Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2022-08-12Cleanup: group translation importsCampbell Barton
2022-08-12Cleanup: remove unnecessary icon assignmentCampbell Barton
2022-08-12WM: define WM_OT_drop_blend_file path as a file-path, skip-saveCampbell Barton
File paths have special handling of non-utf8 characters, so it's best to use the FILE_PATH sup-type for all file-paths.
2022-08-11Cleanup: doxy parameters, use static set instead of tupleCampbell Barton
2022-08-10Realtime Compositor: Add evaluator and engineOmar Emara
This patch adds the core realtime compositor evaluator as well as a compositor draw engine powered by the evaluator that operates in the viewport. The realtime compositor is a new GPU accelerated compositor that will be used to power the viewport compositor imminently as well as the existing compositor in the future. This patch only adds the evaluator and engine as an experimental feature, the implementation of the nodes themselves will be committed separately. See T99210. Differential Revision: https://developer.blender.org/D15206 Reviewed By: Clement Foucault
2022-08-10Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-10Fix T99963: Fallback actions are used in RCS on left clickCampbell Barton
Regression in [0]. Disable fallback tools for the 3D cursor so other shortcuts are available such as lasso-select. [0]: b0847eff2a29b0f2ba3263afc3f367011703df84
2022-08-10Merge branch 'blender-v3.3-release'Aaron Carlisle
2022-08-10Update RNA to User manual mappingsAaron Carlisle
2022-08-09I18n: make more parts of the UI translatableDamien Picard
- "Name collisions" label in mesh properties - "Threshold" labels in Vertex Weight Edit modifier - "Particle System" label in Particle Instance modifier - Slot number in the Shader Editor - Status bar keymap items during modal operations: add TIP_() macro to status bar interface template - On dumping messages, sort preset files so their messages are stable between runs Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15607
2022-08-09I18n: add extraction of modal event names.Bastien Montagne
Alternative fix to the one proposed in D15607. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D15643
2022-08-09I18n: remove Window class from message extraction blacklistDamien Picard
Messages from the bpy.types.Window class were blacklisted in the message extraction script. This change allows a few new messages to be translated, including at least two which show up in the UI. There are only 12 new messages in the .po files, so even if some never need to be translated, that's not too many. Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15628
2022-08-09I18n: make more parts of the UI translatableDamien Picard
- "Name collisions" label in mesh properties - "Threshold" labels in Vertex Weight Edit modifier - "Particle System" label in Particle Instance modifier - Slot number in the Shader Editor - Status bar keymap items during modal operations: add TIP_() macro to status bar interface template - On dumping messages, sort preset files so their messages are stable between runs Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15607
2022-08-09I18n: add extraction of modal event names.Bastien Montagne
Alternative fix to the one proposed in D15607. Reviewed By: campbellbarton Differential Revision: https://developer.blender.org/D15643
2022-08-09I18n: remove Window class from message extraction blacklistDamien Picard
Messages from the bpy.types.Window class were blacklisted in the message extraction script. This change allows a few new messages to be translated, including at least two which show up in the UI. There are only 12 new messages in the .po files, so even if some never need to be translated, that's not too many. Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15628
2022-08-08Merge branch 'blender-v3.3-release'Germano Cavalcante
2022-08-08Revert "Fix T100280: GG not toggling the offset transform mode in tracker"Germano Cavalcante
This reverts commits b72eddac6190353714745756dcc335f98cda1369 and f8b5706a1ffe61ae3bdd949ad851d6e9ff3fe188. And fixes T100265. It brings more problems than solutions.
2022-08-06BLF: Remove Unwanted Font FileHarley Acheson
Remove "Material Icons" font file, mistakenly added. See D15627 for details Differential Revision: https://developer.blender.org/D15627 Reviewed by Brecht Van Lommel
2022-08-05EEVEE-Next: Depth Of Field: Use random sampling in slight focus gatherClément Foucault
This replace the previous square rings approach by sampling a disk the footprint of the search area. This avoids sampling in areas in corners where there isn't any weight. This results in much less samples needed to acheive a good enough result. The max number of samples for an area of 11x11 px is hard coded to 16 and still gives good results with the final clamp. The number of samples is adaptative and is scaled by the search area (max CoC). The High Quality Slight Defocus is not required anymore. If there is a quality parameter to add, it would be sample count option. But I consider the temporal stability enough for viewport work and render can still render many full scene samples. So I don't see a need for that yet.
2022-08-05EEVEE-Next: Depth Of Field: Improve Temporal stabilityClément Foucault
This implement a full TAA pass on the depth of field input. An history buffer is kept for each view needing Depth of field. This uses a swap with a `TextureFromPool` in order to not always 2 textures allocated. Since this uses luma weighting without any input, the firefly parameter is now obsolete and has been removed. There is some tiny difference with the Film TAA so the implementation is mostly copy pasted. Also this implementation uses a LDS cache to speedup the TAA computations.
2022-08-04Merge branch 'blender-v3.3-release'Bastien Montagne
2022-08-04I18n: make several parts of the UI translatableDamien Picard
- batch rename - keyframe settings - tool name in Tool properties header - tool name in Tool properties Drag (fake) enum - new file templates - new preset - new text datablock - new collection datablock - new geometry nodes (modifier and node group) - new grease pencil data (layers and materials) Ref. T43295 Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15533
2022-08-04Fix T100129: Status bar incorrectly shows "[G] Move" after pressing G once ↵Germano Cavalcante
in Edit Mode Add specific modal keyitem for Vert/Edge Slide or TrackBall. Note that there is a workround to avoid repeated keys in the status bar. Reviewed By: campbellbarton Maniphest Tasks: T100129 Differential Revision: https://developer.blender.org/D15597
2022-08-04Fix T100129: Status bar incorrectly shows "[G] Move" after pressing G once ↵Germano Cavalcante
in Edit Mode Add specific modal keyitem for Vert/Edge Slide or TrackBall. Note that there is a workround to avoid repeated keys in the status bar. Reviewed By: campbellbarton Maniphest Tasks: T100129 Differential Revision: https://developer.blender.org/D15597
2022-08-03Cleanup: make formatChris Blackbourn
2022-08-03UI: Improve circle drawing of cursor for uv sculptingChris Blackbourn
Calculate segments based on radius. Differential Revision: https://developer.blender.org/D15591
2022-08-02EEVEE-Next: Depth Of Field: Port implementation to compute shaderClément Foucault
This is a port of the previous implementation but using compute shaders instead of using the raster pipeline for every steps. Only the scatter passes is kept as a raster pass for obvious performance reasons. Many steps have been rewritten to take advantage of LDS which allows faster and simpler downsampling and filtering for some passes. A new stabilize phase has been separated from another setup pass in order to improve it in the future with better stabilization. The scatter pass shaders and pipeline also changed. We now use indirect drawcall to draw quads using triangle strips primitives. This reduces fragment shader invocation count & overdraw compared to a bounding triangle. This also reduces the amount of vertex shader invocation drastically to the bare minimum instead of having always 3 verts per 4 pixels (for each ground).
2022-08-02EEVEE-Next: Expose Motion blur shutter curve in render panelClément Foucault
It is now fully supported. Also reorder panels to keep EEVEE-Next panels in the same ordered as EEVEE's ones.
2022-08-01Merge branch 'blender-v3.3-release'Bastien Montagne
2022-08-01tweaks & fixes to UI messages.Bastien Montagne
2022-08-01I18n: make presets translatableDamien Picard
Presets are used all over the Blender UI, but were so far untranslatable. This adds the translation code as well as a new `dump_preset_messages()` function in the message extraction. This goes over all bundled preset file names and extracts them. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15570
2022-07-29BLF: New Font Stack for Better Language CoverageHarley Acheson
Replace our existing two fonts with a stack of new fonts to increase and improve language coverage and to add many new symbols and icons. Covers glyphs of top 44 languages - 1.5 billion more potential users. See D10887 for lots of details. Differential Revision: https://developer.blender.org/D10887 Reviewed by Brecht Van Lommel
2022-07-28Cleanup: Remove unused node "add and link node" operatorHans Goudey
The link drag search from 11be151d58ec0ca9 implements this now. It was added in 3ebe7d970e77 but never used.
2022-07-28EEVEE-Next: UI: Make Vector pass greyed out when motion blur is enabledClément Foucault
Also clears the render result to 0 to avoid invalid motion vectors.
2022-07-28EEVEE-Next: Motion Blur new implementationClément Foucault
The new implementation leverage compute shaders to reduce the number of passes and complexity. The max blur amount is now detected automatically, replacing the property in the render panel by a simple checkbox. The dilation algorithm has also been rewritten from scratch into a 1 pass algorithm that does the dilation more efficiently and more precisely. Some differences with the old implementation can be observed in areas with complex motion.
2022-07-27Revert "Blender 3.3 splashscreen"Thomas Dinges
This reverts commit d61ab45385eba116dbfcbf6c5ccfb997be7e324f.
2022-07-27Blender 3.3 splashscreenThomas Dinges
Credits: Piotr Krynski
2022-07-27Geometry Nodes: Shortest Paths nodesErik Abrahamsson
This adds three new nodes: * `Shortest Edge Paths`: Actually finds the shortest paths. * `Edge Paths to Curves`: Converts the paths to separate curves. This may generate a quadratic amount of data, making it slow for large meshes. * `Edge Paths to Selection`: Generates an edge selection that contains all edges that are part of a path. This can be used with the Separate Geometry node to only keep the edges that are part of a path. For large meshes, this approach can be much faster than the `Edge Paths to Curves` node, because less data is created. Differential Revision: https://developer.blender.org/D15274
2022-07-27UI: Sort tools in curves sculpting modeDalai Felinto
The previous order was based on the order of when the tools were developed. Instead we now cluster them based on similar functionality: * Selection * Add/Remove * Deform/Transform * Annotation Done in collaboration with Pablo Vazquez.
2022-07-26GPencil: Small UI change in overlay for consistencyAntonio Vazquez
To keep consistency is better add the word `Inactive` for `Fade Layers` and `Fade Objects` to keep the same naming used in other areas of the overlay panel. Reviewed by: Matias Mendiola
2022-07-26Fix T99984: Small GPencil overlay UI bugs in Edit ModeAntonio Vazquez
This commit fixes the opacity for curves hiding the option. Actually, the curve points and handles drawing is using the same code that mesh curves and the opacity is not supported. While this feature will be added for mesh curves and gpencil, now it's better to hide this option. Reviewed: Matias Mendiola Note: The handle problem reported in this task was fixed in a separated commit: 203e7ba3320e7ed978ec094efa0c1b22137fb12a
2022-07-26Cleanup: formatCampbell Barton
2022-07-25EEVEE-Next: Display compatible properties panelsClément Foucault
Only a few are kept not available as their features are not yet supported.
2022-07-24EEVEE-Next: Add back background opacity toggleClément Foucault
2022-07-23Update RNA to User manual mappingsAaron Carlisle
2022-07-21EEVEE-Next: Add back option to disable TAA (Viewport DenoisingClément Foucault
2022-07-21Spreadsheet: Implement selection filter for curves sculpt modeHans Goudey
The spreadsheet can retrieve the float selection using the same utilities as curves sculpt brushes. Theoretically this can work in original, evaluated, and viewer node modes, at least when the sculpt selection attributes are able to be propagated. Differential Revision: https://developer.blender.org/D15393
2022-07-21Cleanup: formatCampbell Barton
2022-07-20Use appropriate context for the DopeSheet Action Custom Properties panel.Alexander Gavrilov
Refactor D14646 to use context.active_action for the Action Custom Properties panel, matching the already existing Action panel. This has the advantage that it allows access to the properties of any actions with channels visible in the Dope Sheet, e.g. Shape Keys, Materials etc; while using just the active object is limited to just the object animation. Also move both panels from Item to the Action tab. Differential Revision: https://developer.blender.org/D15288
2022-07-20I18n: fixes to add-on message extractionDamien Picard
This commit fixes several issues in add-ons UI messages extraction code: - In multi-file modules, the script would crash because it tried to write to the dir instead of a `translations.py` file; - The add-on message extraction works by enabling the add-on, getting all messages; disabling the add-on, getting all messages; then comparing the two message sets. But often a bug happens where a class gets a description from somewhere else in memory. I couldn’t debug that, so a workaround is to check that the message isn’t a corrupted one before removing it; - `printf()` doesn't exist in Python and would crash the script; - `self.src[self.settings.PARSER_PY_ID]` can be replaced by `self.py_file` in class `I18n`, since a property exists to do that; - At one point a generator was printed instead of its values, so let's unpack the generator to get the values. Maybe the print could be deleted entirely; - Use SPDX license identifier instead of GPL license block, to be more in line with other scripts from the codebase. Reviewed By: mont29 Differential Revision: https://developer.blender.org/D15474