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2021-12-02UI: Add an option to display the node editor context pathHans Goudey
Since we have the overlays popover, it makes sense to allow toggling the context path like in the 3D viewport. This commit adds a property, and turns it on by default in existing files. Differential Revision: https://developer.blender.org/D13248
2021-12-01Geometry Nodes: Dual Mesh NodeWannes Malfait
This node calculates the dual of the input mesh. This means that faces get replaced with vertices and vertices with faces. In principle this only makes sense when the mesh in manifold, but there is an option to keep the (non-manifold) boundaries of the mesh intact. Attributes are propagated: - Point domain goes to face domain and vice versa - Edge domain and Face corner domain gets mapped to itself Because of the duality, when the mesh is manifold, the attributes get mapped to themselves when applying the node twice. Thanks to Leul Mulugeta (@Leul) for help with the ascii diagrams in the code comments. Note that this does not work well with some non-manifold geometry, like an edge connected to more than 2 faces, or a vertex connected to only two faces, while not being in the boundary. This is because there is no good way to define the dual at some of those points. This type of non-manifold vertices are just removed for this reason. Differential Revision: https://developer.blender.org/D12949
2021-12-01Geometry Nodes: Generalized Compare NodeJohnny Matthews
Replace compare floats node with a generalized compare node. The node allows for the comparison of float, int, string, color, and vector. The datatypes support the following operators: Float, Int: <, >, <=, >=, ==, != String: ==, != Color: ==, !=, lighter, darker (using rgb_to_grayscale value as the brightness value) Vector Supports 5 comparison modes for: ==, !=, <, >, <=, >= Average: The average of the components of the vectors are compared. Dot Product: The dot product of the vectors are compared. Direction: The angle between the vectors is compared to an angle Element-wise: The individual components of the vectors are compared. Length: The lengths of the vectors are compared. Differential Revision: https://developer.blender.org/D13228
2021-12-01Color adjustments for splash for Blender 3.x seriesDalai Felinto
Tweaks by Andy Goralczyk.
2021-12-01Fix errors in user preferences after 2.8 hack removalDalai Felinto
How to reproduce it: * Open User Preferences. * Got to Add-ons tab. Issue introduced on d723e331f155 Reported via chat by Pedro Alcaide (povmaniac).
2021-12-01Cleanup: Remove hack to hide pre 2.8 addons in the user preferencesAaron Carlisle
Should be safe to do so now that 2.8+ has been out for 8 releases and over 2 years now. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D12984
2021-12-01Merge branch 'blender-v3.0-release'Campbell Barton
2021-12-01Fix T93100: VSE RMB shift-select fails with "fallback tools"Campbell Barton
When the select action was set to "Select Tool", shift-clicking on sequence strips wasn't selecting the strip. Regression in 2a2d873124111b5fcbc2c3c59f73fd1f946c3548 Thanks to @a.monti for the fix.
2021-11-30Geometry Nodes: Curve Menu OrganizeJohnny Matthews
Put Spline Parameter in the correct position in the Curve menu.
2021-11-30Geometry Nodes: Rename Curve Parameter, Add Index on SplineJohnny Matthews
- Rename the Curve Parameter node to Spline Parameter. - Add "Index on Spline" to the node. This output is the index of the current point on it's parent spline rather than the entrire curve. Differential Revision: https://developer.blender.org/D13275
2021-11-30Asset Browser: Fix incorrect user messageJulian Eisel
Text would display "No asset selected" when it actually inidicates that there is no asset active (not selected). Changed it to "No active asset" now.
2021-11-30Fix Asset Browser properties region toggle not showing open/closed stateJulian Eisel
The button is supposed to be blue (default theme) when the properties region is open, to indicate that state.
2021-11-30Merge branch 'blender-v3.0-release'Richard Antalik
2021-11-30VSE: Disable interactivity in combined viewRichard Antalik
Combined view of timeline and preview causes seemingly unpredictable behavior after some operators have been allowed to run in preview region. Disable new features in this combined view, so behavior should be consistent with previous versions. ref: https://developer.blender.org/T92584 Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D13419
2021-11-29Geometry Nodes: Domain Size NodeJohnny Matthews
The Domain Size node has a single geometry input and a selection for the component type. Based on the component chosen, outputs containing single values for the related domains are shown. Mesh: - Point Count - Edge Count - Face Count - Face Corner Count Curve: - Point Count - Spline Count Point Cloud: - Point Count Instances: - Instance Count Differential Revision: https://developer.blender.org/D13365
2021-11-29Merge branch 'blender-v3.0-release'Jesse Yurkovich
2021-11-29Fix T93456: Properly translate operator on splash screenJesse Yurkovich
Use the translation API to lookup the string before formatting occurs. Differential Revision: https://developer.blender.org/D13400
2021-11-27Geometry Nodes: Optimize Cube primitive vertex calculationErik
This patch gets rid of the O(N^3) complexity of calculate_vertices. Execution time of the node is reduced from 250ms to 140ms with 500^3 vertices. In the future edge calculations could be done manually and reduce the execution time even further. Differential Revision: https://developer.blender.org/D13207
2021-11-27Geometry Nodes: Parallelize "Set Spline Type"-nodeErik
Parallelizes the loop that converts splines. It gives around a 2x speedup on curves with over 1k splines. Differential Revision: https://developer.blender.org/D13389
2021-11-24Merge branch 'blender-v3.0-release'Hans Goudey
2021-11-24UI: Fix alignment for recently added/edited iconsAlessio Monti di Sopra
The patch slightly modifies two recently added icons "FILE_BLEND" and "CURRENT_FILE" to better align them to the pixel grid, and change the design of "FILE_BACKUP" to avoid alignment and readability issues, as well as avoiding the outline version of the Blender logo which violates the official logo guidelines. Differential revision: https://developer.blender.org/D13346
2021-11-24Animation: allow marking actions as cyclic for Cycle-Aware Keying.Alexander Gavrilov
When a manual frame range is set, allow marking an action as having Cyclic Animation. This does not affect how the action is evaluated, but the Cycle-Aware Keying option will automatically make any newly added F-Curves cyclic. This allows using the option from the start to build the cycle, rather than only for tweaking an existing loop. The curves are made cyclic when they have only one key, either after inserting the first key, or before adding the second one. The latter case avoids the need to manually make the first added curve cyclic after marking a newly added action cyclic. Differential Revision: https://developer.blender.org/D11803
2021-11-24Animation: allow manually setting the intended playback range for actions.Alexander Gavrilov
Some operations, e.g. adding a new action strip to NLA, require knowing the active frame range of an action. However, currently it can only be deduced by scanning the keyframes of the curves within it. This is not ideal if e.g. curves are staggered for overlap. As suggested by Nathan Vegdahl in comments to T54724, this patch adds Action properties that allow manually specifying its active frame range. The settings are exposed via a panel in the Dopesheet and Action Editor. When enabled, the range is highlighted in the background using a striped fill to distinguish it from the solid filled regular playback range. When set, the frame range is used when adding or updating NLA tracks, and by add-ons using `Action.frame_range`, e.g. FBX exporter. Differential Revision: https://developer.blender.org/D11803
2021-11-24Merge branch 'blender-v3.0-release'simon
2021-11-24Fix T93352: Material previews lost render samplesSimon Thommes
There are few layers of things which lead to the situation of more noisy material preview: the do-version of the preview.blend did not happen (at least from the Python side as we did not investigate the C side deep). This made Cycles to use default integrator settings for the preview file ever since the Cycles X was merged. Those settings are adaptive sampling with max 4K samples, noise threshold 0.01. Opening the file in Blender 3.0 for edit did run the versioning code which effectively lowered the number of samples used for rendering. This change makes it so the preview file is configured with the exact effective settings as seen by Cycles prior to the file was re-saved (adaptive sampling with the parameters noted above). This fix does not chaneg the fact that the versioning code is not used for preview.blend, it only solves the regression in the quality of previews. The fix is done and reviewed with collaboration with Dalai and Sergey.
2021-11-23Asset: Merge asset library/list refresh operatorsJulian Eisel
In rBdcdbaf89bd11, I introduced a new operator (`file.asset_library_refresh()`) to handle Asset Browser refreshing more separate from File Browser refreshing. However, there already was `asset.asset_list_refresh()`, which at this point only works for asset view templates, but was intended to cover the Asset Browser case in future too. This would happen once the Asset Browser uses the asset list design of the asset view template. So rather than having two operators for refreshing asset library data, have one that just handles both cases, until they converge into one. This avoids changes to the Python API in future (deprecating/changing operators). Differential Revision: https://developer.blender.org/D13239
2021-11-23Asset: Merge asset library/list refresh operatorsJulian Eisel
In rBdcdbaf89bd11, I introduced a new operator (`file.asset_library_refresh()`) to handle Asset Browser refreshing more separate from File Browser refreshing. However, there already was `asset.asset_list_refresh()`, which at this point only works for asset view templates, but was intended to cover the Asset Browser case in future too. This would happen once the Asset Browser uses the asset list design of the asset view template. So rather than having two operators for refreshing asset library data, have one that just handles both cases, until they converge into one. This avoids changes to the Python API in future (deprecating/changing operators). Differential Revision: https://developer.blender.org/D13239
2021-11-23Geometry Nodes: Node execution time overlayErik
Adds a new overlay called "Timings" to the Geometry Node editor. This shows the node execution time in milliseconds above the node. For group nodes and frames, the total time for all nodes inside (recursively) is shown. Group output node shows the node tree total. The code is prepared for easily adding new rows of information to the box above the node in the future. Differential Revision: https://developer.blender.org/D13256
2021-11-23Merge branch 'blender-v3.0-release'Philipp Oeser
2021-11-23Fix T93320: Freestyle LineStyleModifier blend 'Minimum' errorPhilipp Oeser
This was just a typo in {rBb408d8af31c9} Must be 'MINIMUM' (instead of 'MININUM'). Maniphest Tasks: T93320 Differential Revision: https://developer.blender.org/D13328
2021-11-23Fix add-on Preferences using the .blend file icon, not the Blender logoJulian Eisel
Intention of the icon is to mark add-ons that are official/bundled. Doesn't make much sense to use the .blend file icon for that. It's arguable if the Blender logo should be used for this, but the file icon is definitely the wrong choice.
2021-11-23Fix add-on Preferences using the .blend file icon, not the Blender logoJulian Eisel
Intention of the icon is to mark add-ons that are official/bundled. Doesn't make much sense to use the .blend file icon for that. It's arguable if the Blender logo should be used for this, but the file icon is definitely the wrong choice.
2021-11-23Merge branch 'blender-v3.0-release'Bastien Montagne
2021-11-23Icons: Replace .blend file icons, add "Current File" iconJulian Eisel
The Blender icon must not be used to refer to anything that is not Blender itself. Using the Blender icon on its own to refer to .blend files or the currently open file is a no-go, which was brought up by Ton. This does the following changes to the icon file: * Add new "Current File" icon * Change the .blend file icon to contain a file icon with the Blender logo, but not merely the Blender logo. * Change the backup .blend file icon accordingly. The new "Current File" icon is used in the Asset Browser, but could/should be used in the Outliner as well. That needs more design discussion though.
2021-11-23Fix: Const warning in editmesh_knife.cErik
Fixes a warning caused by freeing a const pointer. This commit removes the const modifier. Differential Revision: https://developer.blender.org/D13321
2021-11-22Merge remote-tracking branch 'origin/blender-v3.0-release'Dalai Felinto
2021-11-22Material Preview: Fix Sphere object (squared UV and poles)Dalai Felinto
A good sphere preview material has a 1:1 UV ratio (so we see squares as least distorted as possible), as well as good poles. Square UV: The original sphere expected a 2:1 panorama to be mapped to it. This patch changes that (I scaled Y by 0.5) so that square textures look ok. Poles: The original sphere had a low initial resolution, so no ammount of subdivision would fix the poles. The sphere has a subdivision modifier with 0 resolution. Later (3.1?) I want to try to change the resolution on-the-fly based on whether the material has a displacement map. Old sphere (1.9K vertices): {F11845752, size=500px} New sphere (2.0K vertices): {F11845710, size=500px} Differential Revision: https://developer.blender.org/D13309
2021-11-19Update splash for Blender 3.x development seriesPablo Vazquez
CC-BY Blender Studio https://studio.blender.org Update the splash artwork for the daily builds (`master`) to celebrate the beginning of a new major series in Blender. The badges of the Development Fund membership levels have been removed for a simpler design, and the font matches the one used elsewhere in blender.org
2021-11-18Node Editor: Change minimum zoomErik
Now with Geometry Nodes in Blender, trees can become much bigger than before. This changes the minimum zoom value in the node editor. Differential Revision: https://developer.blender.org/D13254
2021-11-18Revert fixesGermano Cavalcante
2021-11-18Revert "Revert "Revert "Revert "Allow navigating while transforming""""Germano Cavalcante
This reverts commit 717a971035071d36af03d65713408f4da1f69cb3.
2021-11-18Revert "Revert "Revert "Revert "Transform: interactive mode for editing a ↵Germano Cavalcante
'Snap Source'"""" This reverts commit 701f2dfd5bc61c0f37603880fa21abfe8b1d9620.
2021-11-18Merge remote-tracking branch 'origin/blender-v3.0-release'Sybren A. Stüvel
2021-11-18Revert "Revert "Revert "Transform: interactive mode for editing a 'Snap ↵Germano Cavalcante
Source'""" This reverts commit 25fa6c74b977ac983a34b9adf5ab2f20fe2f4932.
2021-11-18Revert "Revert "Revert "Allow navigating while transforming"""Germano Cavalcante
This reverts commit 2a9cfdac7e126e37afb82e15a131717041f3d2f8.
2021-11-18Revert "Revert "Allow navigating while transforming""Germano Cavalcante
This reverts commit 5e6fdaa07fff907e02b36813ccde0702bad4fb4d.
2021-11-18Revert "Revert "Transform: interactive mode for editing a 'Snap Source'""Germano Cavalcante
This reverts commit 805181bffae647a24e939c651da72a08c5c2b7cb.
2021-11-18Revert "Transform: interactive mode for editing a 'Snap Source'"Germano Cavalcante
This reverts commit f19bd637e2c38b8b967944a88609a190b5179439.
2021-11-18Revert "Allow navigating while transforming"Germano Cavalcante
This reverts commit 1d1855e95f916685fed970904fc37701a4a0e031.
2021-11-18Allow navigating while transformingGermano Cavalcante
This feature has been desired for some time: - https://rightclickselect.com/p/ui/Tqbbbc/allow-navigating-while-transforming (See comments); - D1583; - T37427; In short, blocking navigation during transform limits the user to move the object only to visible areas within the screen and hinders the allocation of objects within closed meshes. The node editor is also impaired because some nodes are far between them and the connectors are too small. The only disadvantage of this patch (as I see it) is the conflict with the existing key map: MIDDLEMOUSE: - enable axis constrain in 3D view; WHEELDOWNMOUSE, WHEELUPMOUSE, PAGEUPKEY, PAGEDOWNKEY: - change the threshold of the proportional edit; So the patch solution was to change these keymaps: - MIDDLEMOUSE to Alt+MIDDLEMOUSE; - WHEELDOWNMOUSE, WHEELUPMOUSE, PAGEUPKEY, PAGEDOWNKEY to Alt+(corresponding key); When you use this new keymap for the first time in the proportional edit, it may seem strange due to the custom of using it (both in View2D and View3D). But quickly the user gets used to it. Alternatively we can add an option to the user preferences ([] Allow navigating while transforming). (I'm not much fan of this option). The patch was done on branch2.8. But maybe it's a good idea to apply it to 2.79 Differential Revision: https://developer.blender.org/D2624