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2011-01-07bugfix [#25522] Export to X3D is missing ImageTexture and TextureTransform ↵Campbell Barton
for plane with image texture - tile option was broken. - added basic export of texture/mtex transformation. - recent mesh update broke material/image export with no UVs
2011-01-06print_m3/m4 didnt use const char *, which gave an errror with passing ↵Campbell Barton
strings & pedantic warnings. also minor rename in bvh export
2011-01-06Bugfix #25505Ton Roosendaal
Mesh properties: Auto Texture space option missing
2011-01-06fix [#25507] Select Interior faces in edit mode gives python errorCampbell Barton
2011-01-06Missed this file for markers commit... it already had a markers menuJoshua Leung
defined, but it was outdated
2011-01-06Added back "Marker" menu to all animation editors.Joshua Leung
Issues: - It looks a bit crowded though, so perhaps we could do without, and just leave it for the TimeLine only? - Due to the way the invoke() testing works, the rename operator called from the menu currently fails. Will need to experiment more with execution options to find a workaround.
2011-01-06error in recent x3d commit using undefined autosmooth var.Campbell Barton
2011-01-05== blender icon ==Luca Bonavita
I've been asked by Giuseppe Ghibò (joeghi) for more icons for Mandriva Linux distro. I've noticed that some folders had a blender.svg different from the one in scalable/, so made them all the same derived from scalable/blender.svg Now each svg file has "document properties" of the right dimensions according to the folder it's in, and the svg is saved so that people just have to press "export bitmap" in Inkscape in case they need it.
2011-01-05Todo item: brought transform texture space back.Ton Roosendaal
Code changes are minimal, re-using the code as already was there. Options are in pulldown menu, or SHIFT+T and SHIFT+ALT+T Might be that Martin likes to see it different... do we need a special operatortype for it?
2011-01-05bugfix [#25393] Export to X3D does not provide color field in indexedFaceSet ↵Campbell Barton
for colored cube mostly rewrote mesh export and added support for multiple materials/images, using texface or material images depending on the materials TexFace option.
2011-01-05use x3d Group's rather then IndexedFaceSets to re-use objects.Campbell Barton
2011-01-05X3D exportCampbell Barton
- last commit broke export - more removal of not used functions. - use twoside mesh setting rather then face flag. - simplify transformations.
2011-01-05re-arrange x3d mesh export funcs in preparation for fixing [#25393]Campbell Barton
2011-01-05X3D Export,Campbell Barton
- mesh creaseAngle was being exported as degrees, should be radians. - remove unused vars & code. - indenting was using a for loop, can just multiply a string instead.
2011-01-05py api function to tag all ID blocks, was available in 2.4x as.Campbell Barton
bpy.data.meshes.tag = True But this was only useful for setting so make it a function for 2.5x. bpy.data.objects.tag(False) X3D: use tagging rather then a name dictionary, this fixes a bug where library name overlaps could mix up names.
2011-01-05pep8 cleanup.Campbell Barton
2011-01-05Animation data for lattices is now shown in the Animaton EditorsJoshua Leung
2011-01-04Note sure if this file is used still... named it 2.56av2.56aTon Roosendaal
2011-01-04Fixed readme.html only went to the tag branch, now in trunk.Ton Roosendaal
2011-01-04fix [#25388] Export to X3D generates texture fields in X3D file for objectsCampbell Barton
use vertex color paint setting to export vertex colors when a material is assigned.
2011-01-04Bugfix #25486Ton Roosendaal
MedtaBall editmode, 3D window, menu "Select" had an error, unknown operator for select/deselect. Fix provided by Jonathan Smith
2011-01-04Grease Pencil Todos: "Sketching Sessions"Joshua Leung
Due to popular request and usability considerations, this commit reintroduces functionality similar to 2.4's "Draw Mode" for Grease Pencil. In the toolbar under the Draw/Line/Eraser buttons, you can find the "Use Sketching Sessions" toggle, which enables this feature. This is a per-scene setting, and defaults to off, so that the current 2.5 behaviour is still the default (i.e. the Grease Pencil operator will only do a single stroke at a time). With this option enabled, drawing with Grease Pencil will enter a semi-modal state where you can draw multiple strokes without needing to keep holding the DKEY throughout (though you'll still need to do so to start the strokes, unless you use some toolbar buttons), while still being able to manipulate the viewport. Header help-text prints show the appropriate keybindings (i.e. press ESCKEY or ENTER to end the sketching session). Notes: - To aid maintainability of the 3D-View toolbar code, I've taken the liberty to factor out the groups of widgets which commonly occur in most of the toolbars into separate functions (namely "Repeat" and "Grease Pencil"). Perhaps it might make it slightly harder to newbies to the toolbar code to grasp, though the physics panels are far worse ;) - I've reshuffled some code in the Grease Pencil code to separate out the various states of operation again more clearly, though some more work is still needed there (TODO) - There can now be only one Grease Pencil operator running at a time - Redoing Grease Pencil operations where sketching sessions was enabled still needs work. Namely, a way of delimiting the set of points recorded into strokes is still needed (TODO) - Ultimately, it should be possible to switch tools midway through a session. Currently sessions are limited to only being able to be used with a single drawing mode (TODO) - After ending a drawing session, the titlebar contols may not work on Windows without manually making the main window lose focus and then regain (i.e. click on some other window in toolbar, then come back). This may be related to (bug #25480)
2011-01-03User pref button for 'drag threshold'Ton Roosendaal
2011-01-03Ported back import BVH as Empties, uses delta transformations.Campbell Barton
& small pep8 changes.
2011-01-03rename layout.red_alert to alert, may be themeable some day.Campbell Barton
2011-01-03rna/apiCampbell Barton
move Object.update(...) to ID.update(). since depsgraph update function can now be called on ID types. also changed how update flags work. obj.update(scene, 1, 1, 1) ... is now obj.update({'OBJECT', 'DATA', 'TIME'}) Don't pass scene anymore. This was used for recalculating text but I think this is better dont in a different function.
2011-01-03recent change to keyframe menu broke BVH import, now don't use the operator ↵Campbell Barton
at all, instead assign the action manually. Also added bpy.path.display_name_from_filepath(), since filepaths are not ensured to be utf8. same as calling: os.path.splitext(os.path.basename(name))[0].encode("utf8", "replace").decode("utf8")
2011-01-03fix for own error in recent commit.Campbell Barton
2011-01-03Constraints UI Tweak:Joshua Leung
Experimental tweak for the "Object Constraints" tab so that it now shows a warning message instead of the "Add Constraints" button when the active object is in Pose Mode. Hopefully this will further alleviate any confusion over Object vs Bone level constraints. Todo: While coding this, I noticed that we currently don't have any way of making help-text labels in UI panels which can span multiple lines (word-wrapped or manually split). Probably not a critical issue, but it would be nice for completeness...
2011-01-02- correct typos in comments.Campbell Barton
- move boxpack struct out of the public header.
2011-01-02python api: rna array slices now return tuples rather then lists (fits with ↵Campbell Barton
recent change made to mathutils). minor improvements/cleanup to exporters.
2011-01-02Pointcache code cleanup and disk cache compression options:Janne Karhu
* Massive reorganization of pointcache code, things are now cleaner than ever. * For all but smoke the cache is first written to memory when using disk cache and after that written to disk in one operation. This allows less disk operations and the possibility to compress the data before writing it to disk. * Previously only smoke cache could be compressed, now the same options exist for other physics types too (when using disk cache). For now the default compression option is still "no compression", but if there aren't any problems this can be set to "light compression" as it's actually faster than no compression in most cases since there's less data to write to the disk. Based on quick tests heavy compression can reduce the file size down to 1/3rd of the original size, but is really slow compared to other options, so it should be used only if file size is critical! * The pointcache code wasn't really 64bit compatible (for disk cache) until now, so this update should fix some crashes on 64bit builds too. Now all integer data that's saved to disk uses 32 bit unsigned integers, so simulations done on 64bit should load fine on 32bit machines and vice versa. (Important disk cache simulations made on 64bit builds should be converted to memory cache in a revision before this commit). * There are also the beginnings of extradata handling code in pointcache in anticipation of adding the dynamic springs for particle fluids (the springs need to be stored as extradata into point cache). * Particles were being read from the cache with a slightly wrong framerate. In most cases this probably wasn't noticeable, but none the less the code is now correct in every way. * Small other fixes here and there & some cosmetic changes to cache panel, but over all there should be no functional changes other than the new disk cache compression options. * This whole re-organization also seems to fix bug #25436 and hopefully shouldn't introduce any new ones!
2011-01-02bugreport & fix [#25441] Copy Transforms Constraint head/tail fixin'Campbell Barton
from Dan Eicher (dna)
2011-01-02geometry moduleCampbell Barton
- rename functions from camel case. - added docs for undocumented methods. - minor functional changes with exceptions and accepting 3d/4d vectors where it makes no difference. Renamed: - geometry.Intersect -> intersect_ray_tri - geometry.ClosestPointOnLine -> intersect_point_line - geometry.PointInTriangle2D -> intersect_point_tri_2d - geometry.PointInQuad2D -> intersect_point_quad_2d - geometry.LineIntersect -> intersect_line_line - geometry.LineIntersect2D -> intersect_line_line_2d - geometry.BezierInterp -> interpolate_bezier - geometry.TriangleArea -> area_tri - geometry.QuadNormal, TriangleNormal -> normal - geometry.PolyFill -> tesselate_polygon - geometry.BoxPack2D -> box_pack_2d - geometry.BarycentricTransform -> barycentric_transform
2011-01-01BVH Importing native order eulers was broken, simplify conversion between ↵Campbell Barton
rotation orders.
2011-01-01bvh exportCampbell Barton
- write compatible eulers (no jumping as eulers change). - write FPS. - correct poll function incase bvh export is called without an armature.
2011-01-01added bvh export operator & menu item, now user accessible.Campbell Barton
2011-01-01bvh export now works correctly with matrix multiplications and rad -> deg.Campbell Barton
2011-01-01pep8 cleanupCampbell Barton
2011-01-01initial 2.5x port, still need to fix up matrix multiplication orders.Campbell Barton
2011-01-01committing 2.4x bvh exporter, updating to 2.5x.Campbell Barton
2011-01-01pep8 cleanupCampbell Barton
2011-01-01== Sequencer ==Peter Schlaile
Made anim_start / anim_endofs editable again within UI.
2010-12-31fix [#25429] Armature modifier and inverted vertex groupCampbell Barton
- the invert flag was only being used for multi-modifier, but there is no reason not to use this in normal cases as well. - Armature modifier RNA name 'vertex_group' was incorrectly named 'vertex_group_multi_modifier' (own fault), confusion was caused by 'invert_vertex_group_multi_modifier' which was correct.
2010-12-31Bugfix [#25420] Sequencer View Zoom operator hiddenJoshua Leung
"Numpad 1" shortcut to set preview view zoom to 1:1 (i.e. 100%) did not exist in View menu. While investigating this, I found that the operator was missing a description/tooltip, so added one too.
2010-12-30Porting URL fixes for Release Logs from Tag to Trunk. Thomas Dinges
2010-12-30revert part of Tons commit r33884.Campbell Barton
- rather then use unlink="None", just don't pass unlink as a keyword. This is more pythonic. - added an RNA flag for properties which cant be unlinked by setting to None.
2010-12-30Some small cosmetic fixes for readme.html. If it still gets into release, ↵Thomas Dinges
fine, otherwise no problem.
2010-12-29SVN maintenance.Guillermo S. Romero
2010-12-29Part two of 2.56 beta, VERSION for make and splash itself.Ton Roosendaal
(prvicon png was already commited as datatoc)