Age | Commit message (Collapse) | Author |
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It is now possible to translate this panel. Due to the previous
structure the translation tools were not able to pick the strings up as
translatable strings.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5279
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Missed in previous renaming commits.
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This allows users to map comment/un-comment to be mapped to keys.
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Also remove unused vars.
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This should have been removed in 2.80 as the functionality was removed.
This feature now does not do anything and can be removed.
Differential Revision: https://developer.blender.org/D5411
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Tweak Text Editor to fit better with the rest of Blender 2.8:
- Move sidebar to the right
- Add proper context menu
- Move view toggles to the View menu
- Change the indentation option to be an enum between spaces and tabs
- Several layout tweaks
Patch by @tintwotin / Peter Fog with additional tweaks by me.
Differential Revision https://developer.blender.org/D5028
Reviewers: Brecht, Campbell
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Gradient and Color are mutually exclusive, so we now communicate this in the UI much more clearly
Differential Revision: https://developer.blender.org/D5395
Reviewers: brechrt
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This property was being called something
else depending on the distribution type
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math.h does not define M_PI on windows, needs BLI_math_base.h to get them.
thanks to @quollism on chat for spotting it.
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Added because the current default is too fast
for painting with tablets, see D5385.
Turntable and trackball have different settings because
turn-table uses an angle-per-pixel, where as trackball
values are relative to the view-port size so a scale is used.
The sensitivity is scaled by the pixel size so hi-dpi views don't rotate faster.
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As the operator was using a menu, the keymap was not displayed. Now, the operator is used directly and don't need the menu.
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This should fix all remaining issues reported in T66731 I think.
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As a reminder, no new fancy python string formatting is just
not working (tm) with i18n translations system...
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Matches shortcuts from the image editor.
D5341 by @tintwotin
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Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5219
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There were several problems in the old random calculation:
* Different result in the viewport and render.
* Noise "pop" in some frames.
* Random number was calculated every time the file was opened, so get different results.
Now, instead to calculate the random numbers when n number of frames changed, the random values are calculated using a unique seed by stroke.
Also, a new Seed parameter has been added and this adds more control in the noise generated. This value can be animated and get more variations.
Differential Revision: http://developer.blender.org/D5393
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This is a standard combination (VP9 video, Opus audio, in WebM container),
so it's nice to have as a preset.
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Those are now supported for tooltips.
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Consistent with many code editors, see: D5175
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T68035 by @luzpaz
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Reviewers: campbellbarton, brecht
Reviewed By: brecht
Subscribers: brecht
Differential Revision: https://developer.blender.org/D4991
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This makes the blender logo menu appear as text if 'Show Menus' is off
Differential Revision: https://developer.blender.org/D5244
Reviewed by Brecht Van Lommel
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The first issue was that we were still working around a Xorg bug that
has been solved since a very long time:
https://bugs.freedesktop.org/show_bug.cgi?id=22515
The second issue was that the global "confirm on release for mouse
clicks" was used for keyboard shortcuts as well.
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Reviewed By: Brecht
Differential Revision: https://developer.blender.org/D5381
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Differential Revision: https://developer.blender.org/D3744
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Simplify preferences by removing the ability to load them from
either the startup.blend or userpref.blend.
Also simplifies updating default preferences by moving
them to a struct definition.
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To replace "Target" and "Snapping", this should be more clear.
Differential Revision: https://developer.blender.org/D5242
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This patch introduces the same presets that are used for proportional editing in the brush falloff menu. The user can select any of these presets or use the regular custom falloff curve. The presets are hardcoded formulas, so the falloff curve is not used when they are active.
This change improves the general feeling of the brushes and it is more convenient and simpler to use. The CUSTOM curve option should now be used in the case that an unusual deformation is needed, in other cases, the hardcoded curve presets should be the default.
The smooth curve presets is a must in the grab brush, as it fixes the deformation issue with the current custom curve setting. The user may try to adjust the deformation by tweaking the curve, but it is nearly impossible to replicate this desired behavior.
{F7636217}
Other brushes that are included in the sculpt branch also rely on this as they need specific hardcoded falloffs to produce the desired effect.
Reviewers: brecht, billreynish
Reviewed By: brecht
Subscribers: JulienKaspar
Differential Revision: https://developer.blender.org/D5367
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This commit adds support for the WebM container. Previously we only
supported the WebM/VP9 video codec, but still required that it was
stored in a Matroska, MP4, or other compatible container format.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5156
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Without this it rounds to 2.8.
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Taking values from relevant node definition C file...
Related to T67889.
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This is useful when popovers are launched from operators
instead of as button popover types.
Where the connection between the button and the popover is useful to keep.
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Fix by: Peter Fog (@tintwotin)
I did some small changes to original differential code.
Differential Revision: http://developer.blender.org/D5306
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These panels were using the old names, but now they are not grease pencil, but annotations.
Also removed old Tools panel. This must be replaced with new Toolbar
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When the material was locked, the properties were deactivated but not disabled.
Differential Revision: http://developer.blender.org/D5309
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Such reload can no longer happen directly and is to be done via dependency
graph.
Eventually, the movie cache will become shared across all copies of the
clip, but even then we still need to have dependency graph mechanism because
we need to update FFmpeg animation handle (which can not be shared across
the copies).
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We will now maintain the Blender package on snapcraft.io/blender.
Differential Revision: https://developer.blender.org/D5342
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This is an increment of the proposed changes in D4507.
Differential Revision: https://developer.blender.org/D5303
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