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2016-01-14Usual fixes and tweaks for UI messages.Bastien Montagne
2016-01-14Fix broken i18n messages extracting script with new py code.Bastien Montagne
Some py devs are way too smart for our own good... :P
2016-01-14Fix typo in image editor grease pencil panelCampbell Barton
2016-01-14Add object & pose-mode select more/less menusCampbell Barton
Exposes object parent/child select, which wasn't in any menus.
2016-01-12BMesh: select next can now step over existing selectionCampbell Barton
2016-01-12Fix os.path.is_subdir w/ trailing slashCampbell Barton
2016-01-11Update add-on descriptionsCampbell Barton
Also replace addon -> add-on
2016-01-11UI: Move checkbox for toggling addons to the LHSCampbell Barton
Without this, its a little annoying to expand, then enable an addon. This matches panel headers too.
2016-01-09Audaspace: Sequencer sound bugfix and mono UI.Jörg Müller
- Fixed a bug that the sound when changed in the properties panel was not updated. - Added the option to make a sound mono while adding a sound strip. - Added the option to make a sound mono in the sequencer properties panel. Related bug report: T47140
2016-01-08BMesh: Select Previous, set active face now worksCampbell Barton
2016-01-07Correct check when no path can be foundCampbell Barton
2016-01-07Add add-ons catalog to links in preferences menuCampbell Barton
D1715 by @Imaginer
2016-01-07Add select next/previous items to select menuCampbell Barton
2016-01-07Editmesh select sub-menu 'Select All by Trait'Campbell Barton
Similar to object mode 'Select All by Type', This menu is for various options to select based on some rules. Moving into a submenu removes clutter, and means we can add other selection types.
2016-01-07BMesh: add select next/prev operatorCampbell Barton
This uses selection history to select the next vert/edge/face based on surrounding topology. Select previous just removes the last selected element. Uses key-bindings: Ctrl-Shift +/-
2016-01-07addon_utils: improve docstringsCampbell Barton
Also make error handler take the exception as its argument.
2016-01-06'users of ID' py API.Bastien Montagne
This mainly adds bpy.data.user_map() method, which goes over the whole Main database to build a mapping (dict) {ID: {users_of_that_ID}}. Very handy to check and debug ID usages, but could also be really valuable for py addons creating temporary scenes, or some exporters, etc. Note: current code in master's libquery misses some IDs (and reports some it should not, like nodetrees), this is fixed in id-remap but still needs serious review before going to master. This basically means that current bpy.data.user_map() **will not** report a complete and exhaustive state of dependencies between IDs. Should work OK in most cases though. Original work/idea comes from id-remap branch, was heavily reworked by @campbellbarton and myself for master. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D1678
2016-01-06Save sys-info to file instead of a text blockCampbell Barton
The main reason for this change is this file is typically used when making bug reports, its best if users attach this file to reports directly.
2016-01-04Usual i18n fixes...Bastien Montagne
2016-01-04Remove unused datatoc scriptCampbell Barton
2016-01-04Fix T47109: Expose sound data-block selectorCampbell Barton
2016-01-03Improve system info tipCampbell Barton
2015-12-28White Balance modifier for the VSEThomas Beck
This snippet creates a white balance modifier for the video sequence editor. It is useful for everyone who likes to set a new white point in the video source (easily via the eyedropper). Just select a point in the source file where you know that it should be white. The algorithm will then shift the colors towards your new white point. See attached the image for a quick demo. {F270576} Reviewers: psy-fi Reviewed By: psy-fi Subscribers: Blendify Projects: #bf_blender Differential Revision: https://developer.blender.org/D1698
2015-12-24Fix (unreported) do not show 'appearances' options tool panel in ↵Bastien Montagne
ParticleEdit mode (not supported).
2015-12-23Update Link to the Blender Store.Thomas Dinges
2015-12-18Cleanup: use unpacking generalizationCampbell Barton
2015-12-18Add wrap argument to cycle wm utility funcsCampbell Barton
Now zooming text in the console and text editor isn't wrapping from large/small font size (annoying).
2015-12-17Revert "3D Cursor: Add option to lock it in place to prevent accidental ↵Campbell Barton
modification" This reverts commit a791153ca5e6f87d50396e188a3664b579884161. Rather users get feedback on changing cursor-depth, instead of preventing 3d-cursor placement entirely.
2015-12-17Fix particle count being grayed out when emitting from verts, but grid is on.Eberhard Höpfner
Differential Revision: https://developer.blender.org/D1675
2015-12-15Temporary solution for Add/Subtract toggles being meaningless for some ↵Joshua Leung
GPencil brushes For now, we just change the labels of these toggles so that it makes sense what results we should expect from each. A better solution may be to create separate "direction" props for the different brush types here, so that we can also define more appropriate tooltips too to go with the labels.
2015-12-15Fix 'change path' opening file browser with wrong filter for sound stripsJulian Eisel
Changing path of a sound strip (select strip->C->'Path/Files') opened a file browser without filter for sound files, so sound files weren't visible. Also, for movie/image files, now only movie **or** image files are visible in the file browser by default (instead of both). Reported by @venomgfx, thanks!
2015-12-14Usual i18n fixes, and cleanup: fix 'randomise' -> 'randomize' spelling in code.Bastien Montagne
2015-12-13OpenGL: system info tweaksMike Erwin
- show extensions one per line in order for easier human scanning - show DrawElements vertex & index limits - assume GL version >= 2 for GLSL limit queries
2015-12-133D Cursor: Add option to lock it in place to prevent accidental modificationJoshua Leung
This option helps users protect themselves from accidentally changing the cursor location (and not being aware of this until it has already caused problems) when drawing using Grease Pencil (or with other tools where this is equally likely). It seems to occur most frequently when using a tablet. Currently, this only affects the use of the mouse to set the cursor, as this is where most accidental invocations occur. (I'm aware that this change may turn out to be quite contentious. Fortunately, it should be simple to just revert this commit in that case :)
2015-12-13Grease Pencil: Merge GPencil_Editing_Stage3 branch into masterJoshua Leung
This commit merges all the work done in the GPencil_Editing_Stage3 branch as of ef2aecf2db981b5344e0d14e7f074f1742b0b2f7 into master. For more details about the changes that this brings, see the WIP release notes: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.77/GPencil
2015-12-11BMesh: Add option to use BMesh boolean modifierCampbell Barton
This uses a bmesh-intersection, BLI_kdtree and watertight intersections to perform boolean operations. For now keep both BMesh and Carve booleans usable at once for testing & bug reports, however we plan to phase out Carve by next release.
2015-12-11Use Python3.5's unpacking generalizationsCampbell Barton
2015-12-11BMesh: Boolean as an edit-mode toolCampbell Barton
Works much the same as intersect operator, expose as a new operator since for users its quite different. Access from face menu. Internally, this adds boolean args to BM_mesh_intersect function.
2015-12-06Fix T46929: error exporting Key configuration.Bastien Montagne
2015-12-03Error in own recent commit, (left in debug test)Campbell Barton
2015-12-02Update template for changes in ray-castCampbell Barton
2015-12-01Report error when removing presets failsCampbell Barton
2015-12-01UI: mono-space font user preferenceCampbell Barton
2015-11-30Fix T46891: Error removing PropertyGroupCampbell Barton
2015-11-30PyAPI: expose low level RNA to bpy.typesCampbell Barton
2015-11-28UI: More minor UI cleanups for keymap editorJulian Eisel
Place non-editor related keymaps together, place animation editor keymaps together, move 'Header' keymap (which had exactly 1 entry) into 'Screen' keymap, move SCREEN_OT_header (for showing/hiding header) into 'Header' keymap. Again, this shouldn't break any key configs, but key configs that contain SCREEN_OT_header will add an entry for this under 'Screen' again. Just a very minor glitch.
2015-11-28UI Cleanup: Mask keymap shouldn't be part of Clip Editor keymapJulian Eisel
Also removed unrelated comment (copied & pasted from a few lines above I guess). Shouldn't break any custom key configs.
2015-11-25Sequencer: nested scene strip support (like metas)Campbell Barton
This makes it possible to use scenes as a kind of multi-user meta-strip (with their own time). Currently this supports rendering & drawing nested strips, but no convenient way to tab-enter into a scene strip.
2015-11-24OpenGL: clean up use of old extensionsMike Erwin
2015-11-23UV Smart Project: restore 'Stretch to UV Bounds'Campbell Barton
This option wasn't exposed since 2.4x. D1622 by @candreacchio