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2004-11-14Upped version to 235Ton Roosendaal
2004-11-14New outliner iconMatt Ebb
2004-11-14Latest icon buttons imageTon Roosendaal
2004-11-09BPython:Willian Padovani Germano
- Small doc update in a script; - Fixed bug #1742: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1742&group_id=9 It was an internal error in bpython. I was using G.main->script.last to find the currently running (if any) script, but this isn't reliable, we must check each open script to find out if one of them has the SCRIPT_RUNNING bitflag set. Thanks intrr for reporting and blendix for pointing how to reproduce the bug. From my tests it should be working fine now.
2004-11-07Some additions to the docs for my scripts.Martin Poirier
2004-11-07Scripts:Willian Padovani Germano
-- adding help_browser.py to show help for installed scripts; -- updated scripts to include basic doc info to be shown with above script: script authors can / will / should update with more info, of course; -- updated some scripts to newer versions: disp_paint, fixfromarmature, hotkeys, etc.
2004-11-01Updated blenderbuttons imageTon Roosendaal
2004-10-07Updated icons file (png). Has selection mode icons, and grey versions forTon Roosendaal
outliner.
2004-09-21- Cam fixed bug reported by Manuel Bastioni (thanks)Jiri Hnidek
- I fixed one bug too.
2004-09-21- Blender: added option 'scriptsdir' to Blender.Get();Willian Padovani Germano
- small updates to the docs; - Object: small fix to getMatrix: check during_script() to avoid undesired loops; added old behavior (pre 2.34) as option: .getMatrix('oldlocal'); - tentative fix for bug #1275: scene REDRAW scriptlinks were not being executed (the call to do so was missing): http://projects.blender.org/tracker/index.php?func=detail&aid=1275&group_id=9&atid=125 added the call in drawview.c, in drawview3dspace(). This causes the scriptlink to be called for each visible view3d, but that's what happens with object redraw scriptlinks, too. Anyway, this is still a test. The place was chosen based on the idea that a scene redraw scriptlink is like an object redraw one, but for all objs in the scene at once. - Window.Theme: new submodule, to get/set theme options in Blender; - Added the script save_theme.py (Help menu for now), to save the current theme in Blender as an executable script (currently shown in the Scripts->Misc menu). There's more work to do for themes, like defining a proper place for them in the interface, adding documentation (for now the added script and the ones it generates can give a pretty good idea of how to use the new module), probably extending themes to support SpaceScript and so on.
2004-09-19- Cam (ideasman) improved speed of exportingJiri Hnidek
- I fixed indentation
2004-09-19- Cam added function getUniqueName, which preserve overwriting of existing mesh.Jiri Hnidek
- I removed fixed identing. It uses only tab for identing so Cam will not be fussed anymore:-).
2004-09-11- bug fix #1560Jiri Hnidek
https://projects.blender.org/tracker/?func=detail&aid=1560&group_id=9&atid=125 - Cam did some speedup: he replaced eval() with float() and int() - it fix some other minor bugs too
2004-08-17** Note: two new files added, projectfiles will need an update.Willian Padovani Germano
Scripts: Campbell Barton (Ideasman, thanks) updated his Wavefront OBJ importer. BPython: - Finally committed pending contributions: Chris Keith wrote the Blender.Sound module -- still some testing to do this week; Joseph (joeedh) added the OnLoad scene script event; Satish Goda added 6 GLU functions to Blender.BGL. Great additions, thanks all! - Small changes to Blender.Load (leave editmode as Blender wants) and Window.EditMode (allow definition of "undo string"); - Fixed bug #1539: Window.RedrawAll() crashed Blender if an empty spacescript was available while using it in a gui-less script. - doc updates.
2004-08-05This commit prepares for 2.34:Nathan Letwory
* LarstiQ patched SConstruct to have it name tarballs and zips better for 'scons release' * bump version numbers to 234 * added splash.jpg and datatoc'ed version * add release notes People can now do still some final tests. Can you feel the heat?
2004-08-04Forgot to add the last script, tex2uvbaker.py to the 00.blender.nsi file.Willian Padovani Germano
BTW, thanks Simon, Nathan and Martin (am I forgetting anyone?) for your help keeping things in sync : ).
2004-08-04Done.Willian Padovani Germano
Scripts: - Jean-Michel Soler probably lost some hours of sleep since Sunday, but he managed to send me the updated path import scripts a few hours ago. My tests with Inkscape .svg and .ps and Gimp worked fine. He also tested a lot and sent me info about what is already supported. I'll send Ton a doc about bundled scripts including this info. Importers: .ai, .svg, .eps/.ps, Gimp 1-1.2.5 / 2.0. - Jean-Michel also contributed his Texture Baker script. - Campbell Barton contributed two new scripts: a mesh cleaner and a vloop skinning / lofting script. He also sent updates to his obj import / export ones. - A Vanpoucke (xand) contributed his Axis Orientation Copy script. And that makes 8 last minute additions. Thanks a lot to the authors and special thanks to JMS and Campbell for their hard work : ). BPython: - tiny addition (I'm forced to call it a showstopper bug ;) so JMS's path import scripts (that actually convert to obj and make Blender load the .obj curves) can use Blender.Load() and not rename G.sce, the default filename. Blender.Load(filename, 1) doesn't update G.sce. Nothing should break because of this, Load(filename) still works fine. - Made Blender complain again if script is for a newer Blender version than the one running it.
2004-08-02* make sure all contents of bpydata are included in installer and archivesNathan Letwory
2004-08-02- added missing py scripts to the non-sconsered NSIS installer scriptSimon Clitherow
- uninstall files now done semi-automatic for 'scons wininst'
2004-08-01Script kloputils:Willian Padovani Germano
- translated tooltips from Spanish to English.
2004-07-30Added a line in 'make release' that moves the .blender directory to theTon Roosendaal
MacOS directory.
2004-07-30First of all thanks Kent Mein for committing the fix to space.c and Peter ↵Willian Padovani Germano
den Bak for reporting and testing it. - making Blender not warn about 2.34 scripts, as Ton requested. Will turn this on again before release; - small fix to the new helpwebsites and helpsystem additions in BPy_menus.c, should solve problem reported by Jean-Luc Peurière about empty menus on startup; - updated version info of a few scripts to 2.34, since they use recently added bpython api functions.
2004-07-29And the necessary scripts.Matt Ebb
2004-07-29Help menu!Matt Ebb
Thanks to Willian for integrating the webbrowser module. Some of the URLs (Python reference, Release notes) will need to be updated upon release. These are contained in http://www.blender3d.org/Help/index.php
2004-07-29A few small language/labelling edits to these bundledMatt Ebb
scripts
2004-07-28- added python23.zip & zlib.pyd (bundled python modules for Win32)Simon Clitherow
provided by IanWill (thanks!) - updated build systems to suit
2004-07-28Scripts:Willian Padovani Germano
- Campbell Barton updated his sel_same.py script; - Added to Mesh scripts a call to Window.EditMode(0) to leave editmode before changing meshes. BPython: - small doc fixes / updates; - added a call to undo_push_mesh inside Window.EditMode(0). Mesh scripts could change the mesh but not the editmesh -- that would then overwrite the changed mesh. Made all mesh scripts leave edit mode before changing a mesh.
2004-07-28- recommitting the installer bmp file (with the -kb option this time)Simon Clitherow
2004-07-28- update for the win installer scripts ( added new scripts, etc ).Simon Clitherow
2004-07-27Scripts:Willian Padovani Germano
- Ben Omari sent an update version of his DirectX8.py, Jean-Michel Soler updated his disp_paint.py and Campbell Barton contributed a new one: sel_same.py (for now it's in the UV menu). Thanks all, great scripts; - small updates in some other scripts. BPython: - Finished wrapping radiosity functions for the Radio submodule; - doc updates.
2004-07-25BPython:Willian Padovani Germano
- new submodule Scene.Radio, for radiosity: still incomplete, but in shape for demos, updated SConscript to include it; - new functions in Window module; - doc updates: adding a todo file and a new start page for our docs: API_intro.py + other updates; - small fix in Ipo.c provided by Damien McGuinnes (thanks!): Nathan has a patch with IPO additions and fixes for this and more, but until it is committed, there's this fix for Ipo.getCurve('LocX'), LocY, Z and QuatW,X,Y,Z too, according to Damien. Other files: - radpreprocess.c: added check for "during_script()" so eventual msgs don't popup during scripts; - drawmesh.c: made a pointer (display list) be checked before accessed, fixes crash in scripts that forget to update display lists for subsurf meshes when a 3d view is in textured view mode. Script: updated bevel_center by Loic Berthe.
2004-07-18Forgot these two :)Alexander Ewering
Please test :)
2004-07-18BPython:Willian Padovani Germano
- added image.getBindCode() docstring to Image's epydoc file (thanks Satish Goda). Scripts: - Adding Apply_def.py to "Mesh" scripts menu (thanks author: Theeth); - Updating JMS's disp_paint.py (also changed its name to remove version info); - minor updates in docs and scripts.
2004-07-15This adds two modes to the 'around' drop down in 3d headerJohnny Matthews
3d Cursor, only Ob Centers Median Point, only Ob Centers They prevent rotation/scaling from effecting the scale/rotation of the objects and just effects their position. This is handy for aligning objects if you constrain to an axis and scale, as well as other neato things :) Intrr came up with the code and I hacked it into the GUI
2004-07-14The blenderbuttons file with EFFECT iconTon Roosendaal
2004-07-14* the installer script so you can do 'scons wininst' (on win32 only, of course)Nathan Letwory
This installer script is modified from the original one so that the SConstruct will dynamically add the files that need to go into the installer. This means that adding a script to release/scripts will automatically put it in the installer. Also, adding new resource files in bin/.blender/ will make sure that those get added to the installer.
2004-07-03Interface:Willian Padovani Germano
- added submenu "Scripts" in both View3D->Object and Mesh menus. Put them on top (it's better to follow some guideline, so users don't have to search for "Scripts" submenu in a different position in each menu), feel free to change. - added button 'previous win' to SpaceScript, makes accessing buttons win, for example, much faster. Maybe all spaces could have this button. BPython: - added Window.EditMode(), to check, enter and leave edit mode. Scripts that change mesh data need this to leave edit mode before making changes to the active (G.obedit) mesh, of course. - updated script bevel_center to use the above function and also popup an error msg if the active obj is not a mesh. - doc updates, minor fixes. Forgot to mention in my previous commit that I also updated the "-P" command-line option (for running script files) to be able to run already loaded Blender Texts, too. So, if you have a script called 'Text' in foo.blend, you can run it with blender foo.blend -P Text .
2004-07-03New scripts:Willian Padovani Germano
- hotkeys, obdatacopier and renameobjectbyblock, all from Jean-Michel Soler (jms); - bevel_center by Loic Berthe, suggested for inclusion by jms; - doc_browser, by Daniel Dunbar (Zr) Thanks to them for the new contributions! (I included doc_browser at 'Misc' because only users interested in script writing would actually use it, but it could also be under 'Help'. Opinions?) BPython related: - Added scriptlink methods to object, lamp, camera and world. - Object: added object.makeTrack and object.clearTrack (old track method). - sys: made sys.exists(path) return 0 for not found; 1 for file, 2 for dir and -1 for neither. - doc updates and fixes. - made ONLOAD event work. G.f's SCENESCRIPT bit was being zeroed in set_app_data. - Blender: updated functions Load and Save to support the builtin importers and exporters besides .blend (dxf, videoscape, vrml 1.0, stl, ...) - Draw: added mouse wheel events. - Scene: added scene.play to play back animations (like ALT+A and SHIFT+ALT+A). Makes a good counter, too, when the 'win' attribute is set to a space that doesn't "animate". The scene.play() addition and the fix to ONLOAD scriptlinks is part of the work for a Blender demo mode. It already works, but I'll still add support for Radiosity calculations and fix a thing in main(): it executes onload scripts too early (BIF_Init), giving funny results in alt+a animations and renderings when firing up Blender. Loading after the program is up has no such problems. When I finish I'll post examples of demo mode scripts.
2004-06-24Scripts:Willian Padovani Germano
- Added KlopUtils by Carlos Lopez and Batch Object Name Edit by Campbell Barton (thanks both!) BPython: - Fixed things I recently broke in Blender.sys, added Blender.sys.join(dir, file) - doc and other minor updates
2004-06-24BPython:Willian Padovani Germano
- Added function Blender.Save(filename) to save .blend files. - Added scriptlink-related methods (get, clear, add) to Scene and Materials. Will still add method remove and add these methods to World, Object, Camera and Lamp. - Updates and small fixes in docs.
2004-06-23Committing the NSIS installer script changes used for the 2.33a release.Simon Clitherow
- numerous bug fixes and improvements, that are far too numerous to mention here! - In addition, the new python scripts have been added to the file list, bringing it up-to-date (for now!).
2004-06-22- Scripts:Jiri Hnidek
small update of ideasman's obj import/export scripts (added support for smooth faces)
2004-06-21- Scripts:Willian Padovani Germano
Campbell Barton updated his Wavefront OBJ scripts and Ben Omari updated his DirectX 7 and 8 ones (thanks both). The other listed scripts had minor updates to accomodate the menu changes. - Scripts in menus: renamed Tools to Object, Generators to Add, and Modifiers to Mesh (Metaball, Curve, Surface can be added later), to integrate better in the interface. - Fixed a bug in Blender.sys.makename: last letter of file extension was being cut out.
2004-06-16- New Blender.Draw method by Campbell Barton (Cam / ideasman):Willian Padovani Germano
PupStrInput, a wrapper for the Blender String popup (thanks!) - Fixed bug #1374 reported by Gabriel Beloin (gabio, thanks too): http://projects.blender.org/tracker/?func=detail&atid=125&aid=1374&group_id=9 There was a minor mistake in the import menu: vrml called dxf and vice-versa and shortcuts were wrong (removed them). - Doc updates, minor updates elsewhere.
2004-06-15- some bug fix: some vert tVerts and normals are seperated byJiri Hnidek
1/2/3 OR 1//2//3 - some files for testing could be found at: http://e-learning.vslib.cz/hnidek/misc/objs/
2004-06-15- New script:Willian Padovani Germano
Wim Van Hoydonck contributed the famous Knife script (put under Modifiers group) developed by Stefano Selleri and himself (thank to both!) - Added helper function Blender.sys.makename, updated docs and script ac3d_export to use it (shall update other exporters too): this function is just a simple helper to format a filename as needed (change extension, strip dirname, it defaults to use G.sce as path). - Added a test method: Blender.Scene.getScriptlinks(eventName): just testing, if this path proves useful other functions will be added and made general, for objects, etc.
2004-06-15- Campbell Barton's (AKA Ideasman) obj importer script (some split improvements)Jiri Hnidek
- I added support of material and texture import (.mtl files) Textures are assigned to faces and materials too.
2004-06-13New script:Willian Padovani Germano
Ben Omari contributed a DirectX 8 Exporter (thanks!). It will probably be updated before 2.34, as some of the other bundled scripts.
2004-06-11* Added a spot for scripts to register themselves in the Help menuMatt Ebb
* Gave the spiffy new 'System Information' script a new home there
2004-06-11* Edited and consistent-ified the File->Import menu item labels and ↵Matt Ebb
fileselect button labels, as discussed on the forums. * Added items for importing DXF, VRML, etc. in the File->Import menu, that just call the normal Open function. Most people don't even know that you can open these formats through the normal Open fileselect, so this will make it more obvious. * Removed the 'Export Selected' menu, and put poor old lonely STL in the Import and Export menus too. Most of the exporters export only the selected object anyway, so it's not really a necessary distinction to make.