Age | Commit message (Collapse) | Author |
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Show Edges option in the UV editor does not do anything. Only RNA/DNA
code could be found, so it is save to be removed.
Differential Revision: https://developer.blender.org/D5446
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Improved error handling of Join Area operator in cased it is passed cursor position that is not valid.
Differential Revision: https://developer.blender.org/D5598
Reviewed by Brecht Van Lommel
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Following the changes in the Edit Mode menus on the header, this patch split the current context menus into Point and Stroke and also rearrange the operators.
{F7704949}
Reviewers: antoniov, pepeland, billreynish
Reviewed By: billreynish
Tags: #bf_blender, #grease_pencil
Differential Revision: https://developer.blender.org/D5596
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Ref T66423
Differential revision: https://developer.blender.org/D5562
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Add a key binding since this option is typically for quick adjustments.
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Before there were two options: Paste to original layer called "Paste" and Paste to active layer called "Paste & Merge"
Now, by default the paste is in active layer and the "Paste & Merge" has been renamed "Paste".
For old "Paste", now is called "Paste by Layer" and it's not the default value anymore.
Note: Minor edits to add icons not present in Differential revision.
Differential Revision: https://developer.blender.org/D5591
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This file used to be stored in the Add-ons repository
to allow easy commit access for updating.
Since then, we have created an automated process,
the script can now easily be updated by anyone.
This also makes more logical sense to store the file here
as it is not an add-on.
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Patch by Peter Fog (tintwotin).
Differential Revision: https://developer.blender.org/D5567
Reviewers: Brecht Van Lommel (brecht), William Reynish (billreynish)
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Patch by Peter Fog (tintwotin)
Differential Revision: D5511
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Patch by Peter Fog (tintwotin)
Differential Revision: D5525
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Currently supports mesh, armature, lattice, curve & metaballs.
Access from pivot popover.
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Some tweaks for the Grease Pencil object data UI:
- Update main layers controls for consistency (Opacity, Blend mode).
- Move "Show only On Keyframed" checkbox to Display section.
- Change "Duplicate Layer" icon in Layer menu.
{F7695928}
Reviewers: antoniov, pepeland, billreynish
Reviewed By: billreynish
Tags: #bf_blender, #grease_pencil
Differential Revision: https://developer.blender.org/D5571
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Adds a new icon for the action constraint so the icon draws with the
constraints color. Also adds two new icons for sequencer meta strips
and duplicate strips for use in the outliner sequence display mode.
The meta strip icon could be used in the sequencer sidebar.
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Adds more options to the context menu that pops up on area edges. Both Split types, Join, and Swap.
Differential Revision: https://developer.blender.org/D5459
Reviewed by Brecht Van Lommel
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Forward declare variables, or make them static.
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This option was doing nothing in Blender 2.80.
I don't really see a reason for keeping it around.
Reviewers: campbellbarton
Differential Revision: https://developer.blender.org/D5552
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This was working from Alt+N menu but was passing wrong ARegion
(alongside wrong mouse coords) to ED_view3d_win_to_3d_int when called
from the header menu.
Operator context INVOKE_REGION_WIN takes care of this.
This also fixes wrong behavior of 'Mesh > Normals > Rotate' when called
from the header menu.
part of T69019
Reviewers: billreynish, mont29
Maniphest Tasks: T69019
Differential Revision: https://developer.blender.org/D5555
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There is no reason to not expand this enum as we did for 2.79.
It is self explanatory enough and it has only two options.
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The Volume Info node provides the Color, Desnity, Flame, and Temperature
of smoke domains.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D5551
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The White Noise node hashes the input and returns a random number in the
range [0, 1]. The input can be a 1D, 2D, 3D, or a 4D vector.
Reviewers: brecht, JacquesLucke
Differential Revision: https://developer.blender.org/D5550
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This commit adds a new filter by material using the name and not only the index.
Reviewers: antoniov, pepeland
Differential Revision: https://developer.blender.org/D5544
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Part of T66420
Option for snapping to the nearest point of a reference coordinate.
The patch also adds Edge Center and Perpendicular snaps to the ruler.
{F7675906}
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5543
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D5518 by @jenkm
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This property is not supported in this mode and must be removed from UI.
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Part of T66420
Reviewers: campbellbarton, brecht
Reviewed By: campbellbarton
Differential Revision: https://developer.blender.org/D5532
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The operator was missing in the menu for grease pencil materials.
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This is 100% incompatible with translation...
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This adds a url-preset operator to simplify opening re-usable links.
- Standard websites have their own tool-tip.
- De-duplicate logic to get URL's that include version information.
- Reporting bugs no longer needs to have all information
included in the URL.
D5498 by @luisbg with edits.
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Add support for ctrl+shift+lmb to default and industry compatible
keymaps to select a range without removing the existing selection.
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This is a step to finish the D4325 and fix the T61286.
Currently the grid is highlighted in steps of 10 out of 10, which is wrong for the imperial units as seen in `buImperialLenDef`.
The idea of the code is to pass the steps of the grid already dimensioned as a uniform.
Another important thing to note is that subdivisions now only affect the grid without unity.
This matches the 2.7x Blender versions.
No performance loss (almost no gain too).
Reviewers: fclem
Subscribers: zlsa, rl.amorato
Differential Revision: https://developer.blender.org/D4379
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When working with Effect strips it is not optimal to have to scroll
downwards to get to the important settings for these kinds of strips.
D5512 by @tintwotin
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Adds support for changes in the outliner from the soc-2019-outliner
branch. All changes made in the default keymap are made in the
Industry Compatible keymap, except for renaming. Renaming is done
with Return in the Industry Compatible keymap.
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Missed this in recent update.
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Actually, the selection mode is not visible in Sculpt mode when mask is enabled, but still is used.
Also, the mode is shared between Edit mode and Sculpt mode and for meshes the selector is by mode.
This commit splits the select mode in different properties and show the selector in Sculpt mode to define the Select mode. Also, the Select Mask button has been removed and now the Select Mode buttons work equal to Meshes where the select buttons are the mask enable too.
Fixed some old code not valid detected during these changes.
Differential Revision: https://developer.blender.org/D5500
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Modifies selection keymap to be more conventional, with
shift click for range selection and ctrl click for extend
selection.
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Previously with F2 mapped to the global rename active object
operator, it was not posible to use the conventional F2 to rename any
outliner element like collections or object data. This adds F2 to the
outliner keymap to call the outliner rename operator rather than the
popup rename object operator.
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Adds a keyboard walk navigation and selection operator to the
outliner. Up and down arrow keys walk up and down the list of
elements, and left and right will open and close elements if
the elements are closed or opened respectively. Holding shift
while walking up and down the tree expands the selection.
Holding shift while clicking or pressing left and right arrows
will expand or collapse all children elements recursively.
Pressing enter to openclose the hovered element is removed.
Also allows click+drag for openclose of element subtrees.
This moves openclose toggling to the openclose operator to
remove duplicate code. The outliner tree building is tweaked
slightly to set the proper parents in scene display mode for walk
select to walk to parents without errors.
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Adds a toggle to the filter menu for outliner synced selection. Enabled
by default, this ensures selection is synced between objects, bones, and
sequences. An active outliner element theme color is added to indicate
which element is active.
Synced selection is controlled on the operator level. Each operator
that modifies selection for objects, bones, sequences, or outliner
elements needs to call the respective ED_outliner_select_sync_from..
function to tag outliners to be synced.
Syncing is done lazily on outliner draw.
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This checkbox replaces the "Disabled" and "Enabled" entries in the
filter drop-down. As a result, it now takes a single click to limit the
shown entries to enabled add-ons only. This is also an actual flag in
the preferences, and thus its state is saved between runs on Blender (in
contrast to the filter, which is always reset to "All").
Reviewed by: brecht, billreynish
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Append addon paths to the sys.path to avoid name
collisions with system modules.
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