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2021-09-22UI: Add description for Batch renameChandrapal Singh
Added description for Batch rename which pop-ups when hovering the mouse over "Batch rename" inside the edit menu. Fixes T91390 Reviewed By: Blendify Maniphest Tasks: T91390 Differential Revision: https://developer.blender.org/D12594
2021-09-22GPencil: Fix unreported missing material panel for new SceneAntonio Vazquez
When a new scene is created, the paint pointers are not available before using them, so the python panel exits because the pointer was None. Now, the pointer is checked in order to display the materials panel as expected.
2021-09-22Geometry Nodes: Curve Fillet Nodedilithjay
This node can be used to fillet splines at control points to create a circular arc. The implementation roughly follows T89227's design. The node works in two main modes: Bezier and Poly * Bezier: Creates a circular arc at vertices by changing handle lengths (applicable only for Bezier splines). * Poly: Creates a circular arc by creating vertices (as many as defined by the Count fields input) along the arc (applicable for all spline types). In both modes, the radius of the created arc is defined by the Radius fields input. The Limit Radius attribute can be enabled to prevent overlapping when the defined radius exceeds the maximum possible radius for a given point. Reviewed By: Hans Goudey Differential Revision: https://developer.blender.org/D12115
2021-09-22Animation: Pose Slide Operator - Blend to NeighbourChristoph Lendenfeld
Adds a new operator to the pose slider tools that blends the current pose with the neighbouring poses in the timeline. The operator can be called in pose mode with Shift+Alt+E or from the "pose" menu under "In betweens/Blend to Neighbour" Reviewed by: Sybren A. Stüvel Differential Revision: https://developer.blender.org/D9137#inline-105214 Ref: D9137
2021-09-22Cleanup: pep8 for the default keymapCampbell Barton
Mainly line lengths & indentation.
2021-09-22Keymap: support use_key_activate_tools for annotateCampbell Barton
2021-09-22Custom Properties: fix the tooltip field not initialized in edit dialog.Alexander Gavrilov
Initializing the description property was completely forgotten. It also seems it may be missing sometimes, so use `get`. Also, clean values when there is no data, and correctly use the return value of `get_value_eval` in one instance.
2021-09-22Keymap: set the default filepath exporting keymapsCampbell Barton
Use the key-config name for the file name.
2021-09-22Cleanup: use template for hide/reveal keymap itemsCampbell Barton
2021-09-22Keymap: support use_key_activate_tools for selection toolsCampbell Barton
Also support sequencer transform tools.
2021-09-22Keymap: add fallback keymap for sequencer toolsCampbell Barton
This quiets error messages, fall-back tool preference needs to be further developed.
2021-09-22Geometry Nodes: Curve Parameter NodeHans Goudey
This commit adds a field input node that outputs the fraction of the total length of the spline on each control point. This is useful for anything that involves varying a value depending on how far along the spline it is. It also works when evaluated on the spline domain, where it outputs the fraction of the total length of all of the splines at the start. The operation isn't as well defined for NURB splines for the reasons noted in the code comment. That can be said explicitly in the docs. Differential Revision: https://developer.blender.org/D12548
2021-09-21Geometry Nodes: String manipulation nodesErik Abrahamsson
This patch adds four new nodes to a new "Text" category: - String Length: Outputs length of a string - String Substring: Outputs part of a string - Value to String: Converts a value to a string - String Join: Concatenates multiple strings with a delimiter The initial use case of these nodes is the upcoming string to curve node. However, they could also be used to calculate dynamic attribute names, or with string attributes in the future. Differential Revision: https://developer.blender.org/D12532
2021-09-21Geometry Nodes: Curve tangent nodeHans Goudey
This node outputs the direction vector, or tangent of a curve at every control point. For poly splines this is simply the evaluated tangents, so it all works very simply. For Bezier splines it uses the tangent at the evaluated point corresponding to each control point, and NURBS are interpereted as poly splines built from their control points. Internally the node is called "Input Tangent" to simplify using it for mesh tangents as well in the future like the "Normal" node. Differential Revision: https://developer.blender.org/D12581
2021-09-21Cycles: merge of cycles-x branch, a major update to the rendererBrecht Van Lommel
This includes much improved GPU rendering performance, viewport interactivity, new shadow catcher, revamped sampling settings, subsurface scattering anisotropy, new GPU volume sampling, improved PMJ sampling pattern, and more. Some features have also been removed or changed, breaking backwards compatibility. Including the removal of the OpenCL backend, for which alternatives are under development. Release notes and code docs: https://wiki.blender.org/wiki/Reference/Release_Notes/3.0/Cycles https://wiki.blender.org/wiki/Source/Render/Cycles Credits: * Sergey Sharybin * Brecht Van Lommel * Patrick Mours (OptiX backend) * Christophe Hery (subsurface scattering anisotropy) * William Leeson (PMJ sampling pattern) * Alaska (various fixes and tweaks) * Thomas Dinges (various fixes) For the full commit history, see the cycles-x branch. This squashes together all the changes since intermediate changes would often fail building or tests. Ref T87839, T87837, T87836 Fixes T90734, T89353, T80267, T80267, T77185, T69800
2021-09-21Fix script_load_keymap failure from c9d9bfa84ad5cb985e3feccffa702b2f3cc2adf8Campbell Barton
Scanning the keymap hierarchy (used in the preferences), caused the test to fail. Don't attempt add fallback keymaps for dynamic keymap callbacks.
2021-09-21VSE strip thumbnailsAditya Y Jeppu
Draw thumbnails as strip overlay. This works for movie and image strips. To draw thumbnails, this overlay has to be enabled and strips must be tall enough. The thumbnails are loaded from source file using separate thread and stored in cache. Drawing code uses only images stored in cache, and if any is missing, background rendering job is started. If job can not render thumbnail, to prevent endless loop of creating job for missing image it sets `SEQ_FLAG_SKIP_THUMBNAILS` bit of `Sequence` flag. To prevent visual glitches during timeline panning and zooming, `View2D` flag `V2D_IS_NAVIGATING` is implemented. If bit is set, drawing code will look for set of evenly distributed thumbnails that should be guaranteed to exist and also set of previously displayed thumbnails. Due to volatile nature of cache these thumbnails can be missing anyway, in which case no new thumbnails will be drawn for particular strip. Cache capacity is limited to 5000 thumbnails and performs cleanup of non visible images when limit is reached. ref T89143 Reviewed By: ISS Differential Revision: https://developer.blender.org/D12266
2021-09-21VSE: Image transform toolsRichard Antalik
Add tools for image manipulation in sequencer preview region. This includes: - Translate, rotate and resize operators, tools and gizmos - Origin for image transformation - Median point and individual origins pivot modes - Select and Box select operator works in preview - Image overlay drawing ref T90156 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12105
2021-09-21Keymap: preference for keys to set the active toolCampbell Barton
With "Keys Activate Tools" preference enabled, keys such as G/R/S activate the move/rotate/scale tool instead of the modal operator. Addresses T83692.
2021-09-21Keymap: preference for Alt-LMB to use the active toolCampbell Barton
With the LMB select key-map some tools required clicking on a gizmo. With this preference it's possible to hold Alt and click anywhere. Addresses T83689.
2021-09-21Keymap: preference for fallback-tool with RMB selectCampbell Barton
Expose a key-map preference "Fallback Tool (RMB)", disabled by default. The right mouse button uses the fallback tool (currently visible selection tool in the toolbar), instead of always tweaking. When any selection tool is active, right mouse always tweaks. To enable fallback selection on RMB, set the "Right Mouse Select Action" to "Selection Tool". Internal changes: - Add fall-back key-maps, separate key-maps needed for when the tool is run as a fall-back. This is needed so RMB-select can support fall-back tools, so left-mouse can be used when it's the active tool and RMB can be used as a fall-back action when another tool is active. - Add options field to tools so tools without gizmos can enable the full-back tool keymap. - Support multiple key-maps for keymap handlers. - Fall-back keymaps now co-exist with the tool-keymaps. So both keymaps may be active at once - using different mouse buttons. When gizmos are in use, a highlighted gizmo prioritizes the tool-keymap over the fall-back keymap. Resolves T83690. Reviewed By: JulienKaspar Ref D12493
2021-09-21Geometry Nodes: Curve Sample NodeHans Goudey
This node allows sampling positions, tangents, and normals at any arbitrary point along a curve. The curve can include multiple splines, all are taken into account. The node does not yet support transferring generic attributes like radius, because some more general tooling will make that much more feasible and useful in different scenarios. This is a field node, so it is evaluated in the context of a data-flow node like "Set Position". One nice thing about that is it can easily be used to move an entire geometry like the follow path constraint. The point along the curve is chosen either with a factor of the total length of the curve, or a length into the curve, the same choice used in the curve trim node. Differential Revision: https://developer.blender.org/D12565
2021-09-21Geometry Nodes: Attribute Statistic NodeVictor-Louis De Gusseme
This nodes evaluates a field on a geometry and outputs various statistics about the entire data set, like min, max, or even the standard deviation. It works for float and vector types currently, though more types could be supported in the future. - All statistics are calculated element-wise for vectors. - "Product" was not added since the result could very easily overflow. - The "Size" output was not added since it isn't specific to an attribute and would fit better in another node. The implementation shares work as much as possible when multiple statistics are needed. This node has been in development since the beginning of this year, with additions from Johnny Matthews and Hans Goudey. Differential Revision: https://developer.blender.org/D10202
2021-09-20Update RNA to user manual url mappingsAaron Carlisle
2021-09-20UI: Change "Favorites" to "Bookmarks"Harley Acheson
Change of File Browser "Favorites" section header in source list (T panel) to "Bookmarks" to maintain consistency with all the other bookmark-related text and operations. See D10262 for more information and alternatives considered. Differential Revision: https://developer.blender.org/D10262 Reviewed by Julian Eisel
2021-09-20Cleanup: Refactor VSE overlay settingsRichard Antalik
Move overlay flags into SequencerPreviewOverlay and SequencerTimelineOverlay structs. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12569
2021-09-20Geometry Nodes: support Noise Texture nodeJacques Lucke
This makes the Noise Texture node available in geometry nodes. It should behave the same as in shader node, with the exception that it does not have an implicit position input yet. That will be added separately. Differential Revision: https://developer.blender.org/D12467
2021-09-20Geometry Nodes: new Realize Instances nodeJacques Lucke
This node has a simple geometry input and output. If the input geometry contains instances, they will be realized into actual geometry. When there are many instances, this can be very slow and memory intensive. Generally, instances should only be made real when necessary, e.g. when every instance should be deformed independently. Differential Revision: https://developer.blender.org/D12556
2021-09-17Geometry Nodes: hide Attribute Remove node when fields are enabledJacques Lucke
2021-09-17WM: expose the "any" state of KeyMapItem modifiersCampbell Barton
Change KeyMapItem.alt/ctrl/shift/oskey to integer types, where -1 is used to ignore the modifier when matching key-map items. It was only possible to set all modifiers to -1 at once from RNA using the 'any' property. Afterwards individual modifiers could be set back to true/false. Although these key-map items could not be exported/imported. Exposing the values directly avoids the need for cumbersome workarounds.
2021-09-17UI: expose "Lasso Select" & "Extrude to Cursor" in menusCampbell Barton
- Show "Lasso Select" in menus (along with Box & Circle select) - Show "Extrude to Cursor" (along with other extrude actions). - Rename operators that add/extrude on Ctrl-Click since their names were inconsistent. This is mainly for discoverability.
2021-09-17UI: split screenshot area into a separate operatorCampbell Barton
While the screenshot operator showed an "Area" option, it wasn't usable from the main menu (unless accessed via menu search). Split screenshot area into an operator that depends on cursor.
2021-09-17UI: Automatic Blend Thumbnail SelectionHarley Acheson
Adds an "Auto" option to blend thumbnail types that will automatically use Screenshot if there is no camera and 3dview, or workbench render with shading settings from the largest 3dview. See D12407 for more details. Differential Revision: https://developer.blender.org/D12407 Reviewed by Campbell Barton
2021-09-16Rename App Menu to Blender MenuDalai Felinto
"App" is a name reserved for the application templates at the moment. It may become its own term in the near future if Templates are separated from "Apps". So since this is a name not exposed to the users we should renamed it sooner than later. Note that this will require scripts to update since the name of the class is renamed here. This also requires an update in the User Manual. Differential Revision: https://developer.blender.org/D12523
2021-09-16Rename show_layout_ui > show_corner_split and remove from UIDalai Felinto
This breaks API compatibility. However we are now grouping this setting in the proper section (preferences.apps), so scripts had to update anyways. So they may as well do it for the final name. The reason to remove from the UI is that this is intended for app setup, and as such it should not be exposed to final users until we have apps better presented (for 3.1 hopefully). Differential Revision: D12516
2021-09-15Geometry Nodes: Add fields version of material nodesHans Goudey
This commit moves the old material nodes to a "legacy" folder and adds versions of the nodes that work with fields. The "Select by Material" node is a field node now, so it doesn't have a geometry output. This is an improvement because there are fewer links to connect, and it's more easily usable in different situations. It's also called "Material Selection", since it's more of an input than an action now. It's sometimes necessary to use the attribute capture node to get a more predictable interpolation to mesh faces. This is because the selection field input is always evaluated on the face domain, so attribute inputs are interpolated before they are booleans, so they cannot use the new interpolations from rB5841f8656d9580d7b9. Differential Revision: https://developer.blender.org/D12456
2021-09-15Fix Asset Browser cannot open containing file anymorePhilipp Oeser
In {rB9cff9f9f5df0} asset_library was renamed → asset_library_ref. Missed to update this in assets.py. Differential Revision: https://developer.blender.org/D12497
2021-09-15GPencil: Dot dash modifier.YimingWu
Create dot-dash effect for grease pencil strokes. User can manually edit the length, gap and styles for each segment of dashed lines. The values in each segment can all be key-framed to make animations. Reviewed By: Hans Goudey (HooglyBoogly), Antonio Vazquez (antoniov) Differential Revision: http://developer.blender.org/D11876
2021-09-15UI: Addition Changes to Freestyle PropertiesAaron Carlisle
- Material Properties: Use split column layout - Remove the redundent term 'Options' - Remove the redundent term 'Freesttle'
2021-09-14Update RNA to User Manual MappingsAaron Carlisle
2021-09-13Cleanup: Remove duplicate codeRichard Antalik
Class SEQUENCER_PT_overlay as defined twice.
2021-09-13UI: Freestyle UI UpgradeIyad Ahmed
Suggested and funded by [[ https://blendernpr.org/| BNPR ]], this patch aims to update the long not-updated Freestyle UI **Why do the UI upgrade:** - Freestyle UI doesn't match the rest of Blender UI, it was neglected for a long time - The current UI makes Freestyle workflows tedious and distracting **Highlights:** For before/after screenshots see https://developer.blender.org/D10505 Video: https://youtu.be/qaXhuJW_c9U Workflow video (older revision): https://youtu.be/IqbjIq_A800 Doc patch (WIP): https://github.com/bnpr/FreestyleUIUpgrade/blob/main/freestyle-ui-upgrade-docs.diff Reviewed By: #user_interface, Blendify, HooglyBoogly, Severin Differential Revision: https://developer.blender.org/D10505
2021-09-13Various UI messages fixes and updates.Bastien Montagne
2021-09-11Geometry Nodes: Support modifier on curve objectsHans Goudey
With this commit, curve objects support the geometry nodes modifier. Curves objects now evaluate to `CurveEval` unless there was a previous implicit conversion (tessellating modifiers, mesh modifiers, or the settings in the curve "Geometry" panel). In the new code, curves are only considered to be the wire edges-- any generated surface is a mesh instead, stored in the evaluated geometry set. The consolidation of concepts mentioned above allows remove a lot of code that had to do with maintaining the `DispList` type temporarily for modifiers and rendering. Instead, render engines see a separate object for the mesh from the mesh geometry component, and when the curve object evaluates to a curve, the `CurveEval` is always used for drawing wire edges. However, currently the `DispList` type is still maintained and used as an intermediate step in implicit mesh conversion. In the future, more uses of it could be changed to use `CurveEval` and `Mesh` instead. This is mostly not changed behavior, it is just a formalization of existing logic after recent fixes for 2.8 versions last year and two years ago. Also, in the future more functionality can be converted to nodes, removing cases of implicit conversions. For more discussion on that topic, see T89676. The `use_fill_deform` option is removed. It has not worked properly since 2.62, and the choice for filling a curve before or after deformation will work much better and be clearer with a node system. Applying the geometry nodes modifier to generate a curve is not implemented with this commit, so applying the modifier won't work at all. This is a separate technical challenge, and should be solved in a separate step. Differential Revision: https://developer.blender.org/D11597
2021-09-10Revert startup.blend changes from commit a00507c482e2Brecht Van Lommel
It appears an old version of this file was committed by accident. The intended change to remove sculpt layers was done in versioning code and does not require a modified startup.blend.
2021-09-10Geometry Nodes: Add versioning to change legacy node ID namesHans Goudey
Recently we have decided to avoid fancier versioning for nodes with string inputs for attribute names when updating the attribute workflow for 3.0. In that case we would just duplicate any node that will have an updated version to work with fields. We want to be able to use the "proper" ID names for the new versions of the nodes though, so this patch adds "Legacy" to the IDs of all nodes that will be replaced in 3.0. This commit also removes the nodes from the add menu when the fields experimental preference is enabled, in order to make it clear what has been updated and what hasn't. Nodes in the "Maybe" categories in versioning_300.c can be renamed later if necessary. For now it's probably better to be conservative, and to keep the list complete. Differential Revision: https://developer.blender.org/D12420
2021-09-10Templates: remove masking layers from the default startup fileCampbell Barton
Remove sculpt mask layer from the default cube, added in 444934632a8d8e239bc0c6d79a638ec0943152a6.
2021-09-10UI: File Browser Options FixHarley Acheson
With D12436 two File Browser properties were renamed but two references not changed in space_filebrowser.py See D12449 for details. Differential Revision: https://developer.blender.org/D12449 Reviewed by Hans Goudey
2021-09-09Fix T90317: Confusing File Browser PreferencesHarley Acheson
Preferences / File Browser section made less confusing. See D12436 for details and comparisons. Differential Revision: https://developer.blender.org/D12436 Reviewed by Campbell Barton and Julian Eisel
2021-09-09Geometry Nodes: fields and anonymous attributesJacques Lucke
This implements the initial core framework for fields and anonymous attributes (also see T91274). The new functionality is hidden behind the "Geometry Nodes Fields" feature flag. When enabled in the user preferences, the following new nodes become available: `Position`, `Index`, `Normal`, `Set Position` and `Attribute Capture`. Socket inspection has not been updated to work with fields yet. Besides these changes at the user level, this patch contains the ground work for: * building and evaluating fields at run-time (`FN_fields.hh`) and * creating and accessing anonymous attributes on geometry (`BKE_anonymous_attribute.h`). For evaluating fields we use a new so called multi-function procedure (`FN_multi_function_procedure.hh`). It allows composing multi-functions in arbitrary ways and supports efficient evaluation as is required by fields. See `FN_multi_function_procedure.hh` for more details on how this evaluation mechanism can be used. A new `AttributeIDRef` has been added which allows handling named and anonymous attributes in the same way in many places. Hans and I worked on this patch together. Differential Revision: https://developer.blender.org/D12414