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2016-03-01Add Basque (Euskara) new language.Bastien Montagne
Nothing critical, but would be nice to backport this to 2.77.
2016-03-01Batch-previews generation: add option to control whether we save backup ↵Bastien Montagne
.blend1 file or not. Requested by Aaron Carlisle (@blendify) over IRC.
2016-02-29User customizable keymap for eyedropper (modal operator)Julian Eisel
2016-02-29Add User Interface keymap (no items yet)Julian Eisel
Needed to allow modal UI keymaps, but I'm sure we'll need this more often in future. First item will be modal eyedropper keymap coming in a following commit.
2016-02-27Fix T47605: Elsyiun theme info text hard to readCampbell Barton
2016-02-27Fix T47596: Bone motion path - confusing UI in 3DView tools.Bastien Montagne
Now using same UI as in object/armature properties, also save one line in 3DView panesl. ;) Nothing crucial there, but nice & safe to backport to 2.77 imho.
2016-02-262.77 splashCampbell Barton
by Pokedstudio
2016-02-26Fix for object align not using local view cursorCampbell Barton
2016-02-253D View: correct menu for moving out of local-viewCampbell Barton
Also name more clearly
2016-02-24Remove paste-from-file from menuCampbell Barton
Operator no longer exists.
2016-02-23UI: expose soft limits to custom-property editorCampbell Barton
Internally custom-id-properties used soft-limits, but there was no way to edit these.
2016-02-23Remove unused "Free Unused" option from compositorSergey Sharybin
It was basically doing nothing, for ages.
2016-02-20Fix unnecessary separators in image editor Image menu.Brecht Van Lommel
2016-02-20Userpreferences Panel (for the 3DView)Campbell Barton
This is an attempt to improve the User preferences panel for the 3DView. I made 2 changes: - I reordered the sequence of properties by grouping them into more logical groups as it made sense to me. Please indicate where to rearrange the order if necessary. - Then i added some changes in the code to get the groups better arranged visually. I am pretty sure that this can be done much better, more clever, more generic, whatever. This is just what i could figure out on my own so far. Reviewers: aligorith, sergey, gaiaclary Subscribers: sergey Projects: #user_interface Maniphest Tasks: T47295 Differential Revision: https://developer.blender.org/D1757
2016-02-20Fix T44453: Exporting Keying Sets referencing node tree properties generates ↵Joshua Leung
invalid Python code/paths The problem is that node trees (such as the Material, Lamp, and Compositor node trees) are stored as "nested node trees" on the affected datablocks. They are particularly troublesome to deal with, as the are not easily identified, and also cannot be easily mapped back to the ID's which actually own them. As a result, the usual automated methods do not work when dealing with these!
2016-02-20Minor adjustments to keymap editor layoutsJulian Eisel
* Remove unnecessary big margins after triangle icons (esp. for keymap items they where waaay to big) * Remove ugly margin after "Foo (Global)" entries * Add little margin after expanded key maps
2016-02-20Fix wrong indentation of items in keymap editorJulian Eisel
Actually, 3 issues here: * Keymap items of "Foo (Global)" maps weren't indented enough * Items after a opened "Foo (Global)" map were indented too much (col was overridden then).
2016-02-19Cleanup: remove unused environment files.Campbell Barton
2016-02-16Correct label for simple deform modifierCampbell Barton
2016-02-15Usual i18n tweaks...Bastien Montagne
2016-02-11Fix T47314: Misaligned DataBlock Previews for groups with custom center ↵Bastien Montagne
coordinates Now take into account `dupli_offset` of groups. Also fixed another issue related to objects renderability, previous code was giving bad results due to added temp objects to generate previews (camera, lamp...).
2016-02-11Disable bmesh-boolean modifier for 2.77 releaseCampbell Barton
Edit-mode boolean is still available
2016-02-09Typo: Open GL -> OpenGLAaron Carlisle
2016-02-09Fix T47371 - add access to 'static' enum items.Bastien Montagne
Some dynamic enums, which do not need a valid context pointer, have their 'itemf' callback always called. This is annoying for introspection tools (like the ones generating translations, or API documentation), because it means they never have access to all possible options (enum items). So now, there is also an `enum_items_static` accessor to get only statically-defined enum items. Note: only i18n tools take advantage of this currently, others are still to be updated. Reviewers: campbellbarton, sergey Differential Revision: https://developer.blender.org/D1782
2016-02-08GPencil UI: Show selection mask toggle in 3D view header to make it easier ↵Joshua Leung
to access
2016-02-08GPencil UI: Expand Sculpt Settings panel by defaultJoshua Leung
Sculpt settings are often quite handy to be able to easily access while drawing, so make it easier to access these when drawing without having to first expand the panel. (On the other hand, the "Edit Strokes" panel contains tools already found in various other places - menus,etc. - so no need to expand it by default)
2016-02-08Fix T47360: Image loading fails when accessible from the CWDCampbell Barton
2016-02-07move windows out of source dirCampbell Barton
2016-02-07Motion Paths: Show "Update" button in the toolbox tooJoshua Leung
2016-02-04Update themesCampbell Barton
Label text editing uses colors from text buttons
2016-02-04Use contextlib for temporary py console overridesCampbell Barton
Using context overrides means stdout/stderr overrides can't be left set by accident.
2016-02-02Usual i18n/UI message fixes...Bastien Montagne
2016-02-01UI: minor tweaks to view orbit shortcuts showCampbell Barton
2016-01-31Cleanup: pep8Campbell Barton
2016-01-28Usual i18n/UI messages fixes.Bastien Montagne
2016-01-27Fix T47252: FileBrowser: buffer overflow with scripts defining too long ↵Bastien Montagne
'filter_glob' string. Fixed this with three changes: * filter_glob is now 255 char max (63 could be a bit limited in some rare cases). * IO templates now explicitely define max len of that property (such that scripters are aware of the limit). * ED_fileselect_set_params() is now safe regarding too long strings from a 'filter_glob' op property.
2016-01-25Sequencer: Add option to use absolute mask animation timeSergey Sharybin
This is handy for cases when mask is created on top of the edit and used for tasks like color grading and other enhancement. That was the main purpose of the masks which was totally broken in 6786ef6. Now it's possible to have masks created as both a part of input movie roto process (which then better be re-mapped to the strip timing) and as a grading tool (which should be using scene timing for the animation). Thanks artists from the Nieve for screaming about such a broken case.
2016-01-23Vector Transform node support for GLSL mode and the internal rendererAlexander Romanov
The Vector Transform node is a useful node which is present in the Cycles renderer. {F144283} This patch implements the Vector Transform node for GLSL mode and the internal renderer. Example: {F273060} Alexander (Blend4Web Team) Reviewers: brecht, campbellbarton, sergey Reviewed By: campbellbarton, sergey Subscribers: psy-fi, duarteframos, RobM, lightbwk, sergey, AlexKowel, valentin_b4w, Evgeny_Rodygin, yurikovelenov Projects: #bf_blender:_next Differential Revision: https://developer.blender.org/D909
2016-01-23Implementation of OpenVDB as a possible cache format for smokeKévin Dietrich
simulations. This commits implements OpenVDB as an extra cache format in the Point Cache system for smoke simulations. Compilation with the library is turned off by default for now, and shall be enabled when the library is present. A documentation of its doings is available here: http:// wiki.blender.org/index.php/User:Kevindietrich/OpenVDBSmokeExport. A guide to compile OpenVDB can be found here (Linux): http:// wiki.blender.org/index.php?title=Dev:Doc/Building_Blender/Linux/ Dependencies_From_Source#OpenVDB Reviewers: sergey, lukastoenne, brecht, campbellbarton Reviewed By: brecht, campbellbarton Subscribers: galenb, Blendify, robocyte, Lapineige, bliblubli, jtheninja, lukasstockner97, dingto, brecht Differential Revision: https://developer.blender.org/D1721
2016-01-22GPencil: Select Grouped (Shift G)Joshua Leung
This commit adds a "Select Grouped" operator. Although it is set up to allow more types of "grouping" in future, it current only supports a single mode (i.e. "Same Layer"). As a result, it does not pop up any menus/submenus in all the usual places.
2016-01-21Sculpt: Add rake option to snake-hookCampbell Barton
This allows for dragging out shapes that rotate to follow the cursor motion. Values over 1 can be set for 'interesting' artistic effects.
2016-01-20Support multi-paint & show zero-weights as blackAlexander Gavrilov
Specifically, when only one bone is selected and it's not really active. (With multiple bones on the other hand that behavior is forced on, since multi-paint can't modify purely zero weight verts and that's important.)
2016-01-19Usual i18n/UI messages tweaks.Bastien Montagne
2016-01-19Sequencer: Implement Tone Map strip modifierSergey Sharybin
Behaves same exact way as compositor node, but could be applied in the sequencer and used as a grading tool. Requested by the Nieve project artists.
2016-01-14Usual fixes and tweaks for UI messages.Bastien Montagne
2016-01-14Fix broken i18n messages extracting script with new py code.Bastien Montagne
Some py devs are way too smart for our own good... :P
2016-01-14Fix typo in image editor grease pencil panelCampbell Barton
2016-01-14Add object & pose-mode select more/less menusCampbell Barton
Exposes object parent/child select, which wasn't in any menus.
2016-01-12BMesh: select next can now step over existing selectionCampbell Barton
2016-01-12Fix os.path.is_subdir w/ trailing slashCampbell Barton