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2010-02-12correct fsf addressCampbell Barton
2010-02-12use a more direct way to get the active UV and VCol layerCampbell Barton
2010-02-12button to save edited textures in texture paintCampbell Barton
2010-02-12Align Objects operator: added selection center as align centerDaniel Salazar
2010-02-12Bugfix #21094: Joshua Leung
Inserting keyframes for properties that don't already have F-Curves shouldn't occur if auto keyframing is set to 'replace' only (i.e. see timeline -> frame -> autokey mode menu for details).
2010-02-12Align Objects operator: adds option to align relative to 3D cursor asDaniel Salazar
well as Scene Origin
2010-02-12New Align Objects operator. Currently it has very little functionality butDaniel Salazar
already does alignment operations that are very hard to do manually
2010-02-12Clean up of tooltips in py operators and better operator name forDaniel Salazar
randomize transform
2010-02-12- select active camera operatorCampbell Barton
- calling menu use exec rather then invoke
2010-02-11Fix for a glitch in a console tooltipDaniel Salazar
2010-02-11Line up RNA property with the rest of spaceDaniel Salazar
2010-02-11Compile fixDaniel Salazar
2010-02-11Theme support for console background. Thx cam for help!Daniel Salazar
2010-02-11Added an option "Cast Approximate" to control if a material should castBrecht Van Lommel
shadow when using approximate AO, separate from "Traceable".
2010-02-11bpy.utils.home_paths, use this to get script paths for the user/local/system ↵Campbell Barton
blender paths.
2010-02-11Added theme support for vertex normals display alongside face normals.Daniel Salazar
This makes having both enabled at the same time actually useful! http://www.pasteall.org/pic/show.php?id=1265
2010-02-11More tooltip editingDaniel Salazar
2010-02-11Killing more dots!Daniel Salazar
2010-02-10Hide particle angular velocity ammount if velocity mode is 'None'Daniel Salazar
2010-02-10Fix for bug [#21015] Render Panel Presets do not remember fieldsDaniel Salazar
setting. New presets will remember field settings but I didnt change existing presets since I think this could be dangerous.
2010-02-10make dupliface rotation was wrong. Campbell Barton
2010-02-10make dupliface operator (access from object menu)Campbell Barton
scene.object.link() now returns the new ObjectBase
2010-02-10fix for python not being able to call operators with a executuon context.Campbell Barton
2010-02-103ds importer - fixed some warnings about various properties required for the ↵Joshua Leung
fileselect operator stuff not being present
2010-02-10Bugfix: 3DS Importer not settings UV's correctlyJoshua Leung
Thanks to example .3ds file and bug report from stridernzl. 1) The API function for adding textures to meshes was not working correctly, resulting in a Null texture slot being created (i.e. a texture slot was created, but the given texture could never be assigned to this). Fixed by making the function always require a texture as input (as with other places that use pointers as arguments). 2) In "Textured" draw mode, the imported meshes were shown white (i.e. without any textures). It appears that that the old old setting (mesh.faceUV) is no longer valid/wrapped in RNA, so worked around this by setting the 'tex' setting for UV-faces on. From the UI, this seems to do the same thing as entering editmode and assigning an image to the faces from the image editor. --- I've also removed a few lines of commented 2.4x code that is no longer valid. Hopefully there wasn't anything too valuable that I accidentally removed in this process ;)
2010-02-10copy vgroups to selected objects as long as they have aligned arrays.Campbell Barton
access in the vertex group panel menu.
2010-02-10Better default resolutions for UV Sphere and Torus primitives (nice squareDaniel Salazar
faces) Torus is generated flat shaded like the rest of primitives for easier tweaking of resolution and consistency with the rest of the primitives
2010-02-09[#21039] OBJ import Clamp Scale limited to .01 as lowest Value. Used to be ZeroCampbell Barton
[#21053] 2.5alpha0 export obj problem + some minor changes.
2010-02-09add access to edge select tagging from mesh toolbar (tagging seams on Ctrl+RMB)Campbell Barton
2010-02-082.5 Audio:Joerg Mueller
- Python script to crossfade two sound strips in the sequencer - Fix for the libsamplerate code producing awful audio when resampling sequencer strips - Changed default resampler to a linear one (as temporary workaround for a bug that seems to be in the samplerate code) - Fix for the OpenAL device to return a more accurate playback position
2010-02-082.5 Audio:Joerg Mueller
- recode of the whole sequencer audio handling - encode audio flag removed, instead you choose None as audio codec, added None for video codec too - ffmpeg formats/codecs: enabled: theora, ogg, vorbis; added: matroska, flac (not working, who can fix?), mp3, wav - sequencer wave drawing - volume animation (now also working when mixing down to a file!) - made sequencer strip position and length values unanimatable
2010-02-08Operator Execution Contexts Bugfix:Joshua Leung
This commit adds a few more execution contexts for operators, given the increasing tendency for some special regiontypes to exist within areas that must have their own set of special operators. Examples of these include the "channel" operators in the Animation Editors (i.e. those in the 'Channels' menu), and the "Fit to Preview Window" operator for the Sequencer. Previously, operators such as these would not function when clicked on from the menus, and they would not show the hotkeys they were mapped to. Also, fixed a few operator definitions in the Animation Editors which were missing ot->prop defines. This meant that some hotkeys (mainly selection) were shown incorrectly in the menus.
2010-02-08Patch #21011: Tweaks to Sky/Atmosphere presetsJoshua Leung
Patch by Daniel Salazar - ZanQdo - Do not change save the distance factor since this is not relevant as a preset, it should stay at what ever the user set it to work with that particular scene - fixed a tooltip
2010-02-07Patch by matd (on irc).Martin Poirier
Disables save buffers and full sample when render border is turned on (render doesn't work otherwise because save buffers doesn't support border rendering).
2010-02-07sunsky presetsCampbell Barton
* Mountain: low turbidity, well-defined sun, blue-ish (high sun energy) * Desert: high turbidity (dust), big, diluted sun, red-ish * Classic: average turbidity (water vapor), small, diluted sun. also fixed a bug with saving string presets
2010-02-07mat/lamp/world.textures -> texture_slotsCampbell Barton
object.materials -> material_slots since neither contain textures or materials directly.
2010-02-07Patch/Bugfix #20997: Recent commit to object_randomize_transform.py by Cam ↵Joshua Leung
added some garbage to a variable name making the script fail Patch by Daniel Salazar (ZanQdo)
2010-02-07DopeSheet and Graph Editors: Select More/Less OperatorsJoshua Leung
This commit introduces the Select More/Less Operators (Ctrl +/-) for keyframes. This works like the ones for curves, by only selecting/deselecting keyframes lying in the same F-Curve. Inter F-Curve selection is not done by this operator. That is the job for another one. This is especially useful for F-Curves set in the 0-1-0 pattern (i.e. 3 keyframes forming localised peaks), where the peaks can be selected by clicking on them individually, and immediately surrounding '0' values are selected too using "Select More".
2010-02-06Fix #20452: motion blur buttons were missing. Motion blur samplesBrecht Van Lommel
are now also decoupled from antialiasing samples. Implemented by Matt, I'm just committing the patch.
2010-02-05patch [#20910] Support for exporting UV layouts to EPS filesCampbell Barton
also improved this so visible UVs are exported unless 'All UVs' is enabled, taking into account local-view and mesh face selection.
2010-02-05add menus for vertex group and shape key panels, functionality wasnt ↵Campbell Barton
communicated well with icons and getting cluttered. also made 'transfer shape' script copy into the active object to match 'join as shape', which was quite confusing before.
2010-02-05use the camera's lens angle as radians.Campbell Barton
2010-02-04access spot size in radians from python.Campbell Barton
2010-02-03Eh... stupid me. Left a duplicate main function in the rig type.Nathan Vegdahl
(Tail between legs, walks away shamefully.)
2010-02-03Added a new rig type "shape_key_transforms" that drives shape keys based on ↵Nathan Vegdahl
the local transforms of a single bone. Quite useful in a variety of situations. Required options: mesh: name of mesh object(s) to add/get shapekeys to/from (if multiple objects, make a comma-separated list) Optional options: loc_<x/y/z>: name of the shape key to tie to translation of the bone loc_<x/y/z>_fac: default multiplier of the bone influence on the shape key rot_<x/y/z>: name of the shape key to tie to rotation of the bone rot_<x/y/z>_fac: default multiplier of the bone influence on the shape key scale_<x/y/z>: name of the shape key to tie to scale of the bone scale_<x/y/z>_fac: default multiplier of the bone influence on the shape key
2010-02-03vertex group sort operator, access from the vgroup panel, sintels mesh has ↵Campbell Barton
144 vertex groups which got quite tedious to look through.
2010-02-02[#20934] fbx export with armature results in 0bytes writen REV:26548Campbell Barton
2010-02-02Updates to mouth rig. Old method didn't work well in combination with shape ↵Nathan Vegdahl
keys. This new method (effectively just weighting directly to the lip control bones) is much simpler, but also requires more manual weight painting to get it to look right.
2010-02-02Fix #20926: 2d image paint was missing clone image, clone alpha, and wrapBrecht Van Lommel
option in the UI, also fixes missing refresh when changing these and wrong order in keymap for clone grabbing operator.
2010-02-02render simplify option to disable triangulation.Campbell Barton
- triangulating non planer quads is needed to resolve some artifacts however this also ends up triangulating most faces in - Suzzane subsurf level 4 for eg. this check could be tuned for better performance but for now skipping it is useful for test renders.