to center and convert to popupAntonioya
2018-09-20GP: Add new popover with layers panelAntonioya
2018-09-20GP: Remove Copy & Paste buttonsAntonioya
2018-09-20GP: New select modeAntonioya
Now it's possible select points or strokes
2018-09-20Cleanup: styleCampbell Barton
2018-09-19Merge branch 'master' into blender2.8Brecht Van Lommel
2018-09-19Spelling fixes in comments and descriptions, patch by luzpaz.Brecht Van Lommel
Differential Revision: https://developer.blender.org/D3700
2018-09-19Addon Utils: Green light the uv layout addonDalai Felinto
2018-09-19Fix T56838: Quick smoke failing with Python error.Bastien Montagne
Again the change to @ operator for matrix multiplication...
2018-09-18GP: Change Frames title for Onion panelAntonioya
2018-09-18GP: change hide icon in materialsAntonioya
2018-09-18UI: hide "Active Tool" panel header.William Reynish
2018-09-18Splash: add first time setup and templates to splash screen.Brecht Van Lommel
The first time setup screen only has the interaction preset currently, some more work is needed to be able to set e.g. the language or compute device here as in the mockups. The splash screen stayed the same for now, to make room for the templates most of the links are now in the Help menu. If there are no recent files yet the links still show. The splash screen buttons implementation was fully moved to Python, in the WM_MT_splash menu.
2018-09-18Workspaces: move 2D Animation, VFX and Video workspaces into own templates.Brecht Van Lommel
These can now be acessed from the File > New, Ctrl+N, or the splash screen. Since these are application templates, users can save a separate startup.blend for each. User preferences are shared between these templates though. This also fixes some issues in the default startup.blend (triangulated cube..). Differential Revision: https://developer.blender.org/D3690
2018-09-18Application Templates: make templates more prominent in the UI.Brecht Van Lommel
The goal here is to make app templates usable for default templates that we can ship with Blender. These only have a custom startup.blend currently and so are quite limited compared to app templates that fully customize Blender. But still it seems like the same kind of concept where we should be sharing the code and UI. It is useful to be able to save a startup.blend per template, and I can imagine some scripting being useful in the future as well. Changes made: * File > New and Ctrl+N now list the templates, replacing a separate Application Templates menu that was not as easy to discover. * File menu now shows name of active template above Save Startup File and Load Factory Settings to indicate these are saved/loaded per template. * The "Default" template was renamed to "General". * Workspaces can now be added from any of the template startup.blend files when clicking the (+) button in the topbar. * User preferences are now fully shared between app templates, unless the template includes a custom userpref.blend. I think this will be useful in general, not all app templates need their own keymaps for example. * Previously Save User Preferences would save the current app template and then Blender would start using that template by default. I've disabled this, to me it seems it was unintentional, or at least not clear at all that saving user preferences also makes the current Differential Revision: https://developer.blender.org/D3690
2018-09-18GP: Change isolate layer iconAntonioya
2018-09-18UI: use monochrome lock icons next to decorators.Brecht Van Lommel