Age | Commit message (Collapse) | Author |
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bit faster for the renderer.
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Image by Mike Pan, from the "Default Cubism" series.
http://blog.mikepan.com/tagged/DefaultCubism (includes blendfile)
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This operator was renamed in rB52d7c357781237ad6f128a6b6d550b34627c2a96
but the menu entry was not renamed.
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This ensures that the beams color does not darken along borders,
by using the last valid color of the ray as the border color (extending
colors in the direction of the source point).
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* Make clone UI a bit more descriptive
* Don't set images to image editors that have a pinned image.
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- Ortho result from view3d_utils.region_2d_to_vector_3d was flipped.
- Persp result wasn't normalized.
- operator_modal_view3d_raycast.py failed for ortho views.
Thanks to Philipp Oeser for the initial fix.
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Some exporters (mdd for example), only use the active object
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correlate the panel to the mask tool.
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mode.
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* Add unified color settings to brush menus.
* Add notifier on fill tool from drag and drop to refresh icons
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Fixed dead references of API identifiers (e.g., freestyle.types.Interface0D)
due to relocations of the identifiers into submodules. Also made various minor
revisions of mark-ups and typos.
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Freestyle sections of the API docs were empty due to Freestyle module reorganization
in commit rB6498b96ce7081db039354228213d72e8c70bd3aa.
Module __all__ property was added to submodules so as to properly exclude irrelevant
documentation elements such as mathutils.Vector.
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Currently, this pointer prop is not editable, and making it so does not seem
to be trivial (sound strip seems to use the filepath path, not the soundID pointer?),
so just hide the matching UI item.
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Expose sliders for alpha over/under/overdrop
Now it's apparent that the effects work as explained in the manual.
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Patch by Sebastian Koenig
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- follow references to Bone, Sequence, Node (non ID types) by name only.
was causing infinite recursion.
- add support to skip individual class properties.
This can now write an entire blend-file.
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This adds a fresnel conductive OSL preset to the Text Editor. Based on a patch by Lukas Stockner.
Differential revision: https://developer.blender.org/D145
See the differential for details.
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* Improved Cycles fire, patch by Gottfried Hofmann. Differential revision: https://developer.blender.org/D777
* Added Smoke + Fire type to the operator too.
* Cleanup.
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* Add Density multiplier.
* Use Smoke color attribute.
Patch by Gottfried Hofmann, with some small tweaks by myself.
Differential revision: https://developer.blender.org/D776
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types.
Problem report by Nahuel Belich through Facebook, thanks!
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Now the Quick Smoke operator creates a basic node setup for smoke and fire. This could be made more fancy still, but that's for later. :)
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* Fix caustic properties, was not updated.
* Remove wrong items, leftovers from panel splitting.
* Add missing items. Even if the bundled presets do not set those, a user expects that all properties inside the panel are taken into account, when adding a new preset.
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Since the choice to link or append has been removed in the file browser operator panel,
there was no way to tell whether as a user you were linking or appending.
To fix this the proposed patch separates the operators.
Reviewers: campbellbarton, carter2422, venomgfx
Subscribers: fsiddi
Maniphest Tasks: T41593
Differential Revision: https://developer.blender.org/D770
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Change in SEQUENCER_OT_select's left_right parameter...
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Shortcut is ctrl click but might not be discoverable, as we found out
the hard way on gooseberry.
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That's indeed rather creepy to show only icon for the enum where
all the elements have the same exact icon.
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The problem addressed here is that there was no mean to check if an iterator
points the last of the elements being iterated over. Such checking is necessary
to reliably dereference the iterator (i.e., calling the operator*() method of the
underlying C++ iterator object).
Now Interface0DIterator and StrokeVertexIterator have an .at_last property
to check if an iterator points the last element. Using this new API feature,
the present commit partly reverts the previous commit rBeb8964fb7f19 to
better address T41464.
Differential revision: https://developer.blender.org/D752
Author: flokkievids (Folkert de Vries)
Reviewed by: kjym3 (Tamito Kajiyama)
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(could not find them anywhere before)
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Include explicit control for texturing:
This commit introduces a painting mode option, available in
the slots panel. The default value "Material" will create slots from the
blender material, same as just merged from the paint branch.
The new option "Image", will use an explicit image field that artists can use
to select the image to paint on. This will should allow painting regardless
of the renderer used or for use in modifiers.
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* Add ability to choose blend type and enable/disable toggle for each
slot for blender internal.
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generation.
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Disallow kernels bigger than 2x2 for blur/sharpen in projective painting
due to performance considerations.
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Remotely based on patch by kevindietrich (Kévin Dietrich), but using
a single generic panel here, as suggested by UI team.
Note we add this panel in all modes (only one tweak in scuplt mode,
where there is no history menu generated it seems, unlike other
'paint-like' modes), we can decide to move it into its own tab later.
Differential Revision: https://developer.blender.org/D733
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Fix from retroj
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corner' icon.
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