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2019-04-12Revert "Rename Label instead of Name in Node editor using F2 key"Campbell Barton
This reverts commit 98b06c20a0d4a66e2d9f4496c788f3d0902ea7c6. RNA properties should give predictable results, the desired behavior can be added only in operator logic.
2019-04-11Fix T63341: Xray mode makes some shading popover options grayed out despite ↵Sebastian Parborg
them working Do not gray out shading items if the xray alpha value is 1. They are rendered correctly in viewport so there is no reason to mark them as disabled in the shading menu.
2019-04-11Rename Label instead of Name in Node editor using F2 keyAntonioya
See D4631 for more details Reviewers: @brecht @billreynish
2019-04-10Industry Compat Keymap: Add Sculpt Mode keysWilliam Reynish
2019-04-10Industry Compatible Keymap: initial keymapWilliam Reynish
This is the initial implementation. It's fully functional for object and edit mode, but requires more work in Sculpt and Paint modes. See T54963
2019-04-09Cleanup: styleCampbell Barton
2019-04-07Quick Explode: update for recent eevee shadow refactorPhilipp Oeser
see rBd6747f310f12 'transparent_shadow_method' -> 'shadow_method'
2019-04-05Fix T63283: Second subdivision modifier does not ignore creaseSergey Sharybin
This is something where there is no single correct behavior, sometimes it's needed to ignore the crease to make mesh more smooth. But sometimes crease is to be considered after first subdivision surface: for example, when adding extra subdivisions for render-time displacement. Made it an option whether modifier needs to take crease into account or not. Existing files should be openable in the 2.7 compatible way, to re-create an old behavior the options is to be manually disabled in the modifier settings. Reviewers: brecht Reviewed By: brecht Differential Revision: https://developer.blender.org/D4652
2019-04-05Interface: New region type 'Footer', used by text editorGeorge Vogiatzis
* It can be hidden by dragging it up/down. * It can be at the top or bottom, independent of the header. * It uses the color theme from the header. * It does not change its color, when the area becomes active. Currently, it is used in the text editor to display the file path. Differential Revision: https://developer.blender.org/D4601
2019-04-05Fix T60390: add Cycles texture node mapping settings to node editor sidebarBrecht Van Lommel
These were missing from the UI previously.
2019-04-04Fix T61830: Remove option to add new keymap item in search modeJacques Lucke
This was not working well, because the search text was removed after pressing this button. Finding the item that was inserted was not easy. Removing the option seems to be the best solution for now.
2019-04-04Fix T63256: Make Dupli Face was broken since there are collectionsJacques Lucke
2019-04-04Avoid flow to avoid the collection textfield from becoming too smallJeroen Bakker
The collection instance field is currently using flow.column(), which makes the name of the collection instance unreadably small. {F6898084} I get that we want to save vertical space to avoid scrolling, but in this case it generates a new problem, so I'd rather avoid flow here. Patch by sebastian_k Reviewed By: billreynish Differential Revision: https://developer.blender.org/D4614
2019-04-04Fix: Erratic collision response when using constraints on collidersBenjamin Meyer
Missing dependency, which made collission to access object transform prior it was evaluated. Reviewers: sergey Differential Revision: https://developer.blender.org/D4636
2019-04-03GPencil: Implement custom channel color in DopesheetAntonioya
A new parameter in the layer adjustment panel allows to define the color of the channel in Dopesheet. This is needed when there are a lot of layers. See D4623 for more details.
2019-04-02Fix T61598: Python error from connect rigid body featurePhilipp Oeser
needed update to 2.8
2019-03-31I18n messages extraction: add 'generic' handling of Tools.Bastien Montagne
2019-03-3118N for tools definitions: make them resilient to None context.Bastien Montagne
Dynamic callbacks generating lists of tools should accept None context, not crash on it. Similar to what we do with dynamic RNA enums, when NULL/None context is given, assume we are in 'introspection' mode and return as many things as possible. This is currently essentially used by i18n messages extraction tool (where getting all possible entries is kind of mandatory ;) ). Also add some initial missing tranlations for complex cases that cannot be automated, there'll likely be more of that kind...
2019-03-30UI: Icons updateWilliam Reynish
New icons from Andrzej Ambroż / jendrzych: -Adds separate icons for 3D Cursor orientation and pivot Also, many dozens of tweaks and updates - too many to mention here. Full list is on Devtalk
2019-03-29Eevee: Material: Decouple transparent shadows from blend modeClément Foucault
This makes it easier to exclude a surface from casting shadows and can be used to manipulate the shadows even for opaque surfaces. Versionning ensure that old behavior is transfered to new rendering logic.
2019-03-29Fix cramped display of tool setting enums in workspace tab.Brecht Van Lommel
2019-03-29Fix part of T63102: wrong Python API Reference link in Help menu.Brecht Van Lommel
2019-03-28UI: tweak display of report messages in the status bar.Nathan Craddock
Remove fading away the color, share theme colors with info editor. Differential Revision: https://developer.blender.org/D4197
2019-03-28UI: Theme: Make selected text stand outWilliam Reynish
Previous selected text color was almost invisible against the dark background. Use same selected/highlight color as in other places in the default theme. Issue reported on Devtalk by user Symstract
2019-03-28Fix T53997: island_margin in bpy.ops.uv.smart_project seems to have no effectSebastian Parborg
Now island margin acts as a percentage instead of being the actual distance. So the margin distance will always be the same regardless of the actual size of the geometry. Reviewed By: Brecht Differential Revision: http://developer.blender.org/D4514
2019-03-28Fix T63031: Keyframing Annotations doesn't workAntonioya
By design the annotation parameters must not be animatable. Annotations are designed to take notes, not to create animations, so any animatable parameters have been flagged as non-animatable. Note: As some properties are shared with grease pencil, I had to duplicate one property (adviced by @mont29) to keep grease pencil animatable but annotations don't.
2019-03-27UI: Add missing separator in object context menuWilliam Reynish
2019-03-27Fix T61559: show object constraints also when in pose mode, remove warning.Brecht Van Lommel
This was originally added in 6feddb8b61df, but the warning is quite clumsy and we also don't limit editing object transforms that way. The add constraint button at the top now also indicates if it's for objects or bones, which was not the case before and probably was part of the confusion. If it does still cause issues we can always change back or hide the tab.
2019-03-27Fix T62901: Bad handling of missing addon categoryJacques Lucke
2019-03-27Cleanup: remove unused menu bl_spacetypeCampbell Barton
2019-03-27Fix T62978: grease pencil 3D view header layout broken after recent changes.Brecht Van Lommel
2019-03-27Fix T62926: allow using shift click drag to extend selection in file browser.Brecht Van Lommel
Standard behavior on most operating systems.
2019-03-26Fix T62955: Missing panels in workbench engineJacques Lucke
Afaik all the panels in the scene settings are render engine independent. So it does not make sense to have this extra complexity in every panel class. Reviewers: brecht, billreynish Differential Revision: https://developer.blender.org/D4594
2019-03-26Fix T62626: Python errors when pinning particle settings.Brecht Van Lommel
2019-03-26UI: Avoid double separators in some circumstances in the object context menuWilliam Reynish
Also make placement of Rename more consistent between object and bones.
2019-03-26UI: Make naming clearer for the motion paths commands in the pose context menuWilliam Reynish
2019-03-26UI: Add rename to object and bone context menusWilliam Reynish
2019-03-26Fix T62925: shift+F1 append shortcut not working in Blender 2.7 keymap.Brecht Van Lommel
2019-03-263D View: move deselect all logic into an optionCampbell Barton
This removes `VIEW3D_OT_select_or_deselect_all`, adding a deselect_all option to the `VIEW3D_OT_select` operator. - Add utility functions to simplify de-selecting all. - Return true from selection functions when they change the selection to avoid redundant updates. - Use arrays of bases when passing objects between selection utility functions since some users require bases. - Fix logical error in box selection that updated all objects after the first hit.
2019-03-25GPencil: Only brushes with pinned materials have materialsAntonioya
Using GP_BRUSH_MATERIAL_PINNED to switch between active material and brush material, instead of updating all brushes on active material changes. This will allow brushes to have no material and therefore to not inflate the user count. This fix T62465. Patch contributed by @matc Reviewers: @brecht @antoniov @billreynish @mendio
2019-03-25Fix T62536: incorrect context when selecting particlesJacques Lucke
Reviewers: brecht Differential Revision: https://developer.blender.org/D4566
2019-03-25UI: Add Copy/Paste to top level Outliner context menusWilliam Reynish
2019-03-25Keymap: Add support for the Cmd key on macOS for copy/paste in the Outliner.William Reynish
Consistent with other areas.
2019-03-25Fix T62912: Blender 2.7 keymap missing ctrl+tab select mode switching.Brecht Van Lommel
2019-03-25RNA: rename prop_popover_enum to prop_with_popoverCampbell Barton
A version for menu's is going to be added next and we already have UILayout.prop_menu_enum. This name indicates the popover is added behavior instead of a different kind of widget.
2019-03-25Add copy/paste of any IDs in Outliner.Bastien Montagne
This adds entries to copy/paste (selected) IDs in the Outliner, as well as usual ctrl-C/ctrl-V shortcuts. Note that the clipboard is shared with other IDs copying (currently, the one for objects in 3DView). Reviewers: brecht, dfelinto, billreynish, pablovazquez Differential Revision: https://developer.blender.org/D4568
2019-03-25UI: replace popovers with prop_popover_enumCampbell Barton
2019-03-25UI: Material slot selector for the shader editorCampbell Barton
D4583 by @HooglyBoogly
2019-03-25Fix T62859: UV circle select options don't workCampbell Barton
2019-03-23UI: show camera sensor 'Width' as 'Size' for 'Auto' fitCampbell Barton