Age | Commit message (Collapse) | Author |
|
|
|
While not a bug exactly, it's useful to show the shortcut,
expose the operator in the UI instead of the property.
|
|
|
|
Thanks to @mano-wii for finding root cause.
|
|
|
|
|
|
We should have that consistently everywhere the operation is available.
|
|
|
|
Now that we have beta and master in parallel, we cannot point to API doc
from master in beta builds of incoming release anymore.
|
|
Previously, we used Ctrl+Click for renaming, but since that shortcut is
now consistently used to add items to the selection, we can't use that.
In other cases we switched to F2 now, so it makes sense for the File
Browser too.
Further, AFAIK renaming was only possible through the context menu,
which makes it hard to discover in the right click select keymap (have
to press W).
Note that I had to do some internal changes to ensure the context menu
always acts on the clicked/hovered item, while the shortcut operates on
the active item. William and I agreed that this is likely the behavior
expected by most users.
|
|
|
|
|
|
This reverts commit 20b2acf336cb8f6965fd39728a746922d1b8ae42, reversing
changes made to f185cc0ca55c8c817903d53bf5c107f3efd4e0db.
Merges should only go form the release branch to master. For backporting
commits, use cherry-pick.
|
|
|
|
This is a configuration of Blender mirror on Github which automatically
closes Pull requests and gives developers instructions how to submit patch
to an official code review.
Differential Revision: https://developer.blender.org/D6027
|
|
This patch is only for the eyedropper to create materials.
Options:
Click: Create Stroke Material
Shift+Click: Create Fill Material.
Shift+Ctrl+Click: Create Stroke and Fill Material.
Toolbar:
{F7718606}
Reviewed By: brecht, mendio
Differential Revision: https://developer.blender.org/D5688
|
|
Differential Revision: https://developer.blender.org/D6041
|
|
|
|
After doing some test, the cross cursor is too intrusive when you are drawing in grease pencil, so we decided to change by Dot cursor.
Reviewers: @brecht @mendio @pepeland @pablovazquez @billreynish
|
|
In Blender 2.7 delete would permanently delete files, now this function is back
but using more standard behavior.
This patch includes code contributed by Kris (Metricity).
Differential Revision: https://developer.blender.org/D4585
|
|
This did not exist when that wrapper was created, but is supported by
many formats, so worth supporting it now. See also T70666.
|
|
|
|
|
|
This affected all exporter add-ons using that wrapper to handle the node
shaders... sigh...
|
|
Namely addresses -Wstringop-truncation
Not sure if there is anything to be done for strncpy.
Differential Revision: https://developer.blender.org/D6006
|
|
|
|
|
|
|
|
These are overwritten when entering edit-mode so there is no use
in showing them in object mode.
Addresses T70566
|
|
Addresses T70617
|
|
Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.
Design task: T61327
As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.
Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).
Reviewed by: brecht (thank you)
Differential Revision: D5992
|
|
|
|
Was using 'w' which doesn't work with text entry.
This matches the text editor.
|
|
This allows Python operators to draw icons and other UI elements
into the status bar.
|
|
|
|
Brings support of PPC and S390 platforms, which are required to have
Blender compiled on all ports of Debian.
|
|
The issue was caused by crazy space distortion orientation happening
for subsurf modifier.
Solved by making it so subsurf only deforms the surface but keeps
matrices as-is. This is not fully mathematically correct, but is better
that the fall-back solution which was doing wrong matrices anyway.
Also, this is closer to have subsurf was handled prior to the
related changes.
Reviewed By: brecht, pablodp606
Differential Revision: https://developer.blender.org/D5991
|
|
This keymap was the old polygon mode for old grease pencil and now this have been replaced with Line tool. As this code was not ready for this keymap, the code gets out of control and fails. The solution is to remove this deprecated keymap.
|
|
Differential Revision: https://developer.blender.org/D5997
Reviewers: Brecht van Lommel, Pablo Dobarro
|
|
|
|
In fact, the operator implementation seems to have some issues, which is
why this behaved so glitchy. But for properly set up keymaps it should
work fine.
|
|
Assign, select, deselect buttons added when in edit mode to complete the functionality
of the shader editor vs. the properties panel.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D5768
|
|
|
|
The default was changed with an initial implementation of the feature.
With the feedback from animators, having a behavior which affects curves
outside of a changing range is not convenient for professional animators
working on high quality character animation. On the other hand, automatic
smoothing is better for casual animation of object motion.
This change adds an ability to change the default via User Preferences.
Differential Revision: https://developer.blender.org/D5875
|
|
Patch contributed by Paul (Thirio).
Differential Revision: https://developer.blender.org/D5967
|
|
Alt-LMB is used in quite a few areas now, see T69323
using OS-Key allows these conflicts to be avoided.
Currently disabled for WIN32, since it conflicts with the start menu.
|
|
Differential Revision: https://developer.blender.org/D5684
|
|
Previously when clicking and dragging with LMB you would only move the entire
plane track. In order to move the corners independently you would have to use
your right mouse button. This would also prevent the context menu to show up.
Now LMB click and drag on corners moves them. If you LMB click and drag one of
the 4 edges of the plane track you would move the entire plane track.
Differential Revision: https://developer.blender.org/D5519
|
|
Differential Revision: https://developer.blender.org/D5722
|
|
Now possible with new image undo,
was added for testing but seems generally useful.
|