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2012-02-02svn merge ^/trunk/blender -r43091:43824(HEAD)Dalai Felinto
Conflicted file manually update: =============================== readfile.c Note 1: ======= The Double Edge Mask is not in tile since it's not a simple convert. The author of this node is aware of it and should have it working there eventually. (I'm going to add it in COM_Converter.cpp in a next commit) Note 2: ======= In COM_compositor.cpp we are passing only "Compositing" instead of what we have in trunk "Compositing 1 Gamma" If we decide to go with trunk then we need to incorporate the 43283 and 43287 commits. Something like: COM_compositor.cpp:51 - editingtree->stats_draw(editingtree->sdh, (char*)"Compositing"); + char str[128]; + BLI_snprintf(str, sizeof(str), "Compositing %d %s", curnode, node->name) + editingtree->stats_draw(editingtree->sdh, str);
2012-02-01Optional offset for fluid cache frame reading.Lukas Toenne
This was a request by Daniel Salazar. It adds a new frame offset variable to fluid sim settings, which can be used to display baked fluid sims at different times. Eventually this could be replaced by real NLA strips for cached data, but until then this is a simple way to have more flexible cache result usage. Not strictly a BCon3 patch, but after IRC discussion with Genscher, ZanQdo and kaito decided to commit it anyway, since it's a small feature and makes fluid sim a bit more usable. Similar patch for point cache (particles, smoke, cloth) is being worked on as well.
2012-01-31Fixing a typo in Clip ui...Bastien Montagne
2012-01-30Fix wrong uv editor Border Select Pinned name in menu.Brecht Van Lommel
2012-01-30display keyblock mute in the shape key list.Campbell Barton
Realize this is bcon3 but this is was very bad IMHO. - button adjusting key block was in between 2 object settings - which is misleading/confusing. - you needed to click through all shapes to check which was muted, currently you's assume 1.0 means the shape is enabled.
2012-01-30fix [#30017] Make Dupli-Face needs active mesh objectCampbell Barton
2012-01-27Action Constraint GUI - Refinements and ClarificationJoshua Leung
While looking at a bug report, I found that the current GUI for the Action Constraint actually didn't make sense, mixing up settings so that it wasn't clear which settings corresponded to which others. This commit cleans up the layout into a clearer two-column design to have a "from" -> "to" layout, making all the relationships between things clear. For more details see http://aligorith.blogspot.com/2012/01/action-constraint- gui-revised.html
2012-01-26Color channels used for tracking is now a part of default tracking settings ↵Sergey Sharybin
and also a part of presets.
2012-01-26Movie clip editor: default tracking settings can be copied from active track nowSergey Sharybin
2012-01-26More curves view improvements for clip editor:Sergey Sharybin
- Renamed graph_jump_to_current_frame to graph_center_current_frame which makes more sense. - Curve view now can be locked to time cursor (Lock to Time Cursor in Display panel or L button in curve view). Not sure if offset from locked position will make much sense here. - Added hotkey for solving -- Shift-S.
2012-01-26TileBranchJeroen Bakker
* removed a python null-value when doing the next steps: 1. start blender 2. go to the compositor view 3. press 'N' issue was that no node_tree is available
2012-01-26Fix #29991: Broken Hotkeys for rotation in custom Maya-Navigation. >rev43375Sergey Sharybin
Issue was caused by incorrect operator property set in revision 43376.
2012-01-26disable toggle option for BGE boolean property, not sure why this was set.Campbell Barton
2012-01-25Various fixes for camera tracking stuffSergey Sharybin
- Fixed tooltip displaying for track sequence forwards in clip editor - Corrected detection of 8 tracks so it wouldn't count tracks disabled on keyframes. - Scale track preview to actual track widget size instead of scaling the whole preview image with given zoom ratio, so no extra memory needed to store zoomed margin would be used. - Track's statistics text will fit pattern position instead of search if marker is disabled on current frame. - Fixed toggle selection operator if selected track is hidden due to "Hide Disabled" policy.
2012-01-25Node UI:Thomas Dinges
* Make sure to check on snode_id, raised errors if no world datablock was active.
2012-01-25Cycles Node Editor:Thomas Dinges
* Add Use Nodes button for World shader type * UI was not redrawing the Node area, when enabling "Use nodes", added check for it to the listener.
2012-01-24Misc picky edits to UI messages.Bastien Montagne
2012-01-23Cloth: Add "velocity damping" to damping options. This will help with the ↵Daniel Genrich
"cloth wobbling" problem which accurs quite often when having animated characters with cloth.
2012-01-23Cycles UI:Thomas Dinges
* Add World ID Block to World Shader Nodes.
2012-01-22Fix for the Sculpt UI (revert part of 43535 by nicholasbishop)Thomas Dinges
* Such labels like for "use_space_atten" should not be in the UI, thats too overkill. Toolbar is meant to be small in size.
2012-01-22Fluidsim - Restoring simulation speed control (ZanQdo request)Joshua Leung
This commit restores support for freezing or speeding up physics sims. Animate the "Speed" parameter under Domain->Time, which controls a multiplier factor for the rate at which the sim proceeds (i.e. the old "Fac-Tim" setting). Notes: * Subversion bumped to 4 to patch up defaults for new value so that old sim files will still run correctly * Names/descriptions could do with some tweaking * Porting this across was not that obvious since quite a bit of stuff had changed (as in, been cleaned up). However, from tests so far, it seems to work well.
2012-01-19Add missing labels to sculpt/paint sliders.Nicholas Bishop
Thanks Sergey for pointing out
2012-01-19Remesh Modifier UI:Thomas Dinges
* Some tweaks to the modifier UI * Hide sharpness property, instead of greying out. The policy is to use greying out when a property depends on a boolean, if it depends on an enum item, hide it.
2012-01-19Dynamic Paint:Miika Hamalainen
* Added "Project" option also for "Volume + Proximity" brush type.
2012-01-18cleanup for redefined varsCampbell Barton
2012-01-18picky cleanup to use of bpy.typesCampbell Barton
2012-01-18de-duplicate paint parent class, added new py module for common paint UI ↵Campbell Barton
classes/funcs --- since we'll likely have more of these.
2012-01-18fix size slider not working for image space brushes (uv sculpt and image ↵Antony Riakiotakis
paint). This is due to not checking if unified settings are active as per recent commit. Reused the space_view3D PaintPanel utility class slightly modified for the image space to do the checks. I am not very happy with the duplication but I decided to keep it as is since I change bl_space_type and bl_region_type from the original class. Reviewed by Nicholas Bishop.
2012-01-17error in own recent commitCampbell Barton
2012-01-17pep8 edits, also remove unused varsCampbell Barton
2012-01-17PEP8 complaint changesSergey Sharybin
2012-01-17Uv Tools branch GSOC 2011Antony Riakiotakis
========================= Documentation: http://wiki.blender.org/index.php/User:Psy-Fi/UV_Tools Major features include: *16 bit image support in viewport *Subsurf aware unwrapping *Smart Stitch(snap/rotate islands, preview, middlepoint/endpoint stitching) *Seams from islands tool (marks seams and sharp, depending on settings) *Uv Sculpting(Grab/Pinch/Rotate) All tools are complete apart from stitching that is considered stable but with an extra edge mode under development(will be in soc-2011-onion-uv-tools).
2012-01-16Dynamic Paint:Miika Hamalainen
* Added per surface options "influence scale" and "radius scale" for tweaking brush settings individually for each surface. * Added option to completely disable drying. This should be nice for indefinitely spreading paint etc. * Improved paint mixing algorithm. * "Paint effects" now work in relative mesh space instead of global. This means that effect speed remains same for identical shapes regardless of their size. * Complete rewrite of "spread effect" algorithm. It now works much better in all test cases done. Old algo sometimes produced artifacts and stopped spreading too early. * Adjustments / rewrite on some parts of dripping algorithm to make it work better with transparent paint. * Added a new "color dry" setting. It can be used to define wetness level when paint colors start to shift to surface "background". Lower values can be useful to prevent spreading paint from becoming transparent as it dries, while higher (default) values give better results in general. * Fix: If multiple displace/wave surfaces were used simultaneously, displace was applied using wrong normal. Please note that due to these changes in "paint effects" system older save files may require some tweaking to match results from previous versions.
2012-01-15Color channels now can be disabled for the whole frame in clip editorSergey Sharybin
2012-01-15weight paint UICampbell Barton
- added back 2.4x 'Vgroup' option to the UI, restricts painting to verts already in the group. - remove 'All Faces' button in weight paint mode. it doesn't do anything.
2012-01-15Fix all remaining unified paint settings uses of current Scene.Nicholas Bishop
Things like brush size and strength accessors now take a scene parameter rather than guessing about which Scene's unified paint settings to use. Setting the size/strength through RNA can now be done separately for the brush or the UnifiedPaintSettings. The UI python code required updating to check whether the size/strength controls should use brush or UnifiedPaintSettings RNA. Radial control also required some updates to switch between the two RNA sources.
2012-01-15Ooops ! Small error in previous own commit :/Bastien Montagne
2012-01-14fix [#29889] Simple Deform: Missing lock x/y axis optionCampbell Barton
2012-01-14replace operator to toggle handles with generic wm operatorCampbell Barton
2012-01-14replace ANIM_OT_time_toggle operator with generic WM_OT_context_toggle operatorCampbell Barton
2012-01-14remove api from addon bl_info, was never used.Campbell Barton
2012-01-14make sequencer use standard select operator with action property, remove ↵Campbell Barton
select_inverse operator.
2012-01-14remove *.select_inverse operators where the *.select_all operator has an ↵Campbell Barton
invert option.
2012-01-14fix own bug [#29875] Due to operators now reusing there last-used settings, ↵Campbell Barton
some UI options are more or less broken (esp. in shortcuts and menu entries) also prefer *.select_all rather then *.select_inverse operators, since this is an option for select_all.
2012-01-14theme settings - split space and space list into their own RNA members, ↵Campbell Barton
display with own heading in userprefs.
2012-01-13Move FFmpeg and QuickTime settings to own structure inside RenderSettingsSergey Sharybin
rather than making all properties have ffmpeg_ and quicktime_ prefixes
2012-01-13Added Lossless Output option for h264 codec.Sergey Sharybin
This will fix #26943: render image to video problem
2012-01-13adding metaballs and lamps in local mode was broken.Campbell Barton
2012-01-13rename 'MultiLayer' to 'OpenEXR MultiLayer'Campbell Barton
2012-01-13Fix some RNA/scene issuess with unified paint settings.Nicholas Bishop
Added RNA for the unified paint setting flags that matches the Brush RNA. Fixed the getter/setter functions to avoid guessing which Scene's UnifiedPaintSetting to use. The getter functions take a Scene pointer now, the setter functions are removed in favor of a more explicit approach through RNA: Rather than RNA choosing whether a property's value is in the Brush or in the UnifiedPaintSettings, there are now explicit properties for both. The UI code has been modified accordingly to switch the toggle buttons between affecting the Brush and the UnifiedPaintSettings.