Age | Commit message (Collapse) | Author |
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Added "Set render border" in View menu, for 3D Viewports.
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This means it doesn't make sense hiding focal length settings for panorama
camera if blender internal renderer is used.
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Now tile size is setting up explicitly instead of using number of tiles.
This allows better control over GPU performance, where having tiles aligned
to specific size makes lots of sense.
Still to come: need to update startup.blend to make tiles size 64x64.
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This fixes some "regressions" introduced in rev50781 which lead to much
worse solution in some cases. Now it's possible to bring old behavior back.
Perhaps it's more like temporal solution for time being smarter solution is
found. But finding such a solution isn't so fast, so let's bring manual
control over reprojection usage.
But anyway, imo it's now nice to have a structure which could be used to
pass different settings to the solver.
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* Add "Toggle Full Screen" and "Duplicate Area into New Window" operators to the view menu, was missing in those 2 operators. Patch [#33076] by Harley Acheson, thanks.
* Also moved those two operators to the top in text editor, for consistency.
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* Use alignment for thread buttons in BI, same as in Cycles.
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* Patch [#33073] Remove Extra Menu Level from Object Parent and Track
* Did not commit the icon changes here, separator line should be sufficient.
Patch by Harley Acheson, thanks!
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* Add 3 more operators to the Node menu.
node.join [join selected nodes in a new frame]
node.detach [remove selected nodes from their frame]
node.links_detach [remove all links to selected nodes and try to reconnect neighboring nodes together]
Patch by Philipp Oeser, thanks!
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* Shader script node added, which stores either a link to a text datablock or
file on disk, and has functions to add and remove sockets.
* Callback RenderEngine.update_script_node(self, node) added for render engines
to compile the shader and update the node with new sockets.
Thanks to Thomas, Lukas and Dalai for the implementation.
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Our current intl build for windows is quite old (don't know the exact version), and does not have the new setlocale overwrite. Problem is, new windows dll have no more the gettext_putenv helper, which is currently mandatory to make it work for this OS.
So back for now to the ugly long_locales for win. Best fix is probably to build our own static version of libl, but this is not trivial and will require some time. :/
PS: I had a look over i18n/translation in wxWidget, Qt and boost: all implement their own system, even though wxWidget and boost use po/mo files...
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- Rename 'mesh.select_nth' operator menu item 'Every N Number of Verts' to 'Checker Deselect',
since its not just de-selecting verts (works on edges and faces too) and the term 'checker' gives a better description of the result.
- Rename 'mesh.select_by_number_vertices' to 'mesh.select_face_by_sides', since this is a face selection tool, which wasnt obvious from its name.
also remove dissolve by type menu since the option has been removed from the operator and was giving an error.
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instead use 'exec' operator on a saved file and
invoke on unsaved files.
correct missing memset --> CustomData_reset switch too.
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collision mask and a collision group. Object A and object B collide if object A's groups is in object B's mask and object B's group is in object A's mask. In other words, the group defines what the object is (collision wise) and the group defines what the object can collide with.
The majority of this patch was provided by Kupoman with some edits from me and heavy testing by z0r.
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Atmosphere panel since it isn't supported in the BGE.
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PATCH: [#32989] Activate backup files filter in File Browser
Contributed by Georg Kronthaler, many thanks!
(I just moved the icon to a different place reserved for file browser icons)
* enables the filtering of backup files in the file browser
* adds a 'filter backup files'-icon to the filter buttons
* adds new icons for backup files in list and thumbnail view
* enables file preview for the backup files
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modifers too!
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sub-classes do not have custom "Operator" translation_context (while OperatorProperties subclasses do), so skip parsing the first!
Also refactored the "skip dummy messages like "1024" or ": %d", now using a regex!
All this removes about 160 doubles/unneeded messages!
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few others), and another bunch of UI messages tweaks/fixes, as well as some BKE_report()<->BKE_reportf()...
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translators who want to start a new translation without be able to generate their own po!).
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also renamed function added prev commit
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shows both title safe and action safe areas following more modern standards.
Patch #32822 by Harley Acheson, full description:
Our current "title safe" camera display option is anachronistic. It shows a
border of 10% on all edges, which used to be the recommended title safe area
for 4:3 content on standard definition CRT televisions. However we are very
unlikely to create new projects that output for SD TV at that aspect ratio.
This patch change the option to "safe areas" with and indicates the
"title safe" area (also known as "graphic safe") as well as the "action safe"
area. "Title Safe" is an area visible by all reasonably maintained sets, where
text was certain not to be cut off. "Action Safe" is a larger area that
represented where a "perfect" set (with high precision to allow less
overscanning) would cut the image off.
The current recommendation for Action Safe is 3.5% on all edges, which is the
maxiumum overscan for TVs now. The recommended title safe is now 5% vertically
and 10% horizontally for content that is of wider aspect ratio than 4:3. The
reason for the difference between horizontal versus vertical margin is because
wider content would be letterboxed on an older 4:3 television, giving it
additional margin.
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flag that shouldn't have been exposed in the user interface. Also avoided many
calls to pchan.is_in_ik_chain in UI script, it's somewhat slow.
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this stores absolute position and messes up using '-p' argument.
also add file menu to '3D View Full', since we had quite a few complaints there was no obvious way to get back out of the screen.
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Looks like it was commented out since r22353 (more than three years!), and could not find a valid reason for this…
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* Make UI look more like Smooth Modifier.
* Don't use RNA property names like "lamb", use a more descriptive one instead.
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by Alexander Pinzon Fernandez (apinzonf)
Supported by Google Summer of Code 2012
Project Documentation:
http://wiki.blender.org/index.php/User:Apinzonf
Manual Page:
http://wiki.blender.org/index.php/User:Apinzonf/Doc:2.6/Manual/Modifiers/Deform/Laplacian_Smooth
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for softwares...
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this before but it was too close to release).
- set opengl-solid display for the sequencer preview.
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shouldn't have been disabled.
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this way, so that we can regenerate that file without update whole trunk!).
Also add es_ES (Spanish from Spain) language, as we have a po for it!
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- Disabled "Quick Cache" option. It was causing ridiculous updates
on the entire animation system for start-end frame on every user
event causing changes here (like during transform). Worst was that you
couldn't transform animated objects for that reason either.
Most of the code is still there, waiting for a moment to revise it...
- Constraint "Follow Track" (marker) wasn't using inverse matrix code
in transform, making it wacko to use (wrong pivot, crazyspace)
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boundries (verts that 2 faces share and have 2 edge users).
avoids ugly stepping between faces when applying on curves surfaces. (but less useful for architectural style models)
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quads stay as quads when not collapsed).
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even geometry & nicer results in some cases.
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Added option to display object's diffuse color multiplied by sculpting
mask. This option could be found in Options panel of toolshelf when in
sculpting mode.
Thanks to Nicholas and Brecht for reviewing the patch!
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parts of the geometry.
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languages file into locale dir...
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* Separated bookmarks managed by the OS (System Bookmarks) and bookmarks managed by Blender (Bookmarks).
* Added user pref to hide (or show) system bookmarks to allow users doing a video tutorial for example to hide their private system bookmarks
This feature should help especially MAC users who reported excessively long list of bookmarks which were added to Blender.
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* Use the full space for the Texture ID Block.
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translation, 1-2% at most, and no commit done in branch since more than one year): fi (Finnish), ca (Catalan), bg (Bulgarian), el (Greek), ne (Nepali) and pl (Polish).
Also fix compile in paranoid warning=errors mode for own last commit.
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Made it so meshes, curves, surfaces and metaballs are scaling to a grid cell size,
which makes them behave consistently now.
There're still issues to be resolved still:
- Lattice is not scaled to grid cell size yet, it uses slightly different add
function which makes scaling a bit tricky and hacky. Would prefer to do a
bit bigger refactor here, so it's a TODO for now.
- Cameras, speakers and other helpers are not scaling. They don't have data
on which scale could be applied and perhaps it should be some kind of draw
scale. Also would consider it's a TODO for now.
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dirs, with a list of addons added.
don't think its needed to print the full path of each addon.
also remove the __MACOX check, its harmless and people can make sure there zips dont have cruft in them before distributing them.
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