Age | Commit message (Collapse) | Author |
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Note: Things were working fine if you were to pin the Grease Pencil
object, but not if you were pinning the GP data.
In too many poll functions context.object was being requested when
a simple context.gpencil_data would suffit.
Panels that are still not showing in pinning:
* DATA_PT_gpencil_display.
The panel needs to be split in sub-panels, leaving all object-dependent
properties in its own panel so we can poll it away, while showing the
rest.
* * *
This commit doesn't handle greasepencil material. In this case I
recommend we do as properties_material.py and have a generous poll(),
followed by different drawing logics whether or not we have an object.
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The icon was there, but it was not in the Export collection, nor
was it correctly named.
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-The pivot point and orientation of any transform are strongly related
-It matches the comma-key and period-key on the keyboard who are neighbours
-We get slightly nicer grouping this way, with the two axis-related options on the left and the two toggles on the right
Reviewers: pablovazquez, campbellbarton
Differential Revision: https://developer.blender.org/D4413
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New icons from Andrzej Ambroż / jendrzych:
-New trash icon for deleting ID's and other data (currently unused)
-New icon for the Grease Pencil select between strokes mode
-New icon for Proportional Editing Root Falloff curve
Also adjustments for Jump to Next / Prev. Keyframe, Camera ObData, Point Light ObData, Light Probe Object and ObData, Collection & Save icons.
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This also includes fixed/slighly refactored drawing code for marker lines.
The old code used the wrong height.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4411
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Now it's possible use the different Wire modes (Single, Object & Random)
Also support for x-ray mode.
For random colors, the name of the object and the name of the layer is used.
Also some parameters cleanup.
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New edit mode operator and post-processing brush option.
Trim works on a single GP stroke. It removes trailing points before and after the first intersection (or loop) nearest to the start of the stroke.
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There isn't much horizontal space in the side-bar,
also object transform which is very similar doesn't use a split layout.
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Don't access multiple times per draw.
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- Add a new panel to differentiate between viewport display and stroke options
- Use clearer naming for depth ordering and stroke thickness properties
Reviewers: antoniov
Differential Revision: https://developer.blender.org/D4405
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Decorators took up space in the UI and this doesn't seem very useful.
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Add buttons for editing the cursor rotation as well as rotation modes,
similar to object and pose bones.
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Add a new Draw Mode to display panel in order to define the z-.depth order of the strokes using the real 3D position and not the 2D layer position.
This change makes possible to use VR with grease pencil drawings because the depth of the strokes change with camera position. Also, provide an alternative solution to tasks: T57859, T60325,
The parameter only works with 3D space depth ordering. The Back and Front depths are incompatible with 3D Space mode.
Options are:
- Back
- Front
- 3D Space->2D Layers (default)
-3D Space->3D Location (new mode)
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It is always dangerous to add more shortcuts those days. But this way it
is consistent with 2.79 to a point.
When in edit mode (mesh, greasepencil, ...) 1-3 to change submode still
has priority.
When in posemode or greasepencil draw mode however, 1-9 can still be
used to temporarily get some collections out of the way.
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The option is separated from the solid mode color option.
Random color uses the same method as solid mode.
Selection state is indicated by a brighter color that is outside the
brightness range of the unselected state colors. The active state is
indicated by the outlines that is, now, still drawn in wireframe mode.
Coloring of the selection / active outline is not optimal because it
can look ugly in some cases of color combination. But the outline color
is using index range coloring so it's not trivial to change the color of
the outline per object. For now we use the same outline color used in solid
mode for consistency and also still add an emphasis on the selected objects.
The Single color option uses the theme color. Maybe it would be nice to
change the name of it in a latter commit to avoid confusion.
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Needed so clicking anywhere performs uniform scale.
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Color was too dark compared to the background color.
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These are place-holders with only a few items in each, as with the rest
of the context menus they need to be populated & organized.
Weight Paint 'weight' shortcut has been changed from W to Ctrl-F,
to co-exist w/ the context menu shortcut.
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New shortcuts for the dope-sheet.
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-Use distance for Shrink/Fatten Distance
-Use factor for Smooth Factor
-Use Factor for Randomize Uniform and Normal values
-Use Distance for Randomize distance amount
-Randomize Transform Scale was wrongly using distance
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Don't disable the save over popup through the keymap, just remove it entirely
from the code so that the file browser interprets the property correctly.
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Dragging outside the view was only meant to be a temporary workaround.
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content).
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- Makes it possible to show a vertical line for every marker in the graph editor.
- Makes the marker line visiblity optional in the sequencer and graph editor.
Request from @hjalti.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D4348
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- User better alignment for the paths_range_update button.
- Use Flow layout for the Display sub-panel items.
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- Rename 'Draw Mode' to 'Display As', consistent with other properties.
- Use flow layout.
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Smaller adjustments to the Light Probe properties layout.
- Correctly use alignment for multi-property values.
- Correctly use sub-panels.
- Correctly use PROP_FACTOR for visibility_bleed_bias and
visibility_blur.
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Some properties were accidentally hidden for particle fluids.
- Made sure we show the Forces and Integration
sub-panels for particle fluids.
- Slightly re-ordered the sub-panels here, so that the same sub-panels
are at the top for Newtonian and Fluid particles.
- Separated the Fluid Interaction sub-panel so we can give it a unique
name.
- Removed lingering unnecessary 'Keys' label in the Keyed physics.
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When modal map was introduced, left out handling of what
happens when bevel is made active tool in toolbar and user
starts bevel by clicking and dragging.
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Follow enum naming convention, use "space_" prefix instead of "t".
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Can be found in the viewport's simplify panel, allows to easily
disable high-res display for all the smokes in the scene.
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Was lost on menu reorganization,
minor tweaks to make it match the context menu.
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When a keymap has an error loading, don't make it active
since it will be partially loaded and not usable.
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This allows secondary keys on tap.
Currently Z-key to toggle wireframe and tilde for navigation.
This is currently experimental, if users like this the preference
can be kept and used where appropriate.
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Add shortcut since this has been removed from the context menu,
now it's in the mesh normals menu which isn't so convenient to access.
Shift-N is already used to recalculate normals,
this fits the convention of Alt removing/reversing.
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translatable.
That one is utterly ugly fix really, but unfortunately a proper one
would require some changes to our RNA (or more precisely, pyrna) code,
so that when we subscript a dynamically generated RNA collection, the
item is somehow duplicated (and probably 'assigned' to its py object?),
before the temp RNA array memory is freed...
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rB55c281415b67 removed 'BLENDER_RENDER' as a COMPAT_ENGINE but the
cycles addon checks for this in its get_panels() function.
Adding this back for now.
Reviewers: brecht, billreynish
Maniphest Tasks: T61499
Differential Revision: https://developer.blender.org/D4346
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- Timeline theme.
- 3D view runtime variables.
- Exclude EditLatt from SDNA.
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This keymap was used in the old grease pencil and now must be removed.
The keymaps for brush are:
F: Change Radius
Shift + F: Change strength
Ctrl+F -> Removed.
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recent split userpref.py out of wm.py (rB9ec944bbab7a) forgot to move
'module_filesystem_remove' there as well...
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It is now possible to adjust the group node background alpha.
The defaults are the same as before, but you can now adjust the alpha
level via the theme preferences (and the alpha value is no longer hard
coded).
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