Age | Commit message (Collapse) | Author |
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Also add this to the "Clean Up" menu.
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Useful to perform cleanup operations on many objects at once,
also these operations weren't accessible from the search menu.
This follows the convention for other clean up menus
when editing mesh, curve & grease-pencil.
Resolves issues raised in T80011
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This reverts commit c28432680971f54ebe95cc953606a3a4d3bc5c7c.
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The CPP Shader class does not initialize the interface attribute.
What will crash when deleting the shader.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D8740
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The outliner already uses the alternating row theme color as an
overlay for every other row. This uses the same color for the file
browser, instead of a hardcoded shading.
The file browser background color is slightly tweaked to match the
outliner, and the Blender Light theme is updated to use a lighter
background color like the outliner.
Reviewed by: Hans Goudey, Julian Eisel
Differential Revision: https://developer.blender.org/D8717
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The wrong hash was committed in 95cc709612d3, presumably due to local changes
to the submodule repository.
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`TH_UV_OTHERS` is a theme option that isn't hooked to anything since
blender 2.80. This patch will remove the option and related code.
Reviewed By: Campbell Barton
Differential Revision: https://developer.blender.org/D8669
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Maniphest Tasks: T79874
Differential Revision: https://developer.blender.org/D8624
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No need for a sub-panel when there is just one setting.
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Remove `exec()` and `eval()` calls from `WM_OT_properties_edit` where
possible. This not only results in simpler, cleaner code, but also
removes the necessity for `repr(value)` to evaluate to a Python
expression that in turn evaluates to `value` again.
No functional changes.
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D8658
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This adds the orientation modes to the Cloth Filter.
Similar to the mesh filter, they set the orientation of the axis when
limiting the forces.
When using the gravity mesh filter, the orientation also sets the gravity
direction. In world orientation, cloth will always fall towards the
ground plane. In view mode, cloth will always fall down relative to the
view.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8618
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Popovers which are aligned with properties should turn themself
(and the panel they open) inactive when the corresponding property
toggle is turned off. A notable exception is the snap settings
popover, as snapping can still be used when the toggle is off.
Differential Revision: https://developer.blender.org/D8584
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Now by default the selection mode is All keyframes types.
Also removed the icon for All option and renamed from `All Types`to `All`.
UI review by @pablovazquez
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This adds a new brush property called "Deformation Target" which
controls how the brush deformations is going to affect the mesh data. By
default is set to Geometry, which makes the brushes displace the
vertices. When set to Cloth Simulation, the deformation of the brush is
applied to the cloth solver constraints, so the simulation is
responsible to apply the final deformation. This allows to add cloth
simulation effects to other sculpt tools with minor modifications to their
code.
This patch enables Cloth Simulation deformation target for Pose and
Boundary brushes, which are tools that are already designed to work in
low poly counts and produce large deformations. This allows creating the
most common cloth effects, like bending and compressing folds, without
relying on collisions.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8578
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Previously, the XYZ deform axis of the Mesh Filter were limited to
object space (which is the default for sculpt mode). Now it is possible
to limit the XYZ displacement in Local, Global or View space.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8582
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Final releases (including beta) should strictly show features that are
finalized to prevent loss of data, old API clanging around, and the
overall quality of the product (Blender) presented.
Note that rendering should never be affected by user preferences, so
this is only changing things in the UI level.
Development note: This is reset experimental UI on file load.
Also note: to hide RNA (needed for hair and particles) will be done as a
separate patch.
Differential Revision: https://developer.blender.org/D8606
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This uses the same concept of the Mesh Filter but for applying the cloth
filter forces, so now it can be limited to a specific axis.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8567
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One should be able to edit overridable IDProps values, but never their
settings/definitions.
Note that being able to add new IDProps to overrides is still a TODO.
Reported by Josephbburg (@Josephbburg) over blenderchat, thanks.
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This code was left here after the refactor, it was doing nothing and it
was causing an assert.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8579
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This uses a single row for the three axis instead of a row per axis.
Reviewed By: sergey, Severin
Differential Revision: https://developer.blender.org/D8581
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Currently, the search operator in the node add menu NODE_MT_add is drawn
even if no node categories exists. This patch only draws the operator if
at least one node category passes the poll.
This patch is needed because some add-ons use custom search operator and
do not register node categories. In this case, it is undesirable to have
a search operator drawn that do nothing and is not used. One such add-on
is Animation Nodes.
Reviewed By: Jacques Lucke
Differential Revision: https://developer.blender.org/D8576
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In EEVEE the AO renderpass influenced other render passes. Until now the
pass wasn't selectable when AO was disabled in the scene to remove these
render artifacts.
This patch allows rendering EEVEE AO pass without enabling it in the
scene. It does this by binding a fallback texture that is used by the
surface shaders.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7956
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Address concern raised with the commit that added this extra check.
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This commit restores the vertex colors which were lost in the cleanup.
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Many of these popovers could use a design pass in 2.91, but for 2.90 we
don't want to change any UI strings at this point, so the best way to
solve the cutoff text is to widen the popovers. Sadly this won't affect
popovers when other languages besides English have longer strings, but
solving that is a much larger task.
Another benefit is that tweaking sculpt / paint brush options feels much
less cramped with slightly wider popovers.
I only know of one string that is still slightly cutoff by default with
this patch, the "Max Element Distance" property of the pose brush in the
sculpt mode brush settings popover. But I didn't think it was worth
widening that popover more to deal with that one case.
Differential Revision: https://developer.blender.org/D8575
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The "Delay Viewport Update" label was showing only:
"Delay Viewport U..."
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Since DATA_PT_sculpt_vertex_colors has its own poll() we need to call
the poll() of MeshButtonsPanel as well
Differential Revision: https://developer.blender.org/D8563
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The key to enable it is `Alt`
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The grease pencil weight sculpt icon was using a slightly different
shade of blue than the other icons.
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Again, no visual changes, just removed internal vertices where they
were unecessary.
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Many of the icons had lots of interior geometry left over from
subdivision. In these cases we should remove the interior geometry
and leave the object with the modifier for the future.
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This icon mimics the details of the cloth brush icon while using the
frame style extablished for the other "filter" tools.
Differential Revision: https://developer.blender.org/D8467
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This icon mimics the details of the cloth brush icon while using the
frame style extablished for the other "filter" tools.
Differential Revision: https://developer.blender.org/D8467
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In this mode the preview image is always using the most of the preview
area space: it is scaled to fit, preserving aspect ratio. This makes it
possible to always have maximum of the preview region even after resize
of other areas.
This mode is enabled by default, is available in the View -> Zoom to Fit
menu. It is enabled when View All (Home key) is used, and is disabled
when manual navigation ([panning, zooming) is performed.
There is no versioning code, which means existing files will open as-is,
but new projects will have this option enabled.
Ref T78987
Maniphest Tasks: T78987
Differential Revision: https://developer.blender.org/D8549
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This is done at drawtime automatically.
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Spotted while checking T79657.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D8517
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This adds the boundary_falloff_type and boundary_offset to control how the
falloff of the Boundary Brush is applied.
Boundary Origin Offset is the same concept as the Pose Origin offset in
the Pose Brush. It is a multiplier that adds extra length to the brush
radius to locate the deformation pivot further from the boundary without
affecting the falloff.
The Falloff type includes Constant (previous default), brush radius, loop
and loop and invert. Loop and Loop and Invert can be used to create
deformation patterns in a mesh.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8526
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If the File Browser was used in regular editor mode (e.g. not through an
operation like File > Open), the operator that usually opens files and
directories wouldn't execute. We need to keep two operators for
double-click in the keymap so selecting and opening works in all cases.
Caused by c606044157a3.
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Previously the way to use this operations was using the shortcut Ctrl +
W and Ctrl + Alt + W, which was not very discoverable and it was
limiting the amount of options that can be added to the operator.Now the
same functionality of the operator is available as a tool, which will
make easier to add other editing operations and options without adding
more entries to the keymap.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8545
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