Age | Commit message (Collapse) | Author |
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The undo problem was caused by python operators returning 'RUNNING_MODAL' rather then the return value from wm.invoke_props_popup(self, event) - 'FINISHED'.
This was done because returning FINISHED would free the operator causing the buttons redo handler to try and run a freed operator and crash.
So the real fix is to disallow any operators to use wm.invoke_props_popup(self, event) if they dont have the REGISTER option enabled, fixing the crash and redo problem.
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Patch by Dan Eicher. In 3dview properties you can enable this. Rotating view then uses cursor as pivot point. Note that with this option enabled just relocating the 3d cursor also changes the 3dview.
Sebastian König: "Now the 3d cursor is actually useful" (sitting next to me while applying patch at bconf hostel)
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* Related to bug report [#24329] scene length not updated in VSE
* This data is nice to have in the sequencer without having to go the actual scene that's added as a strip.
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* No way currently to know the order of effect inputs, so I added a swap operator for the inputs.
* Also added the effect inputs to the strip property panel (weren't even in rna before). These are not yet editable, but can be very helpful in determining what the inputs are if the strip is too short to see the name in the timeline.
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from Filiciss Muhgue (filiciss)
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New Feature:
VCS job type
Render a file (with dependencies) from a version control system (currently only supports subversion, but system is already generic).
On client, working path, server path and current revision can be guessed from data on disk or entered manually.
On slave, a working copy is created (if needed) where specified by the job and updated to the proper revision.
On master web page, job types now appear in the job lists. The job page shows the list of dependencies for "normal" jobs or versioning information for VCS jobs.
Limitations: Need to have command line tools "svn" and "svnversion". Working copy path must be the same on client and slaves (the client gets the job path relative to the working copy). When guessing, working copy path is set to the folder where the current file is (this can be changed manually after). On the slave, it will update the working copy AS SPECIFIED to the revision, so if that path is too deep, some dependencies will not be updated properly. Doesn't support mixed revisions (and will not give any warnings for that), it will always use the first revision specified by "svnversion"
Bugfix:
Thumbnail generation doesn't chew down memory anymore and always gives correct result (thumbnail on master especially could mess up between jobs with the name result filename)
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patch provided by Justin Dailey (dail) in report.
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Reported and patch-suggestion by George Pollard
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* don't just recursively delete $BLENDERHOME
* seperately ask confirmation for recursive deleting contents of:
- $BLENDERHOME\$SHORTVERSION\plugins
- $BLENDERHOME\$SHORTVERSION\scripts
- $BLENDERHOME\$SHORTVERSION\config
* Have clear warnings about files going to be deleted
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Rigify addon.
The newer addon currently resides here: bzr://bzr.cessen.com/rigify
But will eventually be included in svn.
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utility functions using mathutils types.
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- new (and temporary) directory addons_extern/ to store external projects addons
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not used like this much elsewhere in rna.
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was inverted - Enabled by default but not a hinge.
this also matches 'use_inherit_scale'
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recursive header search when not using msvc.
- uv layout export wasn't setting the default filename.
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exporter_framework).
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assigned.
Reported in #blender.fi by Mats Holmberg
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* This fix is really only a bandage, as the underlying issue is that sequencer preview render doesn't yet use the job system.
* The sequencer preview can start a full render of the scene, and this can collide with other preview/actual renders in many cases.
* Drawing the sequencer preview is now disabled when an other render is in progress, but the sequence preview rendering could have already been started before the other render, so this doesn't really fix anything.
* For now only OpenGL rendering can be used for the sequencer preview reliably until it's reimplemented using the job system.
* Using the job system in the future can handle the clashes between different renders properly and will give users a nice progress bar to indicate something is happening while the preview is recalculated.
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* Added build_system SCons or CMake
* Write the new build info also to system-info.txt
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* according to wikipedia HDV1080p 24p has a framerate of 24/1.001
* HDV comes in NTSC in PAL versions, too (30/1.001 and 25/1)
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Users can use this to quickly get info about their system for bug reports.
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by default to not clutter that much).
This should help silence complaints from some about "dloc",etc. not being easily keyable.
It's also a nice way to have instances of animated objects located in different places, by animating either the standard transforms or the deltas, and then modifying by not animating the other version to keep the instances from going to a single point. This was a common newbie problem in 2.4x.
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changing from __repr__ to __str__ after discussing with campbell
was annyoing me when testing things, huge printouts :)
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from Sergej Reich (sergof), with minor edits.
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there were 3 operators for armature subdivision, now only have 1 (as with mesh).
+ remove unused warnigns.
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match operator and internal default arg defaults.
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fix from dan grauer (kromar)
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UnicodeDecodeError.
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playback from working on Windows in certain situations.
Users can set their machine name to something containing non-ascii characters. In Python this currently causes problem due to
socket.gethostname() throwing UnicodeEncodingError. Work around this by not using platform.system() (which uses internally socket.gethostname()).
See http://www.pasteall.org/16215 for backtrace
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files (with fix).
from Sergej Reich (sergof)
Made some corrections to the patch as well as using bpy.app.tempdir with tempfile python module.
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was missing button for single layer rendering.
also renamed Object.show_shape_key to Object.show_only_shape_key since this pin's the shape key so others are disabled.
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also made setting the temp dir more consistent, slash is always added on the end and if the user-pref dir is invalid its not used.
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All existing handle type manipulation hotkeys replaced with unified V-menu
where you could directoly set type you need.
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be set.
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* Not supported currently so hidden in ui.
* Could be a nice option for later, but will need some proper thought put into the implementation.
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properties
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Error with buffer handling when reading response.
Also fix bug with blendfile relative path (wasn't converting them properly).
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color properties
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