Age | Commit message (Collapse) | Author |
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These are overwritten when entering edit-mode so there is no use
in showing them in object mode.
Addresses T70566
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Addresses T70617
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Users now can turn on in a viewport collections that are temporarily
hidden (eye) in the view layer.
Design task: T61327
As for the implementation, I had to decouple the visibility in the
depsgraph from the visibility in the view layer.
Also there is a "bug" that in a way was there before which is some
operators (e.g., writing a text inside of a text object, tab into edit
mode) run regardless of the visibility of the active object. The bug was
present already (with object type visibility restriction) in 2.80 so if
we decide to tackle it, can be done separately (I have a patch for it
though P1132).
Reviewed by: brecht (thank you)
Differential Revision: D5992
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Was using 'w' which doesn't work with text entry.
This matches the text editor.
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This allows Python operators to draw icons and other UI elements
into the status bar.
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Brings support of PPC and S390 platforms, which are required to have
Blender compiled on all ports of Debian.
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The issue was caused by crazy space distortion orientation happening
for subsurf modifier.
Solved by making it so subsurf only deforms the surface but keeps
matrices as-is. This is not fully mathematically correct, but is better
that the fall-back solution which was doing wrong matrices anyway.
Also, this is closer to have subsurf was handled prior to the
related changes.
Reviewed By: brecht, pablodp606
Differential Revision: https://developer.blender.org/D5991
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This keymap was the old polygon mode for old grease pencil and now this have been replaced with Line tool. As this code was not ready for this keymap, the code gets out of control and fails. The solution is to remove this deprecated keymap.
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Differential Revision: https://developer.blender.org/D5997
Reviewers: Brecht van Lommel, Pablo Dobarro
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In fact, the operator implementation seems to have some issues, which is
why this behaved so glitchy. But for properly set up keymaps it should
work fine.
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Assign, select, deselect buttons added when in edit mode to complete the functionality
of the shader editor vs. the properties panel.
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D5768
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The default was changed with an initial implementation of the feature.
With the feedback from animators, having a behavior which affects curves
outside of a changing range is not convenient for professional animators
working on high quality character animation. On the other hand, automatic
smoothing is better for casual animation of object motion.
This change adds an ability to change the default via User Preferences.
Differential Revision: https://developer.blender.org/D5875
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Patch contributed by Paul (Thirio).
Differential Revision: https://developer.blender.org/D5967
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Alt-LMB is used in quite a few areas now, see T69323
using OS-Key allows these conflicts to be avoided.
Currently disabled for WIN32, since it conflicts with the start menu.
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Differential Revision: https://developer.blender.org/D5684
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Previously when clicking and dragging with LMB you would only move the entire
plane track. In order to move the corners independently you would have to use
your right mouse button. This would also prevent the context menu to show up.
Now LMB click and drag on corners moves them. If you LMB click and drag one of
the 4 edges of the plane track you would move the entire plane track.
Differential Revision: https://developer.blender.org/D5519
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Differential Revision: https://developer.blender.org/D5722
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Now possible with new image undo,
was added for testing but seems generally useful.
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D5932 by @a.monti with edits
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Changes to cursors that can be used for painting and sculpting.
Differential Revision: https://developer.blender.org/D5951
Reviewed by Brecht Van Lommel
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This is based on feedback from users.
Only affects Mac for now, Windows will be committed separately.
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This makes it so that some display related properties of the file
browser state are remembered in the Preferences. Otherwise, users often
end up doing the same set up work over and over again, so this is a
nice way to save users some work.
It's typical for other file browsers to remember their state too, so
another benefit is having a more conventional behavior, meeting user
expectations better.
Some points:
* We currently store: Window size, display type, thumbnail size,
enabled details-columns, sort options, "Show Hidden" option. More can
be added easily.
* No changes are stored to the Preferences if "Auto-save Preferences"
is disabled. This is how Quick Favorites behave too and it's a
reasonable way to make this behavior optional.
* The Preferences are only saved to permanent memory upon closing
Blender, following existing convention of Preferences and Quick
Favorites.
* If settings weren't actually changed, Preference saving is skipped.
* Only temporary file browsers save their state (invoked through
actions like open or save), not regular file browser editors. These
are usually used for different purposes and workflows.
* Removes "Show Thumbnails" Preferences option. It would need some
special handling, possibly introducing bugs. For users, this
simplifies behavior and should make things more predictable.
Left in DNA data in case we decide to bring it back.
Reviewers: brecht, #user_interface, billreynish, campbellbarton
Reviewed By: #user_interface, William Reynish, Campbell Barton, Brecht
van Lommel (quick first pass review in person)
Maniphest Tasks: T69460
Differential Revision: https://developer.blender.org/D5893
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For some reason this keymap was removed and is required to avoid console warnings.
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Currently, we use the crosshair cursor in Sculpt mode, but not in the other paint modes.
- Sculpt Mode: This crosshair cursor is too weighty.
- Texture, Weight, Vertex Paint: Using the arrow cursor for painting is not right.
This commit makes the following changes:
- Use the new special paint crosshair instead
- Use this cursor in all paint modes, not just Sculpt
Reviewed by: Brecht
Differential Revision: https://developer.blender.org/D5940
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Gray-out pan property when sound mono property is unset.
Reviewed By: billreynish
Differential Revision: https://developer.blender.org/D5806
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The upper bar (containing file path, navigation and display buttons) may
now be split into two rows as horizontal space is reduced.
The first row contains the navigation related buttons, the lower one the
filter and display related ones.
Mainly solves the issue where the file path and search buttons became
barely usable in tight layouts, but generally makes things better for
such cases.
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* We don't show the prompt when invoked through the button either
* Creating directories isn't a destructive action and it's not dangerous
* The prompt is annoying and users often requested getting rid of it
This change is applied to both, the default and the industry compatible
keymap.
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Snake Hook: make it more clearly different from Grab, and also better communicate what it can do
Pose: remove arrow, which was hard to see anyway
Pinch: make arrows larger and more visible
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This adds the same high quality cursors on macOS as we have on Windows.
These are stored as 32*32 pt PDFs, same as the built-in OS cursors
Reviewed by: Brecht Van Lommel
Differential Revision: https://developer.blender.org/D5907
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This commit enables OpenVDB adaptivity in the voxel remesher. It can be useful to reduce the polygon count if you want to switch to dyntopo after using the voxel remesher workflow.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5918
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With the previous behavior, it was impossible to manipulate areas with a lot of complex shapes like fingers, as the pose origin was calculated only with the topology inside the radius.
With pose offset, the previous method is used to calculate the direction of the "bone", and an extra offset is added on top of it. This way you can set the pose origin in the correct place in this kind of situations. The pose factor grows to fit the new rotation origin.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5841
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This commit fixes most of the issues we currently have in the voxel remesher. Mesh volume is preserved when doing multiple iterations, so the sculpt won't shrink and smooth each time you run the remesher. Mesh topology is much better, fixing most issues related to mask extraction and other topology based operations.
Reviewed By: jbakker
Differential Revision: https://developer.blender.org/D5863
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- Fix vertical spacing in grab brush grab active vertex option
- Move Remesher popover in the top bar to the right of Dyntopo
- Move topology automasking to the options subpanel
- Remove voxel remesher button from the topbar
- Add default shortcut to voxel remesher [Ctrl R]
- Add default shortcut to quadriflow [Ctrl Alt R]
- Add set pivot position operator to the sculpt menu
Reviewed By: billreynish
Differential Revision: https://developer.blender.org/D5880
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Ref D5197
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* Add more standard cursor types, that platforms can optionally support.
* Remove a few unused cursor types that were not properly supported and
would show the wrong cursor when used.
* Add native cursor files for Windows. These scale well with DPI and have
anti-aliasing. Designed by Duarte Farrajota Ramos.
Ref D5197
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For now, do not allow to add custom props to overriding IDs (this should
be possible in the future, by getting basic correct behavior here is
already fairly hard, no reason to complicate things even more).
Also, properly disallow editing of existing custom props in overriding IDs.
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This gives better idea of what's going on with your track. Example:
{F693806}
Color of keyframes are configurable from theme editor of clip editor.
Reviewers: keir, brecht, Severin
Differential Revision: https://developer.blender.org/D2772
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It was using the old 2.7 icon.
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Draw Sharp: More pronounced difference between it and Draw
Mask: Fits in with other similar tools
Border Hide: Fits in with other similar tools
Pinch: Much better communicates what it does
Simplify: Fix a small issue with caused by inverted normals
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This is only needed for the case where it's automatically done when entering a
file path that does not exist, not when pressing the button.
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