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2006-03-14Small updates to import images in win32.Campbell Barton
2006-03-14Support win32 paths.Campbell Barton
2006-03-11==scripts==Tom Musgrove
removing obsolete and redundant scripts from the repository
2006-03-11==scripts==Tom Musgrove
updated directx8 exporter by Ben Omari
2006-03-04=== Script Update: UV Export ===Martin Poirier
Updated the interface to use PupBlock and the FileSelector instead of drawing a full GUI Fix a crash when no objects were selected and the Ob option was activated Added option to edit the resulting image in an external program (this needs a full python distro for the os module. it detects the presence of the module and shows the option only if possible). Saves the selected settings (except the save path) with Registry, so they get loaded back next time you use the script.
2006-02-25removed typos causing MTL loading to fail.Campbell Barton
2006-02-24Should now work with python 2.3, also optimized dictionary's a bit. keys -> ↵Campbell Barton
iterkeys and has_key -> try/except
2006-02-20Another fix for a silly bugCampbell Barton
2006-02-20tweak colin weighting again.Campbell Barton
2006-02-20Small update...Campbell Barton
Bugfix, Wrongly waited colinear test that caused quads with co-linear edges to be made. Bugfix, Use active object even if unselected. Optimize, Skip further tests if face pair is above the quad error limit. Optimize, Faster edge/Face user dict creation ~10% Feature: Options to ignore VCols and UV's as delimetres.
2006-02-12==SConscript fix for cygwin==Tom Musgrove
open inventor export contributed by Radek Barton
2006-02-08This script converts open and closed edge loops into polylinesCampbell Barton
Supported: Polylines where each vert has no more then 2 edges attached to it.
2006-02-07This script sets the UV mapping and image of selected faces from adjacent ↵Campbell Barton
unselected faces. Use this script in face select mode. Note- If you make new faces between faces that are alredy UV mapped there is currently no way to say- map from others... this script does exactly that. and can save a lot of time manually moving and welding UV coords one by one. Its realy usefull for mapping after a scanfill too.
2006-02-07works with free verts and a bit fasterCampbell Barton
2006-02-07Cleaning up some bad stuff from the merge in the release/ directory.Chris Want
Somebody with good knowledge of the current state of icons should probably check blenderbuttons for correctness. Also, splash.blend was corrupt, so I restored the old version, but it says 2.40...
2006-02-07From __bpydoc__Campbell Barton
This script relaxes selected UV verts in relation to there surrounding geometry. Use this script in face select mode. Left Click to finish or wait until no more relaxing can be done.
2006-02-06- Removed workarounds for Blender 2.41Campbell Barton
- Mesh objects split by material- many 3ds objects used more then 16 per mesh. and when a face looses its image texture its tedious to set again. - Removed a lot of unneeded variable creation.
2006-02-05Adds a VFAPI-Plugin for TMPGenc to connect to the blender frameserver.Peter Schlaile
2006-02-05Add several usefull sequencer-plugins:Peter Schlaile
- color-correction-hsv & color-correction-yuv Do color correction in HSV or YUV-space, rather sophisticated but slow. You can control setup, gain and gamma and saturation (seperated by shadows, midtones and highlights). - gamma a simple RGB-Gamma plugin, but very fast. - dnr Dynamic Noise Reduction (plugin ported from VirtualDub). This helps mpeg encoding alot, by ignoring noise /movement below a given threshold between frames. It is also a lot faster than the original VirtualDub-plugin preserving it's quality.
2006-02-05Adds for additional buttons for the new sequencer code to distinguishPeter Schlaile
the display of timeline, output, U/V scatter plot and Luma waveform.
2006-02-05Updated blenderbuttons (non-sticky now shows icon in the uv editor).Brecht Van Lommel
Also have datatoc.c add a new line at the end of the file, seems this was added directly to blenderbuttons.c to fix a warning before.
2006-02-04Fixed bug where a extra vert was duplicated. - (Thanks Brandedo)Campbell Barton
Face indicies spanning over 1 line are now supported (had a freak obj that did this) Small optimization @% overall speedup. - Last release before move to Mesh over NMesh.
2006-02-03- Face import tested to be about overall 16x speedup over 0.93.Campbell Barton
- Material importing speedup. - Tested with more models. - Support some corrupt models. (Bug in Mesh causes segfaults on some files still, kens looking into it)
2006-02-01bugfix: Object.Get() throws ValueError rather than AttributeError.Stephen Swaney
2006-02-013ds importer distributed with Blender 2.41 is broken in 2 places so bugfixed ↵Campbell Barton
and updated... Version 0.93 - Tested with 400 3ds files from turbosquid, model cd's and net samples. - Tactfully ignore faces that used the same verts twice. - Rollback to 0.83 sloppy un-reorganized code, new code broke UV coord loading. - Converted from NMesh to Mesh. First importer to use Mesh. - Faster and cleaner new names. - Use external comprehensive image loader. - Re intergrated 0.92 and 0.9 changes - Fixes for 2.41 compat. - Non textured faces do not use a texture flag.
2006-02-01Added a function for importers to use, comprehensive image loader takes an ↵Campbell Barton
imagepath and a file path- and imports the image, if it exists it uses the one alredy loaded or does a realy good job of finding the right image case insensitite if the normal path is not found. looks in all the logical places for the image- If teh image isnt found then a new dummy image is returned. The nice thing about this is you can request an image and you know youll get an image back- without doing your own error handeling.
2006-02-01returned a revised result output, style "Copied UV from object Cube to ↵Toni Alatalo
object(s) ['Cube.004', 'Cube.003', 'Cube.002', 'Cube.001']."
2006-01-31little sanifying: now copies UV coords from the active object to (other) ↵Toni Alatalo
selected object(s), and rises exceptions for the cases where does not work. documentation to be improved .. and perhaps the API shows RuntimeErrors with messages for the users nicely in popups or something in the phuture.
2006-01-31an initial version of a simple UV copy script, gotta decide and implement ↵Toni Alatalo
the UI integration still, is .. eh suboptimal here, but is noted with XXX in comments with suggestions :) .. thanks for theeth and others on Elysiun who made this, and for Unnamed on irc for digging up .. seems that NMesh -> Mesh conversion was not necessary, but might be a nice excercise.
2006-01-30Scripts:Willian Padovani Germano
Small typo (or so it seems) in bevel center, preventing it from working.
2006-01-29Scripts:Willian Padovani Germano
The orange -> HEAD merge reverted some scripts to older versions. This only affected the ones that already existed before the orange branch. Minor issue, easy to fix. All in all, kudos to kaito, Hos and others for all the hard work in bringing (coding, merging) all these changes to the main branch.
2006-01-29The preview.blend file, which is datatoc'ed in blender/srcTon Roosendaal
2006-01-27This commit was manufactured by cvs2svn to create branch 'orange'.no-author
2006-01-27A little utility script I have been using for a long time but was recently ↵Campbell Barton
able to improve with 2.41's features. Edits the current image in an external application, esp usefull when dealing with projects that have lots of images. Basicaly-- a quck way to have the image in the gimp (using gimp-remote) without rooting around in your project tree. Added registry variable to save the external application... and some OS context for what app to run- could somebody test on macosx+win32. How about a python slot in the Image Menu?
2006-01-26Speedup by a factor of about 20%Campbell Barton
2006-01-23Bugfix- selection only didnt work & Fixed object name creation not using the ↵Campbell Barton
real data name. Added features. - Triangulate - Export Object is OBJ objects - Objects as Groups - Group by Materials - Updated blender website from www.blender.org to www.blender3d.org and write blender version number too.
2006-01-23small fix for icons to correctly use alpha instead of converting grey ↵Andrea Weikert
background to alpha. Also checking in cleaned up blenderbuttons from Matt.
2006-01-23And the 2nd commit for release codes.Ton Roosendaal
Still todo: splash!
2006-01-23Increased some of the defaults- very small brush sizes could make verts NAN ↵Campbell Barton
location.
2006-01-23==scripts==Tom Musgrove
updated svg import - it is better than the last version, and apparently works perfect on linux - but some issues on windows? work done by jms
2006-01-22Fixing the VRML ImageTexture for the pending release, so that the imageChris Want
file name gets written instead of the blend file name.
2006-01-22==python scripts==Tom Musgrove
DirectX exporter now supports animation again. Thanks Ben Omari for the update - there is a bug in armatures (not python?) that can leave the bones looking crazy after export - tab tab to make it return to correct
2006-01-21Bugfix with adaptive geometry- was over subdividing some edges.Campbell Barton
Made sure all data is unselected before endering brush mode. Also made adaptive geometry off be default.
2006-01-20Some minor changes & updates to keep in sync with my own version.Campbell Barton
2006-01-20removing file with old name,Campbell Barton
2006-01-20was collapsing edges, even when adptive geometry was disabled.Campbell Barton
2006-01-20Updated batch object renamer.Campbell Barton
- Now uses PupBlock where possible - Uses Mesh for changing mesh names (saves us a full NMesh update) - Fixed a bug renaming objects from their data - with emprys.
2006-01-20renaming python script...Campbell Barton
2006-01-19Fixed up naming new objects/meshes when that name alredy existed - faster ↵Campbell Barton
and better new names.
2006-01-18==python scripts==Willian Padovani Germano
Updated bvh to armatures script by Jean-Baptiste Perin (thanks).