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2011-06-17handle View and Object menuXiao Xiangquan
2011-06-15translate left panelXiao Xiangquan
2011-06-15merge from trunk r37405Xiao Xiangquan
2011-06-11accident when merge. revert to r37405Xiao Xiangquan
2011-06-11merge from trunk r37405Xiao Xiangquan
2011-06-11* Code cleanup Thomas Dinges
2011-06-112.5 Modifier UI Script:Thomas Dinges
* Tiny improvement, no need to have split declaration outside of if branch.
2011-06-10added a check to console auto-compleation for pythons struct_seq type, so ↵Campbell Barton
bpy.app and sys.float_info autocompleate their attributes rather then bring treated as a typle.
2011-06-10fix [#27495] Incorrect result of image name autocompletionCampbell Barton
2011-06-07rna option not to save certain properties for redoing later, currently only ↵Campbell Barton
used by operator presets.
2011-06-07Modify the unifont.ttf to have a better lookXiao Xiangquan
2011-06-07UI: fix render properties panel order, it didn't match order in startup.blend,Brecht Van Lommel
so was different when opening a new property editor.
2011-06-06UI: rename mesh Settings panel to Texture Space, since it only containsBrecht Van Lommel
settings related to that. Also close by default.
2011-06-062.5 Text Editor:Thomas Dinges
* Added back Red Alert for "Resolve External conflicts" warning.
2011-06-06bug [#27582] Screen Editing > Split and Join area don't work.Campbell Barton
added 'INTERNAL' operator flag so operators which are only meant to be called by other operators or internal use are not displayed to the user. Currently only use this flag for the operator search toolbox, is ignored in debug mode.
2011-06-06replacing -> arrows by proper ASCII arrows on Transformation ConstraintDalai Felinto
Note: Text Editor doesn't support this chr(187) properly. I hardcoded and commented the ui file. I hope it's fine.
2011-06-06Bake from multires meshSergey Sharybin
======================= Added option to baked named "Bake From Multires" which is avaliable for normals baking and displacement baking. If this option is enabled, then no additional hi-res meshes and render structures would be created . This saves plenty of memory and meshes with millions of faces could be successfully baked in few minutes. Baking happens from highest level against viewport subdivision level, so workflow is following: - Set viewport level to level at which texture would be applied during final rendering. - Choose Displacement/Normals baking. - Enable "Bake From Multires" option. - You're ready to bake. Displacement baker had aditional option named "Low Resolution Mesh". This option is used to set if you want texture for realtime (games) usage. Internally it does the following: - If it's disabled, displacement is calculated from subdivided viewport level, so texture looks "smooth" (it's how default baked works). - If it's enabled, dispalcement is calculated against unsubdivided viewport levels. This leads to "scales". This isn;t useful for offline renders much, but very useful for creating game textures. Special thanks to Morten Mikkelsen (aka sparky) for all mathematics and other work he've done fr this patch!
2011-06-04Code holiday commit:Ton Roosendaal
- fix: user pref, window title was reset to 'Blender' on tab usage - Undo history menu back: - name "Undo History" - hotkey alt+ctrl+z (alt+apple+z for mac) - works like 2.4x, only for global undo, editmode and particle edit. - Menu scroll - for small windows or screens, popup menus now allow to display all items, using internal scrolling - works with a timer, scrolling 10 items per second when mouse is over the top or bottom arrow - if menu is too big to display, it now draws to top or bottom, based on largest available space. - also works for hotkey driven pop up menus. - User pref "DPI" follows widget/layout size - widgets & headers now become bigger and smaller, to match 'dpi' font sizes. Works well to match UI to monitor size. - note that icons can get fuzzy, we need better mipmaps for it
2011-06-04UI for texture space in mesh/curve/mball data propertiesDaniel Salazar
http://pasteall.org/pic/show.php?id=13244
2011-06-02addons now show expanded list again (since Brecht's commit now makes it fast)Campbell Barton
also add utility function for getting cleaned, unique names from python: bpy_extras.io_utils.unique_name(...)
2011-06-02Almost complete the i18n system, including:Xiao Xiangquan
Copy unifont..ttf.gz from source tree to target datafile path( now ONLY works with cmake ); Set the locale the same with system's setting; If need unicode font, unzip and load unifont when init ui styles; Apply gettext() to labels in space_info.py, who are the main menu items. Each of these should have been commit one by one. As they work well according to my tests, so I just lazily send a long list.
2011-06-01Fix #27490: export key configuration gave error when trying to exportBrecht Van Lommel
properties from an unknown (e.g. removed) operator.
2011-06-01Fix #27481: windows uninstaller could remove files unrelated to blenderBrecht Van Lommel
when installing to a folder that already existed. Now the uninstaller will remove only the files it has installed, and leave any other files in the installation directory intact.
2011-05-31fix for mistake in case insensitive image load.Campbell Barton
2011-05-30missed this import when moving load image function.Campbell Barton
2011-05-29[#25886] Skeleton Sketching - Unclear UI for converting sketches into bonesMartin Poirier
Thanks Ronan Ducluzeau for the fix and Jason van Gumster for the report.
2011-05-28move load_image into image_utils and add some docstrings to bpy_extras module.Campbell Barton
2011-05-28- generate sphinx docs for bpy_extras moduleCampbell Barton
- add in support to doc generator for automatically generating docs for submodules.
2011-05-27Windows installer and Path changes, fixing various issues:Brecht Van Lommel
* Windows installer not working for non-admin users and multiple users * Addon scripts not installing next to user configuration * Portable install not being taken into account in all places The main problem was the windows installer was installing system scripts in AppData next to the user configuration directory, which is not shared between users. Now these are installed in ProgramFiles, and only addon scripts added by the users go to AppData. On all platforms, addon scripts were sometimes getting installed between system scripts, because the scripts folder in the executable directory was given precedence over the user configuration folder, that is no longer done now. So addons now behave like user configuration, they are preserved even if you download a newer build of the same blender version. If you have an installation of 2.57 on windows, the addon install location will not change until we do the version bump to 2.58, to avoid conflicts with the existing the installed 2.57 version. The old behavior of giving precedence to the local folder was done to support portable install, where all configuration is written to the local folder. This is now implemented differently: if and only if a "config" folder exists in the local folder, portable install will be assumed, and files will only be written to that local folder.
2011-05-26use a dynamic enum for addons, annoyingly the enum was being generated from ↵Campbell Barton
python for each of the addon buttons (~14 times per draw) which was noticeably slow, so disabling 'expand' for now. Eventually it would be good to have the expanded buttons all using the same result from itemf().
2011-05-26correct spelling error and some pep8 changes.Campbell Barton
2011-05-26move less common mesh operations out of bpy_types into bpy_extras.mesh_utilsCampbell Barton
2011-05-24lookup table for axis conversion was wrong in some places.Campbell Barton
2011-05-24bpy_extras.io_utils.axis_conversion() was returning wrong matrix.Campbell Barton
2011-05-23fix [#27459] Flymode moves parentCampbell Barton
for durian we had camera rigs which needed to have the parent transformed rather then the camera, for this reason I made fly mode fly the parent rather then the camera its self. Make this a preference and use this for view camera/view locking too.
2011-05-20Fix for [#27333] Translation constraint is broken.Thomas Dinges
Committing here a patch by Bastien Montagne (mont29), a more understandable Translation Constraint UI. Before: http://www.pasteall.org/pic/12578 Now http://www.pasteall.org/pic/12258 From the description: "When you set “X” under the Destination’s “Z”, it does not mean that the Z transform of the source should affect the X transform of the destination, but rather that the X transform of the source should affect the Z transform of the destination…" The new UI should make it a bit more clear.
2011-05-202.5 Particle UI:Thomas Dinges
*In Particle Mode, there was no way to see what p-sys is being edited in the 3D View Tool bar, when having multiple ones. Changed List type to normal (with limit to 3 rows). Request by venomgfx. :) * Removed redundant text info about disconnected hair from Particle UI.
2011-05-20simplify window_to_3d_vector() and call it from viewline()Campbell Barton
also update python view function to match.
2011-05-20[#27439] Console window doesn't hide on startup when presets are used (Windows)Campbell Barton
only print preset load messages in when debug is enabled.
2011-05-20SVN maintenance.Guillermo S. Romero
2011-05-19py/ui edit: change InputKeyMapPanel to be a mix-in class only (not a ↵Campbell Barton
subclass of Panel), it messes up re-registering panels.
2011-05-19fix [#27432] [2.57/scripts/modules/bpy/path.py:169] can't concat bytes to strCampbell Barton
2011-05-19add python access to mathutils.intersect_line_plane, update view3d_utils ↵Campbell Barton
module to use it.
2011-05-18fix for python module region_2d_to_vector_3d and region_2d_to_location_3d ↵Campbell Barton
functions in ortho mode.
2011-05-17added other addon category.Campbell Barton
2011-05-16[PATCH] == Sequencer ==Peter Schlaile
This patch adds adjustment layer tracks to the sequencer and does some cleaning up of the code. What's an adjustment layer? Think of it as an effect track, which takes no explicit input, but alters the output of everything down the layer stack. So: you can add several stages of color correction with it. And: you can even use it with metastrips to group several adjustments together.
2011-05-16move generic bpy helper modules into bpy_extras.Campbell Barton
2011-05-16new empty package to move bpy utility modules into.Campbell Barton
2011-05-16rename wave texture_coordinate_object -> texture_coords_object to match ↵Campbell Barton
Displace and Warp modifiers.
2011-05-16enable game panel even if the BGE is disabled since its settings effect the ↵Campbell Barton
viewport. also remove unused function in creator.c and minor edit to search menu poll function.