Age | Commit message (Collapse) | Author |
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hoydonck ([#8166] [python-scripts] fix for tooltips of torus primitive + newline)
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- useful when applying settings in a pipeline (andy tells me ;) )
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library path rather then selecting them. displaying library path could be useful but should add elsewhere.
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an active object.
This means you can have 100's of objects animations run by animating an empty over them, (needs docs to explain really) ... Easy to setup and time a Mexican wave for instance ;)
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[#8109] Incorrect header information in exported X3D Files
[#8110] Illegal characters in exported X3D files
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v1.0.12: 2008.01.17 by migius
a8 lately used INI-dir/filename persistently stored in Registry
a8 lately used DXF-dir/filename persistently stored in Registry
a7 fix missing layersmap{} for dxf-files without "section:layer"
a6 added support for XREF external referenced BLOCKs
a6 check for bug in AutoCAD2002:DXFr12export: ELLIPSE->POLYLINE_ARC fault angles
a6 support VIEWs and VPORTs as cameras: ortho and perspective mode
a6 save resources through ignoring unused BLOCKs (not-inserted or on frozen/blocked layers)
a6 added try_finally: f.close() for all IO-files
a6 added handling for TypeError raise
a5 bugfix f_getOCS for (0,0,z!=1.0) (ellipse in Kai's dxf)
a4 added to analyzeTool: report about VIEWs, VPORTs, unused/xref BLOCKs
a4 bugfix: individual support for 2D/3DPOLYLINE/POLYMESH
a4 added to UI: (*wip)BLOCK-(F): name filtering for BLOCKs
a4 added to UI: BLOCK-(n): filter anoname/hatch BLOCKs *X...
a2 g_scale_as is no more GUI_A-variable
a2 bugfix "material": negative sign color_index
a2 added support for BLOCKs defined with origin !=(0,0,0)
a1 added 'global.reLocation-vector' option
v1.0.11: 2007.11.24 by migius
c8 added 'curve_resolution_U' option
c8 added context_sensitivity for some UI-buttons
c8 bugfix ELLIPSE rotation, added closed_variant and caps
c7 rebuild UI: new layout, grouping and meta-buttons
c6 rewritten support for ELLIPSE mesh & curve representation
c6 restore selector-buttons for DXF-drawTypes: LINE & Co
c6 change header of INI/INF-files: # at begin
c6 apply scale(1,1,1) after glob.Scale for all mesh objects, not for curve objects.
c5 fixing 'material_on' option
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Kent
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Kent
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from BKE_blender.h
Now we just need to update the other build methods to use the script.
Once thats done we can remove the VERSION file since it will no longer
be needed.
Kent
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* MDD export failed when using a particle-instance modifier due to the use of different ways of retrieving a mesh to count it's vertices.
* MDD importer now shows up in menu of importers again
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Select Xref tool was broken. Should work now.
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Faces with billboard render (axis with alpha) were not being preserved on import/export. Fixed
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Based on feedback from Ton, I've recoded the way "PoseLibs" are implemented/exposed. Therefore, quite a bit of code has been changed to fit this in better.
Now, ANY ACTION can be a "PoseLib". A set of Markers which belong to the Action (it's taken a year, but they're finally back), are used to tag "poses" in the Action. These markers are shown using diamond-shaped blue icons (designed by Matt Ebb) in three shades - unselected/normal, selected, active.
Notes:
* Each Armature Object has an Action which acts as a PoseLib.
* Improved UI presented in buttons panel for this
-- added proper buttons for action assigning
-- renamed "Validate PoseLib" to "Auto-Sync PoseLib" (this option auto-tags poses based on keyframes found)
Like in the 3d-view, use the hotkeys:
* Shift-L to add a local marker
* Ctrl-Shift-L to rename a local marker
* Alt-L to delete selected local markers
Note: transforms, etc. are not currently available with these markers
== PoseLib Preview ==
Added a few features here:
* Left/Right-Arrow keys now change the poses too (previous and next respectively)
* Up/Down-Arrow keys also change the poses, but "jump" to a pose 5 steps away in their respective directions
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its a "const char"
Removed own script release/scripts/image_find_paths.py since last commit replaced its functionality.
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verts were int values.
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hardcoded. Also removed ""'s from around the defines so they were more like
all of the others.
Thanks to Tanner Jotblad for pointing this out...
Kent
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editmode was not exited, and vertex normals would not write at all! (probably own error)
- Edited tooltip for texture DVar (was some user confusion in the studio as to its purpose)
- Set render border is disabled when it has no area - so drawing a box outside the camera disables .
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[#7660] Solaris 10 x86 support (Makefiles)
Hopefully it will not mess up anything for anyone else. I removed
some hardcoded static libs and made NAN_*_LIB definitions so they could be
overridden, to allow greater flexability.
Let me know if there are any problems/questions.
Kent
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transformation.
buttons_shading.c - premul button was overlapping movie buttons
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renderwin.c - stamp info in openGL render
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option, needed for leaves.
modifier.c, BKE_modifier.h - flag for modifiers to say they use pointcache, also new func modifiers_usesPointCache
renamed //pointcache to //blendcache_blendfilename so blendfiles in the same dir dont conflict, and other to show this dir isnt limited to pointcache only (nodes way want to use this)
wizard_curve2tree.py - better defaults for pretty tree's
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- curve direction isnt used anymore - just make the small end the last.
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Silly mistake on FLT export meant that when copying textures no check was done
to see if the file being copied existed or not. Fixed
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overlapping segments when adding joins to allow room for the join, joint rotation was also wrong between branches.
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proxy's.
Object panels were using object_data_is_libdata, which meant linked obdata could not have object settings changed.
curve2tree
- option to face leaves up or down
- random pitch and roll options
- place 2 leaves on a point for denser leaves
- random seed entry so you can get reproducible results
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the last object). for dupli - leaves
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branches.
* Improved dupli-leaf placement - (should be good enough to use for final renders)
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=========
Merge of the famous particle patch by Janne Karhu, a full rewrite
of the Blender particle system. This includes:
- Emitter, Hair and Reactor particle types.
- Newtonian, Keyed and Boids physics.
- Various particle visualisation and rendering types.
- Vertex group and texture control for various properties.
- Interpolated child particles from parents.
- Hair editing with combing, growing, cutting, .. .
- Explode modifier.
- Harmonic, Magnetic fields, and multiple falloff types.
.. and lots of other things, some more info is here:
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite
http://wiki.blender.org/index.php/BlenderDev/Particles_Rewrite_Doc
The new particle system cannot be backwards compatible. Old particle
systems are being converted to the new system, but will require
tweaking to get them looking the same as before.
Point Cache
===========
The new system to replace manual baking, based on automatic caching
on disk. This is currently used by softbodies and the particle system.
See the Cache API section on:
http://wiki.blender.org/index.php/BlenderDev/PhysicsSprint
Documentation
=============
These new features still need good docs for the release logs, help
for this is appreciated.
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made it possible to remove curves from python with "del curve[i]"
mesh_edges2curves.py - remove unused function.
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wizard_curve2tree.py - didnt work with no bevel object
Curve.py - ext1, ext2 didnt reference the interface names.
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buttons_shading.c - short names for world settings were not needed.
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Blender FLT I/O scripts have been updated to have more features.In addition
several utility scripts/applets have been added to aid in working with FLT
databases within Blender.
Documentation can be found here:
http://wiki.blender.org/index.php/Scripts/Manual/Import/openflight_flt
http://wiki.blender.org/index.php/Scripts/Manual/Export/openflight_flt
http://wiki.blender.org/index.php/Scripts/Manual/FLTools
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loading settings
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the context)
Mesh.c - mesh.faces.extend([..., smooth=True]) - smooth keyword argument, in a number of places was looping through all faces just to smooth them.
mesh_skin.py - smooth by default
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loading settings.
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You can find the update v1.0.11 on http://wiki.blender.org/index.php/Scripts/Manual/Import/DXF-3D
changelog:
c4 added "analyse DXF-file" UI-option: print LAYER/BLOCK-dependences into a textfile
c3 human-formating of data in INI-Files
c2 added "caps" for closed Bezier-curves
c2 added "set elevation" UI-option
c1 rewrite POLYLINE2d-arc-segments Bezier-interpreter
b9 many bugs fixed
b9 rewrite POLYLINE2d-arc-segments trimming (clean-trim)
b8 added "import from frozen layers" UI-option
b8 added "import from paper space" UI-option
b8 support Bezier curves for LINEs incl.thickness(0.0-10.0)
b8 added meshSmooth_on for circle/arc/polyline
b8 added vertexGroups for circle/arc
b7 added width_force for ARCs/CIRCLEs = "thin_box" option
b3 cleanup code, rename f_drawArc/Bulg->f_calcArc/Bulg
b2 fixing material assignment by LAYER+COLOR
b1 fixing Bezier curves representation of POLYLINEs-arc-segments
b0 added global_scale_presets: "yard/feet/inch to meter"
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simple)
Option to generate variation's - This modifies the original shape to make a variation on the original.
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weightpaint_average.py
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- gravity (like particles)
- follow parent (like gravity but use the parent normal)
- limit the number of twigs on each branch
- limit the radius that a twig may be placed on a branch
- trim the base of branches in a way that better deals with small branches on large branches
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material textures and UV layers. Also added some detail options and made it easier to get low poly results.
* Mesh.c bugfix, "mesh.verts = None" didn't set the mesh->mselect pointer to NULL, wizard_curve2tree so would crash when in editmode.
* Texture.py - MTex.uvlayer doc was missing
* buttons_shading.c - Stencil tooltip was stupid.
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