Age | Commit message (Collapse) | Author |
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Match behavior for meshes.
Fixes T67161
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Based on feedback from T66675, the current interface is confusing,
leading to users accidentally overwriting their preferences.
Now, once factory settings are loaded preferences are not saved
and the save button is shown (as when auto-save is disabled).
Tool tips note that factory settings require manual saving
afterwards.
Also rename preference menu items for better consistency
(settings/state -> preferences).
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Only deselect all on mouse release when no box dragging was done.
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D5264 by @dimtion
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files"
This reverts commit 8a5a8282ce48704e60e70cb02d747aede71e70b8.
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Add more entitlements for code signing.
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Some values (not properly handled by do_versions?) could cause
'rna_backup_restore()' to throw an error resulting in the whole preview
generation not being saved to the .blend file.
I've checked folowwing demo files:
- race_spaceship.blend
- wasp_bot.blend
Here the offending seetings were:
- `UnitSettings` (`length_unit`, ...)
- `FFmpegSettings` (`ffmpeg_preset`, ...)
For now, these are now excluded in `exclude_props`
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5255
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Add extra entitlements to allow the kind of unsigned executable memory access
that cytpes does.
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Differential Revision: https://developer.blender.org/D5234
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When a mesh datablock is pinned in the properties panel,
`context.object` is `None`. This in turn causes `obj.mode` to raise an
`AttributeError` exception as `None.mode` doesn't exist.
Since there is no (fast/simple) way to check whether the owning object
is in edit mode or not, the properties will be disabled. Not ideal, but
better than spewing an exception on every panel draw.
Reviewed By: campbellbarton, brecht
Differential Revision: https://developer.blender.org/D5237
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Sounds kind of stupid to have 2.79 pointing to "current" which is now
2.80 API doc... Let's try to avoid that in future.
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RC's are supposed to be like "real" releases...
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Now that the development fund image will disappear from the splash, this
draws a little more attention to this link.
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'Refresh All'
The menu shortcut context for 'Refresh All' was wrong and the actual operation
exectuted in the menu for the 'Move' command was different from the shortcut.
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This is intended for Python access and allows temporary negative frames
which is a problem when accessed from the UI.
This allows:
seq.frame_final_start, seq.frame_final_end = frame_range
However it allows invalid sequence strips,
using a label is fine since there is a duration property here which
can change the length.
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Using strip_final_start affects strip offset while not moving content.
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Allows to disable keyframes from movie clips in dopesheet.
Reviewers: brecht
Reviewed By: brecht
Subscribers: sebastian_k
Differential Revision: https://developer.blender.org/D5203
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Since we do not have start/end settings for bevel object for Text,
mapping taper to those ends makes no sense here, we can hide that
setting.
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It does not seem right to rely on the python code to fix problems in the C code.
But this already works like this with the other Python Classes.
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Problems with ClangFormat
This reverts commit c1bcde0c0feaf8bcfbd3664a52c50611806538ac.
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Was caused by 91b768ccb1f4 which re-defined masks menu with the wrong
invoke type.
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This now matches Texture Painting
This was added in rB7d5fb2e103e03046194d69640aadf7e76a700620 but was
lost probably when migrating to python keymap.
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These options are not used by these modes. Detected while writing the manual.
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Check the add-on exists before getting it's info.
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Match existing texture name.
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This removes the keymap, but the B key is still available, so in some top level the selection is enabled.
Related to T66458.
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Match weight paint mode.
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We want users to go to the current version for their current version
when possible if not point to latest.
/dev should really only be for development related work. End users
should not be browsing /dev unless they are reading about upcoming
features ahead of time.
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There were some keymap conflicts and inconsistencies here. After this change, it works as follows:
Snap toggle on/off: X
Snap pie: Shift-X
Viewpoint pie: V
This is now consistent in all editors and the 3d View conflict should be gone
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'is_data'
since the move from 'cycles_shader_compat' (2.79) to
'PrincipledBSDFWrapper' (2.8) we lost the ability to (automatically) set
this colorspace setting for imported textures. This was useful for e.g.
normalmaps to always assume 'Non-Color' data.
This adds the possibility to overide and uses this for normalmaps...
Fixes T66368
Reviewers: mont29, brecht
Maniphest Tasks: T66368
Differential Revision: https://developer.blender.org/D5176
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