Age | Commit message (Collapse) | Author |
|
|
|
|
|
- tooltips were showing numbers in the addons categories list
|
|
|
|
|
|
time to help compare for color grading.
- Okey sets the border in the display.
- Okey resets the frame offset in the sequencer timeline.
- ghost icon in the header can enable/disable.
- frame offset can be relative or absolute (lock icon)
Not very happy that this commit adds a call to BKE_animsys_evaluate_animdata(scene, ...) in do_build_seq_array_recursively()
without this the offset frames dont have fcurves applied.
Though we will need something like this for prefetch frames to work too.
|
|
* cleanup link section for Start Menu
|
|
|
|
* have nice image also in uninstaller
* ensure we can remove start menu links
|
|
This was the old Ctrl + FKEY in object mode, now it's in
edit mode and is part of the Ctrl + FKEY menu (Faces).
I also assing this to the Ctrl + Alt + FKEY, but Matt please
check this and feel free to change (or tell me and I will change).
Still there is no "reverse" function, but I commit now to finish
in my home.
|
|
Make sure for win64 version of Blender that we set default install dir to $PROGRAMFILES64
and keep win32 version to $PROGRAMFILES32.
Reported on Graphicall.org by Robroy
|
|
* add info about bitness: 32bit, 64bit or mingw-build
|
|
|
|
* Proper deletion of install dir - everything under it will be gone
* Ask if config/userdata can be removed and act accordingly. If selected, everything under user/config dir (BLENDERHOME) will be gone.
* The installer now will automatically update vc runtime
To be able to properly create an installer, you need:
- NSIS, and the MoreInfo plugin for NSIS. Make sure NSIS is in your path
- Set in your user-config.py BF_VCREDIST full path to the redist you have.
Note: this works only with SCons.
|
|
|
|
|
|
* simplify the NSIS file creation (and add those files back).
NOTE: The installer is still pretty much WIP, tomorrow more improvements.
|
|
white, enable for color balance.
|
|
we'll need a do-version bump soon or this will convert 0.0 saturation to 1.0 on load.
|
|
Fairly closely match some mac application colin has called 'Looks', to give better results.
- lift is now applied non linear (was being added to the color)
- change the color wheel to preserve the luminance of the gamma and gain values, this stops the color from being set too dark (option for the color wheel template).
- sub-pixel precission for the color wheel since the white area at the center can make a lot of difference with a very small change.
This change will make existing node and sequencer setups lift render slighly differently however discussed this with Ton and he's ok with it.
|
|
Patch Tracker: http://projects.blender.org/tracker/?func=detail&aid=22339&group_id=9&atid=127
This patch implements the proposal outlined here:
http://wiki.blender.org/index.php/Dev:2.5/Source/Installation/Proposal
Original patch by Matt Ebb.
Contributions by Nathan Letwory, Damien Plisson and Andrea Weikert
NOTE:
This is a work in progress commit, some work still needs to be done on the SCons and CMake files for this to work properly, but at least should compile and the files should be created in the right directory.
Commit discussed on IRC with Ton and Campbell.
|
|
sequence editor, useful for managing files for the final edit)
- Holding Alt while clocking on the browse button opens a file browser with the containing dir.
- Holding Shift opens the file its self in the default application.
obscure but at least theres a tooltip so its not totally hidden.
|
|
* Constraint template now uses 2 rows as well, when the area width is small.
* UI Code could use some code/layout cleanup still, will look into that soon.
|
|
channel positions.
- dont show color balance unless its enabled.
|
|
|
|
rename object.matrix --> matrix_world
added object.matrix_local (parent relative matrix)
|
|
|
|
Under guidance from Jens, converted the 'aero' property into a two-way switch,
which is what it actually represents.
|
|
|
|
without it
|
|
|
|
|
|
|
|
last)
|
|
disclosure triangles and panel closing X icons.
|
|
expanded enum (like it was before)
- rename 'no_bg' argument to 'emboss' (and negated)
- added 'emboss' option for operator buttons.
- Addon UI Layout slight modifications, changed enable/disable buttons for checkbox, grey out text of disabled addons to make it obvious at a glance whats enabled.
- column expanded enums now align text to the left.
- renamed ui_item_enum_row to ui_item_enum_expand since its used for columns and rows.
|
|
displaying lamp properties regardless of type hence causing errors. Now
active object controls what properties to display. Still it's possible to
manage multiple mixed lamps types at once. Also added useful items for
cameras and empties
|
|
|
|
|
|
Layout is now simpler, more easy to scan. This commit also simplifies the Python code and gets rid of hundreds of wasted lines of code, making it much easier to make layout changes.
|
|
|
|
|
|
Removed "frame_locked"-flag from sequencer completely, since it doesn't
work any more in Blender 2.5. (All IPOs are frame-locked now anyways.)
|
|
|
|
added sequence.frame_length to get the original length of the strip
|
|
This started off doing pointcache debugging but it's also very useful for users too.
Previously it was very hard to see the state of the system when you're working caches
such as physics point cache - is it baked? which frames are cached? is it out of date?
Now, for better feedback, cached frames are drawn for the active object at the bottom
of the timeline - a semitransparent area shows the entire cache extents, and more
solid blocks on top show the frames that are cached. Darker versions indicate it's
using a disk cache.
It can be disabled in general in the timeline View -> Caches menu, or by each individual
system that can be shown.
There's still a bit to do on this, behaviour needs to be clarified still eg. deciding what
shows when it's out of date, or when it's been played back but not cached, etc. etc.
Part of this is due to a lack of definition in the point cache system itself, so we should
try and clean up/clarify this behaviour and what it means to users, at the same time.
Also would be interested in extending this to other caches such as fluid cache,
sequencer memory cache etc. in the future, too.
|
|
Minipatch to add the Origin button in the Toolshelf in the Transform section.
I missed this because
1) it was called "center" in 2.4 and it's difficult to find just searching if you don't know it's "origin"
2) it was in the the object » transform menu, not very practical to use often
Discussed with Gensher, Campbell and Matt before committing :)
|
|
those small things missing.
|
|
needed for durian so we can swap out preview AVI's for EXR sequences.
|
|
Save and Restore master from disk.
When the "clear on exit" option is off, write a data file (blender_master.data) in the master's path on exit and reads it back on load.
Note: Jobs and Slaves lists are restored, but not balancer settings (problem with the pickle module).
|