Age | Commit message (Collapse) | Author |
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Allow setting drivers and keyframes for the bone visibility restriction
icon in the outliner. Before the button was a simple icon button, but it
is now connected to the RNA property to show the driven or keyframed
state.
Also when hiding a bone from the outliner it would be deselected, but
from the properties editor it would remain selected. This moves the
deselection to the RNA update function to ensure the bone is always
deselected.
Differential Revision: https://developer.blender.org/D7825
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This feature was added when Blender used tex-face (per-face images),
but doesn't make as much sense since this was removed.
Removing this from UV edit-mode as this wasn't working in any
of the 2.8x releases, causing UV's to be visible but unselectable.
Resolves issue raised in T76958.
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Seams are widely used outside UV context so it's okay to duplicate entries.
Based on community feedback, thanks!
This reverts commit fc62a3366c3264466b57e0d19b8d2970a1ad1a60.
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This consolidates the UI code for NDOF input settings, making all
settings accessible from the preferences. This works around an issue
where the Space Navigator's "Menu" button doesn't trigger the settings
menu in Blender.
I also took the opportunity to redo the UI layout.
Differential Revision: https://developer.blender.org/D7806
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The issue was that the projection would be inverted.
So if you shifted 0.1 along the y axis, world_to_camera_view would act
as if you had shited it -0.1 along the y axis.
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When packing the image the height of the tile was checked to the width
of the packing area. This resulted that the tile was ignored.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7784
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Without this value defined it was reusing the same 1.0 value after using
fill mask, so it was not working.
Reviewed By: jbakker
Maniphest Tasks: T76397
Differential Revision: https://developer.blender.org/D7699
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Since the timeline is a variation of the dopesheet, it also respects
some of the dopesheet settings.
The "Selected Only" setting is overridden from a scene property (since
rB4904eadc0f38) and the "Display Hidden" dopesheet setting seems to be
ignored.
This commit adds the remaining "Show Errors" setting to the menu,
allowing it to be updated from the timeline.
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Updates the font file to bring back hinting data, which got lost somehow
in dc3f073d1c52.
Second and (hopefully) final fix for T75898.
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Updates the monospace font file to bring back hinting data, which got
lost somehow in dc3f073d1c52.
Partial fix for T75898.
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There was no link to the base camera* properties (e.g., lens).
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Differential Revision: https://developer.blender.org/D7619
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turned off
Fix T76150
While comparing with the deleted file [1] in the commit [2], saw this
little addition which most probably was added for optimisation.
Removing it fixes the behaviour too.
To test:
- In Viewport Overlays > Guides, uncheck both Grid & Floor.
- Try toggling all three axes individually.
- Z just sticks. X cannot be shown without Y enabled.
[1] https://developer.blender.org/diffusion/B/change/master/source/blender/draw/modes/object_mode.c;9516921c05bd9fee5c94942eb8e38f47ba7e4351
[2] {rB9516921c05bd9fee5c94942eb8e38f47ba7e4351}
Reviewed By: fclem
Maniphest Tasks: T76150
Differential Revision: https://developer.blender.org/D7568
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When using an external render engine Blender will still draw an OpenGL
depth buffer for the overlay engine to work correctly. Particle systems
were ignored, what lead to occluded hair and other artifacts.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7730
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The rounded corners are now done at runtime within Blender, see
04828b7d99.
Fixes T76040.
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Better to use more general term since in theory these forces can be used for smoke and liquid.
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Wrong order introduced by rB7fc60bff14a6: UI: Layout changes for new checkbox layout possibilities
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In some situations is good to have a grid visible anot beeing occulde by meshes.
By default is OFF.
Differential Revision: https://developer.blender.org/D7721
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This reverts commit fd025b0b7a46c5e56f348b73cf989c6bbddec707.
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In some situations is good to have a grid visible anot beeing occulde by meshes.
By default is OFF.
Differential Revision: https://developer.blender.org/D7721
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Reviewed By: Blendify
Maniphest Tasks: T76654
Differential Revision: https://developer.blender.org/D7697
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For now the "Simulation" modifier only exists for point cloud objects, because
we need this for the particle system. Right now, the modifier is doing nothing.
There is a new `DEG_add_simulation_relation` function that is used
by the modifier to make sure that the simulation is evaluated before
the modifier is executed.
Reviewers: brecht, sergey
Differential Revision: https://developer.blender.org/D7549
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Use creases changes the limit surface, so the displacemente data is
won't be correct if this option is modified without updating the
displacement.
Reviewed By: sergey
Maniphest Tasks: T76306
Differential Revision: https://developer.blender.org/D7700
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Adds an 'About Blender' dialog to the 'App' menu to display information like branch and hash.
Differential Revision: https://developer.blender.org/D7146
Reviewed by Campbell Barton
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Maniphest Tasks: T74012
Differential Revision: https://developer.blender.org/D7706
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ALSA and OSS are not available for the snap packages, and trying to initialize
them seems to cause some problems for other applications. Instead configure
OpenAL and SDL to use PulseAudio, and set PULSE_SERVER environment variable to
make it work.
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These are not used by Blender, but can be used by other software using our
configuration.
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Do not execute the operator to change the Graph Editor cursor when changing the
active frame through the scrubbing region. This is not what users expect, see
T76599.
Removes an explicit exception to not let the regular frame change operator
execute in the Graph Editor. It was needed to let the cursor operator run
instead, but the interplay between the two operators is now handled at keymap
level.
Fixes T76599.
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These already exist in the UV menu (both in the 3D Viewport and UV Editor)
which makes it more clear that this feature is related to UV Unwrapping.
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