Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2012-05-27style cleanup: nodes, also rename chunksize -> chunk_sizeCampbell Barton
2012-05-27[#31607] Collada: (Exporter) Implementation of 'use Object Instantiation' OptionGaia Clary
2012-05-26add vector versions of hsv_to_rgb, rgb_to_hsv & rgb_to_hsv_compatCampbell Barton
2012-05-26patch [#31578] Standard-conformal sets for .report() and operator return valuesCampbell Barton
by Sebastian Nell (codemanx) This patch contains many changes - mostly to addons committing this correction to trunk.
2012-05-26solidify option to flip normalsCampbell Barton
2012-05-26initialize bake action vars from contextCampbell Barton
2012-05-26SVN maintenance.Guillermo S. Romero
2012-05-25Removed setting of filepath from Operator Preset for the Collada Exporter ↵Gaia Clary
(Second Life presets)
2012-05-25Added a Factory Operator Preset for the Collada Exporter (Second Life presets) Gaia Clary
2012-05-253D View: add Backface Culling option, to hide faces when seen from the back ↵Brecht Van Lommel
side, found in the Display panel. Patch by Simon Kirk and Irie Shinsuke, refactored to also work for non-mesh objects and avoid globals.
2012-05-24style cleanup: brace placement/newlinesCampbell Barton
2012-05-24style cleanupCampbell Barton
2012-05-24Restoring Group Colours for Animation Channels - Part 1Joshua Leung
This commit restores the group colours support for F-Curves and F-Curve Groups in the DopeSheet and Graph Editors. Currently the relevant settings for groups are only exposed via RNA, but a followup commit will add support for automatically setting these colours. By default, DopeSheet and Graph Editors are set to display these colours if/when they are available. This functionality used to be in 2.48, and is a useful mechanism for visually distinguishing between channels for different controls when animating (if group colours are used on the rigs too).
2012-05-23Finish changes in up/down arrows for menusSergey Sharybin
Restored single triangle for special menus, which still isn't perfect but probably makes more sense. Added drawflag bit flags to button, which is currently used to declare, that button need to have up/down arrows. This is needed because it's tricky to distinguish if button should have such arrows. For example, ID search buttons is a simple block button which doesn't directly mean it'll have pop-up menu and not all buttons which cases pop-up menu to display need to have such arrows. So currently only ID selector button is forcing up/down arrows to be displayed, all the rest buttons now behaves in the same way as it used to be before.
2012-05-23Motion Paths Gui - Restoring a "Calculate" button to the Motion Paths panelJoshua Leung
Iterating on previous design, a Calculate button is now present in this panel again. Most people just wouldn't have a clue to try the toolbar...
2012-05-22Long old UI annoyance:Ton Roosendaal
The up/down triangle icon for menus was not drawing when a menu had an icon; even though space was reserved there. Note: this can only work now with removing the ugly "down triangle" icon from buttons like next to the Material list box (button pops up menu with tools). Looks nicer this way anyway.
2012-05-22Add skin modifier: DNA, RNA, UI, and MOD_skin.c implementation.Nicholas Bishop
Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier Implementation based in part off the paper "B-Mesh: A Fast Modeling System for Base Meshes of 3D Articulated Shapes" (Zhongping Ji, Ligang Liu, Yigang Wang) Note that to avoid confusion with Blender's BMesh data structure, this tool is renamed as the Skin modifier. The B-Mesh paper is current available here: http://www.math.zju.edu.cn/ligangliu/CAGD/Projects/BMesh/ The main missing features in this code compared to the paper are: * No mesh evolution. The paper suggests iteratively subsurfing the skin output and adapting the output to better conform with the spheres of influence surrounding each vertex. * No mesh fairing. The paper suggests re-aligning output edges to follow principal mesh curvatures. * No auxiliary balls. These would serve to influence mesh evolution, which as noted above is not implemented. The code also adds some features not present in the paper: * Loops in the input edge graph. * Concave surfaces around branch nodes. The paper does not discuss how to handle non-convex regions; this code adds a number of cleanup operations to handle many (though not all) of these cases.
2012-05-22Add skin modifier icon created by Julio Iglesias.Nicholas Bishop
Skin modifier documentation: http://wiki.blender.org/index.php/User:Nicholasbishop/SkinModifier
2012-05-22A number of new features for the node editor in general and the Frame node ↵Lukas Toenne
in particular. For an detailed user-level description of new features see the following blogpost: http://code.blender.org/index.php/2012/05/node-editing-tweaks/ TL;DR: * Frame node gets more usable bounding-box behavior * Node resizing has helpful mouse cursor indicators and works on all borders * Node selection/active colors are themeable independently * Customizable background colors for nodes (useful for frames visual distinction).
2012-05-22expose absolute shape keyblock interpolation in the uiCampbell Barton
2012-05-22Add input sample averaging to PaintStroke.Nicholas Bishop
Averages input samples to make the brush stroke smoother. Only mouse location is averaged right now, not pressure/tilt/etc. The DNA is in struct Paint.num_input_samples, RNA is Paint.input_samples. In combination with PaintStroke usage this change applies to sculpt, vpaint, and wpaint. The range of useful values varies quite a bit depending on input device; mouse needs higher values to match tablet pen, so set max samples pretty high (64). Release note section: http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.64/Sculpting#Input_Stroke_Averaging
2012-05-21change name length from 32 to 64, perhaps we should have some constant here ↵Campbell Barton
bpy.constants.NAME_MAX ? - but this hardly ever changes. also hide allow overlap option for adding sequence strips, this was only intended for api use
2012-05-20Renamed the COLLADA Import/export labels to 'Collada (Default)' to make it ↵Gaia Clary
better separatable from target specific exporters
2012-05-20Sequencer UI:Thomas Dinges
* Some consistency tweaks.
2012-05-20Sequencer UI:Thomas Dinges
* Code cleanup * Fixed wrong label for Inverse Select in the Select menu * Some layout tweaks for space saving and avoid abbreviations in the UI. * "Image Offset" and "Image Crop" buttons were there twice, once in the Strip Input panel and once in the Effect Strip panel, show it in the Strip Input panel only now. * Commented the third input fields ("input_3"), only used by the deprecated plugin system according to an RNA comment.
2012-05-193D View UI:Thomas Dinges
* Remove redundant "Delete" for Edge Loop in the Delete (X) menu.
2012-05-18Add "Install Theme" button in user preferences, patch #31505 by Julien Duroure.Brecht Van Lommel
2012-05-18add option for screw modifier to smooth shade. (renamed smooth_shading to ↵Campbell Barton
use_smooth_shade for remesh modifier too)
2012-05-18Add smooth-shading option for remesh modifier.Nicholas Bishop
The remesh modifier doesn't currently get any data from original faces, so even if the input mesh was entirely smooth none of the output faces would be. Solved by adding a new dna-flag/rna-bool/UI-checkbox to smooth shade the output. Requested by Daniel Salazar.
2012-05-17workaround for python3.3 alpha with the console.Campbell Barton
2012-05-17 ____ Jeroen Bakker
`````|````` | | | ..'''' | | | |______ .'' | | | | ..' | | |_______ |___________ ....'' merge to TRUNK! * The old compositor is still available (Debug Menu: 200) This commit was brought to you by: Developers: * Monique Dewanchand * Jeroen Bakker * Dalai Felinto * Lukas Tönne Review: * Brecht van Lommel Testers: * Nate Wiebe * Wolfgang Faehnle * Carlo Andreacchio * Daniel Salazar * Artur Mag * Christian Krupa * Francesco Siddi * Dan McGrath * Bassam Kurdali But mostly by the community: Gold: Joshua Faulkner Michael Tiemann Francesco Paglia Blender Guru Blender Developers Fund Silver: Pablo Vazquez Joel Heethaar Amrein Olivier Ilias Karasavvidis Thomas Kumlehn Sebastian Koenig Hannu Hoffrén Benjamin Dansie Fred M'ule Michel Vilain Bradley Cathey Gianmichele Mariani Gottfried Hofmann Bjørnar Frøyse Valentijn Bruning Paul Holmes Clemens Rudolph Juris Graphix David Strebel Ronan Zeegers François Tarlier Felipe Andres Esquivel Reed Olaf Beckman Jesus Alberto Olmos Linares Kajimba Maria Figueiredo Alexandr Galperin Francesco Siddi Julio Iglesias Lopez Kjartan Tysdal Thomas Torfs Film Works Teruyuki Nakamura Roger Luethi Benoit Bolsee Stefan Abrahamsen Andreas Mattijat Xavier Bouchoux Blender 3D Graphics and Animation Henk Vostermans Daniel Blanco Delgado BlenderDay/2011 Bradley Cathey Matthieu Dupont de Dinechin Gianmichele Mariani Jérôme Scaillet Bronze (Ivo Grigull, Dylan Urquidi, Philippe Derungs, Phil Beauchamp, Bruce Parrott, Mathieu Quiblier, Daniel Martinez, Leandro Inocencio, Lluc Romaní Brasó, Jonathan Williamson, Michael Ehlen, Karlis Stigis, Dreamsteep, Martin Lindelöf, Filippo Saracino, Douwe van der Veen, Olli Äkräs, Bruno D'Arcangeli, Francisco Sedrez Warmling, Watchmike.ca, peter lener, Matteo Novellino, Martin Kirsch, Austars Schnore, KC Elliott, Massimiliano Puliero, Karl Stein, Wood Design Studios, Omer Khan, Jyrki Kanto, Michał Krupa, Lars Brubaker, Neil Richmond, Adam Kalisz, Robert Garlington, Ian Wilson, Carlo Andreacchio, Jeremias Boos, Robert Holcomb, Gabriel Zöller, Robert Cude, Natibel de Leon, Nathan Turnage, Nicolas Vergnes, Philipp Kleinhenz, Norman Hartig, Louis Kreusel, Christopher Taylor, Giovanni Remondini, Daniel Rentzsch, Nico Partipilo, Thomas Ventresco, Johannes Schwarz, Александр Коротеев, Brendon Harvey, Marcelo G. Malheiros, Marius Giurgi, Richard Burns, Perttu Iso-Metsälä, Steve Bazin, Radoslav Borisov, Yoshiyuki Shida, Julien Guigner, Andrew Hunter, Philipp Oeser, Daniel Thul, Thobias Johansson, Mauro Bonecchi, Georg Piorczynski, Sebastian Michailidis, L M Weedy, Gen X, Stefan Hinze, Nicolò Zubbini, Erik Pusch, Rob Scott, Florian Koch, Charles Razack, Adrian Baker, Oliver Villar Diz, David Revoy, Julio Iglesias Lopez, Coen Spoor, Carlos Folch, Joseph Christie, Victor Hernández García, David Mcsween, James Finnerty, Cory Kruckenberg, Giacomo Graziosi, Olivier Saraja, Lars Brubaker, Eric Hudson, Johannes Schwarz, David Elguea, Marcus Schulderinsky, Karel De Bruijn, Lucas van Wijngaarden, Stefano Ciarrocchi, Mehmet Eribol, Thomas Berglund, Zuofei Song, Dylan Urquidi )
2012-05-17KeyingSets UI stuff - Replaced names used in RNA enum instead of redefiningJoshua Leung
manually in UI files
2012-05-17KeyingSets UI - Improving button layout for legibility of buttonsJoshua Leung
* Use custom names for the keying options enum. The old automated layout dumped out lengthy names which didn't work well with the limited UI widths we were using, leading to all the interesting stuff getting cropped out * Moved the "array target" options to be in line with the rest of the target specification stuff. I've ended up flattening that set of options into a single row, which seems to work quite well. * Removed label from grouping method enum. There was a perfectly good section header above, and with narrow UI's, the name of this and the one below ended up looking the same/confusing.
2012-05-16Bugfix [#31469] 'cyclic offset' option is brokenJoshua Leung
Removing this option from the UI. Cyclic offset and/or other the myriad of other half-working walk/stride cycle stuff has been removed pending further review at a later date about what's really needed, and the best way to do so with regards to different rig types (i.e. setup antagonistic).
2012-05-15style cleanup: pep8Campbell Barton
2012-05-15style cleanup: raytree codeCampbell Barton
2012-05-15Remove "Use Root Coordinates" from the interfaceSergey Sharybin
Seems it was never ported since 2.49 and currently makes no sense.
2012-05-15Fix for second part of #31445: Surface "Control Points" menu is emptySergey Sharybin
The only difference that it should be Select Linked All operator added to the menu
2012-05-15Fix #31445: Surface "Control Points" menu is emptySergey Sharybin
It is possible to create hook for surfaces, so display this entry in Control points menu.
2012-05-15Code/UI cleanup: improvements for sculpt brush texture settings.Nicholas Bishop
Settings are shown in both the View3D toolbar and texture properties panel; code is now in shared sculpt_brush_texture_settings() function in properties_paint_common.py. Also added a few new properties to the SculptCapabilities RNA to replace "X in {Y, Z}" tests in the Python code.
2012-05-14select camera operator now works with view3d unlocked cameras,Campbell Barton
also corrected description.
2012-05-13* Typo fix: rna_recursiev_attr_expand -> rna_recursive_attr_expandThomas Dinges
2012-05-13Adds “align” option to snap to verts/edges/faces, for bones in Pose mode.Bastien Montagne
Have to use a ugly hack, as for pose bones, rotscale transform matrix is not always the same as translate one... :/ Adresses feature request [#30979] snapping: "align rotation with the snapping target" and pose-mode.
2012-05-13Sequencer / Clip Editor:Thomas Dinges
* Make it more clear that the Memory Cache Limit is used by the Clip Editor as well.
2012-05-13More work for [#31429] Curve menu polish.Thomas Dinges
* Curve Extrude and Duplicate from Toolbar also moves the points now, same as for Mesh and in alignment with the menu. * Fixed yet another tooltip.
2012-05-13add access to bevel weight modal operator (only available in the Shift+E ↵Campbell Barton
edge menu currently)
2012-05-13fix [#31428] bpy.ops.wm.path_open only works onceCampbell Barton
2012-05-133D View:Thomas Dinges
* Changed Duplicate and Exture Operator fpr Curves/Surfaces to Duplicate/Extrude and Move, like for Mesh objects, for consistency. This is also consistent with Shift+D and E shortcut. This fixes [#31429] Curve menu polish. * Fixed a wrong tooltip for metaball duplication.
2012-05-11fix [#30905] Operator preset save doesn't serialize PropertyGroupsCampbell Barton
fix based on patch by Julien Rivaud (frnchfrgg), but re-written a bit differently not to be operator specific.
2012-05-11Add keymap and menu entries for masking.Nicholas Bishop
* Add CTRL+IKEY to invert the mask. * Add ALT+MKEY to clear the mask. * Change the 'Hide' menu in sculpt mode to 'Hide/Mask', adds entires for clearing, filling, and inverting the mask, as well as hiding masked regions.