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2014-03-19Code cleanup: de-triplicate add menu/toolbars, also style editsCampbell Barton
2014-03-19Usual UI messages fixes...Bastien Montagne
2014-03-17Fix T31598: smart UV failed for small facesCampbell Barton
previous fixes only tweaked epsilon, but logic for skipping zero area boxes was still wrong.
2014-03-15UI: Move OpenGL Settings (AA and Alpha) into the Info Editor render menu.Thomas Dinges
2014-03-15UI Tweak: Add a convenience button for switching to Bone Constraints TabJoshua Leung
To reduce user confusion, we were already presenting users with an error message when they tried to edit constraints for bones from the Object Constraints tab. This commit just makes things more convenient by adding a button which takes users to the right tab when clicked.
2014-03-13Fix T39158: Help > Operator Cheat Sheet causes a python recursive loop.Bastien Montagne
Core issue exists since ages - the thing you get from bpy.types.YOUR_OT_operator is fuzzy, and may change, due to the fact that both Operator and OperatorProperties share the same name... Would be cool to get rid of this issue one day, but for now it's safer to use rna acessor... This commit is to be backported to 2.70.
2014-03-13UI: Show edge draw options for duplis, it applied to their instancesCampbell Barton
2014-03-11NDOF: enable orbit sensitivity menuitem outside 3d viewCampbell Barton
The color picker uses.
2014-03-11Fix for missing 'field-of-view angle' property for a panoramic camera.Tamito Kajiyama
2014-03-11Fix T39028: Quadview views inaccessible with python except bottom right view.Bastien Montagne
Expose all four quadviews in a collection in RNA API. Note the region returned by old region_quadview property is now region_quadviews[2].
2014-03-11New Corner Pin node: uses explicit corner values for a plane warp ↵Lukas Tönne
transformation. This was suggested by Christopher Barrett (terrachild). Corner pin is a common feature in compositing. The corners for the plane warping can be defined by using vector node inputs to allow using perspective plane transformations without having to go via the MovieClip editor tracking data. Uses the same math as the PlaneTrack node, but without the link to MovieClip and Object. {F78199} The code for PlaneTrack operations has been restructured a bit to share it with the CornerPin node. * PlaneDistortCommonOperation.h/.cpp: Shared generic code for warping images based on 4 plane corners and a perspective matrix generated from these. Contains operation base classes for both the WarpImage and Mask operations. * PlaneTrackOperation.h/.cpp: Current plane track node operations, based on the common code above. These add pointers to MovieClip and Object which define the track data from wich to read the corners. * PlaneCornerPinOperation.h/.cpp: New corner pin variant, using explicit input sockets for the plane corners. One downside of the current compositor design is that there is no concept of invariables (constants) that don't vary over the image space. This has already been an issue for Blur nodes (size input is usually constant except when "variable size" is enabled) and a few others. For the corner pin node it is necessary that the corner input sockets are also invariant. They have to be evaluated for each tile now, otherwise the data is not available. This in turn makes it necessary to make the operation "complex" and request full input buffers, which adds unnecessary overhead.
2014-03-10Revert changes to submodulesSergey Sharybin
NEVER use `git commit .` or stage submodules. Leave it to platform maintainers! See [1] where you'll find few hooks which would help you preventing accidental commit of submodules. [1] http://wiki.blender.org/index.php/User:Nazg-gul/DevTools#Git_hooks
2014-03-10Fix for potential bug in copy-to-selected ui button operator: ReturnLukas Tönne
value was mixing operator result with an int/boolean.
2014-03-06Experimental dyntopo feature:Antony Riakiotakis
Dyntopo detail in object space. This allows to set the detail in percentage of blender units and sculpt in this detail constantly, regardless of the distance to the mesh. This commit just enables the functionality, which is really trivial. There will be some more commits like detail flood fill and detail sampling in the future.
2014-03-06OSX: adapt codesigning_rules_<binary>r.plist’s to 2.70Jens Verwiebe
2014-03-05Update submdules hashesv2.70-rcSergey Sharybin
- Addons and locales now points to v2.70-rc tag - Also updated hashes for addons_contrib and scons to make them up-to-date while i'm on updating this hashes.
2014-03-05Bump version to Blender2.70rc and new splashCampbell Barton
Splash concept art & paint-over: David Revoy. 3D artwork by Mathieu Auvray.
2014-03-05Previous linestyle icon was old patch, commit right one this timeCampbell Barton
2014-03-03Icon for LineStyleCampbell Barton
patch T37008 from Michael P.
2014-03-03UI: "Option" panel in 'Particle Edit' mode was appearing in Tools and GP ↵Thomas Dinges
tab, now only show in Tools. Patch by Kévin Dietrich. Reviewed by: dingto Differential Revision: https://developer.blender.org/D378
2014-03-01NDOF: add navigation modes to user preferencesCampbell Barton
also comment debug prints for raytracing
2014-03-01Readme: Small adjustment for IRC link.Thomas Dinges
2014-02-28Fix T38881: cloth preset rubber not working with "translated data names" ↵Bastien Montagne
i18n option Actually, was broken for any custom modifier name, since it was explicitly using 'Cloth' one. Changed to mimic other cloth pressets (wonder why this one was different!).
2014-02-28Fix T38883: Toolbar origin buttons missing for armatureCampbell Barton
Also allow mirror for any object type
2014-02-28Code cleanup: style/warningsCampbell Barton
2014-02-28Keymap: update 3dsmaxCampbell Barton
2014-02-27RNA: rename matrix_for_frame -> matrix_from_frameCampbell Barton
2014-02-26Fix 3D tracks to mesh not aligning mesh properlySergey Sharybin
Also fixed wrong frame number used for reconstructed object visualization in 3D viewport.
2014-02-26WM: hide screen management and ndof operators from seach popupCampbell Barton
2014-02-26Fix T38548: Edit externally always uses first frame onlySergey Sharybin
2014-02-25Fix T38827: Input preferences can not find Left Mouse or Left ArrowCampbell Barton
2014-02-25Keymap search: check 'key_modifier' as well as 'type'Campbell Barton
2014-02-25UI / 3D View: Fix Rigid Body panel, being closed per default.Thomas Dinges
2014-02-25Fix T38778: Properties from bpy.props could be edited as custom propsCampbell Barton
2014-02-25Use string escaping when renaming custom propertiesCampbell Barton
2014-02-25Fix for custom property editor when property id's contained quotesCampbell Barton
Adds bpy.utils.escape_identifier()
2014-02-25Paint UI: Don't hide the custom icon path, just grey out.Thomas Dinges
This is what we do with boolean and sub-settings. We usually hide it when the options depend on a menu-enum.
2014-02-24Code cleanup: Re-use Grease Pencil panel for 3D view as well.Thomas Dinges
2014-02-22Minor UI messages fixes.Bastien Montagne
2014-02-22Code cleanup: styleCampbell Barton
2014-02-21Fix T38739: Simulations, unsupported in the Game Engine, could not be ↵Thomas Dinges
removed from the UI. Also shorten info messages a bit.
2014-02-20Motion tracking panel compactification in 3D viewport propertiesSergey Sharybin
Patch by Sebastian Koenig, thanks!
2014-02-20Editmesh: add convex hull to vertex menuCampbell Barton
2014-02-20NDOF: define 2 default navigation modes: free & orbitCampbell Barton
After some discussion it seems both are valid defaults but useful for very different purposes. - 'free' lets you explore the scene with full 6dof (like fly mode) - 'orbit' is closer to typical mouse view orbit, constraining to orbiting about a central location. This doesn't effect orbit/pan which are available with modifier keys.
2014-02-20Image Editor: Fix View menu, after Scopes rename.Thomas Dinges
2014-02-19Use tabs for image editor.Antony Riakiotakis
For initial discussion see T38371 This commit organized panels for image editor to new tab categories dependent on the image editor mode: View Mode: Tools - contains UV tools (currently only transform and UV Sculpting) Scopes - contains scopes Grease Pencil - contains Grease Pencil operators Paint Mode: Tools - contains brush options Scopes - as above Grease Pencil - as above Mask Mode Mask - contains mask tools Scopes - as above Grease Pencil - as above Grease Pencil panel/tab now includes operators, not view options which have been moved to the UI region on the right. To make this work better, image editor toolbar now is of type TOOLS instead of PREVIEW as was the case previously. A nice version patch makes sure all works predictably, but opening newer files with older blender executables could backfire. This commit does not address which UV Tools will be included in the Tools tab for the view mode, but does include some basic tools (transform) and provides a class to inherit from to avoid conflicts with UV Sculpting. Reviewers: brecht, dingto, sergey Differential Revision: https://developer.blender.org/D315
2014-02-19Fix for Copy Settings From Active TrackSergey Sharybin
it didn't copy weight from active track.
2014-02-19Change default track to 15px pattern and 71px searchSergey Sharybin
After recent seed improvements it makes tracking more robust without speed loss.
2014-02-19Added track weight to presetsSergey Sharybin
Useful for cases when you need to create bunch of witness tracks.
2014-02-19Added an option to camera preset to include/exclude focal length from the presetSergey Sharybin
Useful for cameras which have fixed focal length.