Age | Commit message (Collapse) | Author |
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session is dirty
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This adds to the modifier the new controls that have been
added to the bevel tool.
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This adds an ImageUser to such empties with all the typical settings.
Reviewed By: brecht, campbellbarton
Differential Revision: https://developer.blender.org/D108
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this allows for updating icons without committing a new PNG each time
(which is inefficient with git). The data files are converted into a
PNG at builds time and used just as they were before.
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We do keep it when typing an new directory name in the directory text field.
Reviewed By: brecht, billrey
Differential Revision: https://developer.blender.org/D188
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like materials, world and textures.
Differential Revision: https://developer.blender.org/D171
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scales joint radii instead
When trying to scale bones in EditMode and the bones were drawn using envelope display mode,
this resulted in the joint radii (i.e. the inner part of envelopes) being adjusted instead.
It turns out that this was due to an old hack that was put in place back in 2.4x (see the
tracker logs for full details of the problem here).
This commit introduces the following fixes:
1) Removed the old hack. Scaling (S) works normally now.
2) Ctrl-Alt-S (i.e. "Scale Envelopes/BBones") is as-is.
That is, it is used to adjust the size falloff-region around a bone
(i.e. the "dist" property)
3) Added Alt-S hotkey in EditMode for armatures for adjusting the radii of bones.
This change just means that the "TFM_BONE_ENVELOPE" mode is now able to be
accessed from the UI as a tool on its own right (instead of being accessible
via the old undocumented hack). This tool adjusts the radii of the bone joints,
which define the actual full-influence region of the envelopes.
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also improve make-dupliface tip
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Based on a patch by Sylvio Sell, OSL port by myself.
Task and example renders: https://developer.blender.org/T32305
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- Add paste from system clipboard which behaves like paste from file.
- Paste from file now replaces the selection rather then just adding to the end.
- Move paste operations into the 'Edit' menu.
- Added generic paste functions: font_paste_wchar, font_paste_utf8.
- Fix paste max length check not taking the selection length into account.
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use for setting the text position when writing system info.
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when loaded for the first time"
This can be done without extending the API, using RNA access instead.
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for the first time
Added an API method to Text datablocks for moving the cursor to a specific line in the
file. This makes it possible to reset the cursor position at the end of the sysinfo
operator.
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This creates the initial two tabs for Edit Mode to makes the new toolbar tabs usable. Further toolbar organization is to follow, but this at least makes the features work with the current organization.
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section.
This also shortens the naming for the operators since they're now under clear labels.
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The default operator names are too long and rather "obtuse" to use @Billrey's words.
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This makes the naming less confusing, since all of the tools apply to objects.
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This makes for a much cleaner panel with a lot less wasted space. Thanks DingTo for the suggestions.
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This makes the panel slightly cleaner, giving more separation between the distinct elements. It also adds a new "Measure" label, so that the Ruler/Protractor is not so closely "related" to the Grease Pencil.
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This is based on the rationale here, in order to begin giving a more complete set of animation tools to the toolbar: https://developer.blender.org/file/data/hlt2vtyqo4iqwookyack/PHID-FILE-ghcjwtxvl7siwidxlw6b/3D_View_Object_Mode_Tools.png
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This creates the tab for relations in the toolbar. This tab includes those operators that relate to objects relationships with other objects and data.
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This adds the remaining object categories to the Create tab, including Nurb Surfaces, Lamps, Meta objects, etc. I've also updated the labeling for the various buttons to be consistent with one another.
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This creates a series of buttons in the 3D View toolbar to add new curve objects to the scene. This new panel is categorized under the Create tab.
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This adds buttons in the 3D View toolbar to add new mesh objects to the scene. These buttons are added via the Create tab/category, soon to be populated with other object types as well.
A panel is added for both Object mode and Edit mode so as to not display in incorrect context (such as Pose Mode).
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This updates the organization and naming of the Basic tab for the 3D View toolbar. It reorganizes the tools that were already there and adds Mirror and Duplicate Linked object operators.
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Summary:
Here are the initial tabs for the 3D View Object Mode toolbar. This is based on the discussions between myself and @billrey in T37569
P.S. apologies for the duplicate. The first one I mistakenly sent to the Edit Mode task, T37568. I have corrected it and also made a couple changes, per @campbellbarton's request.
Reviewers: campbellbarton
CC: campbellbarton, brecht, billrey
Maniphest Tasks: T37569
Differential Revision: http://developer.blender.org/D129
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It was wrongly considered unused in rB5fdfa6d47542db32426ac080f071a1fd751e05a7
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This removes some grouping labels and improves option names to make them self explanatory and consistent with one another.
Before: https://www.dropbox.com/sh/zp4ildwpuew1w4x/RSLGK_gOG7
After: https://www.dropbox.com/s/c131zb5zb1ds5ap/Screenshot%202013-12-31%2018.54.38.png
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This aligns the User Preferences > File > Author field and label horizontally, saving space and making it more consistent with author text fields within the same section.
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This commit adjusts the spacing of the items in User Preferences > System. The spacing is adjusted via separators between each section of options. This better differentiates between groups of options. It also removes a few extra separators for more consistency.
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also add Edit menu for 3d text and move cut/copy/paste there.
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