Age | Commit message (Collapse) | Author |
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Some py devs are way too smart for our own good... :P
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Exposes object parent/child select, which wasn't in any menus.
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Also replace addon -> add-on
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Without this, its a little annoying to expand, then enable an addon.
This matches panel headers too.
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- Fixed a bug that the sound when changed in the properties panel was not updated.
- Added the option to make a sound mono while adding a sound strip.
- Added the option to make a sound mono in the sequencer properties panel.
Related bug report: T47140
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D1715 by @Imaginer
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Similar to object mode 'Select All by Type',
This menu is for various options to select based on some rules.
Moving into a submenu removes clutter, and means we can add other selection types.
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This uses selection history to select the next vert/edge/face based on surrounding topology.
Select previous just removes the last selected element.
Uses key-bindings: Ctrl-Shift +/-
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Also make error handler take the exception as its argument.
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This mainly adds bpy.data.user_map() method, which goes over the whole Main database
to build a mapping (dict) {ID: {users_of_that_ID}}.
Very handy to check and debug ID usages, but could also be really valuable for py addons
creating temporary scenes, or some exporters, etc.
Note: current code in master's libquery misses some IDs (and reports some it should not,
like nodetrees), this is fixed in id-remap but still needs serious review before going to master.
This basically means that current bpy.data.user_map() **will not** report a complete and exhaustive
state of dependencies between IDs. Should work OK in most cases though.
Original work/idea comes from id-remap branch, was heavily reworked by @campbellbarton
and myself for master.
Reviewers: campbellbarton, sergey
Differential Revision: https://developer.blender.org/D1678
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The main reason for this change is this file is typically used when making bug reports,
its best if users attach this file to reports directly.
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This snippet creates a white balance modifier for the video sequence editor. It is useful for everyone who likes to set a new white point in the video source (easily via the eyedropper). Just select a point in the source file where you know that it should be white. The algorithm will then shift the colors towards your new white point.
See attached the image for a quick demo.
{F270576}
Reviewers: psy-fi
Reviewed By: psy-fi
Subscribers: Blendify
Projects: #bf_blender
Differential Revision: https://developer.blender.org/D1698
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ParticleEdit mode (not supported).
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Now zooming text in the console and text editor isn't wrapping from large/small font size (annoying).
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modification"
This reverts commit a791153ca5e6f87d50396e188a3664b579884161.
Rather users get feedback on changing cursor-depth,
instead of preventing 3d-cursor placement entirely.
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Differential Revision: https://developer.blender.org/D1675
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GPencil brushes
For now, we just change the labels of these toggles so that it makes sense what
results we should expect from each. A better solution may be to create separate
"direction" props for the different brush types here, so that we can also define
more appropriate tooltips too to go with the labels.
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Changing path of a sound strip (select strip->C->'Path/Files') opened a file browser without filter for sound files, so sound files weren't visible.
Also, for movie/image files, now only movie **or** image files are visible in the file browser by default (instead of both).
Reported by @venomgfx, thanks!
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- show extensions one per line in order for easier human scanning
- show DrawElements vertex & index limits
- assume GL version >= 2 for GLSL limit queries
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This option helps users protect themselves from accidentally changing the cursor
location (and not being aware of this until it has already caused problems)
when drawing using Grease Pencil (or with other tools where this is equally likely).
It seems to occur most frequently when using a tablet.
Currently, this only affects the use of the mouse to set the cursor, as this is
where most accidental invocations occur.
(I'm aware that this change may turn out to be quite contentious. Fortunately, it
should be simple to just revert this commit in that case :)
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This commit merges all the work done in the GPencil_Editing_Stage3 branch
as of ef2aecf2db981b5344e0d14e7f074f1742b0b2f7 into master. For more details
about the changes that this brings, see the WIP release notes:
http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/GPencil
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This uses a bmesh-intersection, BLI_kdtree and watertight intersections to perform boolean operations.
For now keep both BMesh and Carve booleans usable at once for testing & bug reports,
however we plan to phase out Carve by next release.
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Works much the same as intersect operator,
expose as a new operator since for users its quite different.
Access from face menu.
Internally, this adds boolean args to BM_mesh_intersect function.
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Place non-editor related keymaps together, place animation editor keymaps together, move 'Header' keymap (which had exactly 1 entry) into 'Screen' keymap, move SCREEN_OT_header (for showing/hiding header) into 'Header' keymap.
Again, this shouldn't break any key configs, but key configs that contain SCREEN_OT_header will add an entry for this under 'Screen' again. Just a very minor glitch.
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Also removed unrelated comment (copied & pasted from a few lines above I guess).
Shouldn't break any custom key configs.
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This makes it possible to use scenes as a kind of
multi-user meta-strip (with their own time).
Currently this supports rendering & drawing nested strips,
but no convenient way to tab-enter into a scene strip.
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This option wasn't exposed since 2.4x.
D1622 by @candreacchio
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