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2012-12-12style cleanup: also change node selection method not to compare nodes a lot.Campbell Barton
2012-12-12A few basic Python operators for adding nodes in the node editor tree. These ↵Lukas Toenne
operators basically have the same functionality as the 'Add' menu (which currently does not even use operators itself). They can be used in customized tools. The node_add_move operator is an extended variant which starts the (modal) transform operator right after adding a node, as a quicker way of inserting nodes in a tree.
2012-12-12Sequencer: add textured solid option for opengl previewSergey Sharybin
2012-12-12Use own list of actions for Vertex Group Lock operator instead of reusing ↵Sv. Lockal
Select All actions. Previous actions and descriptions were confusing, e. g. UnLock All used the description of Deselect All.
2012-12-11Splash template XCF file for Gimp.Brecht Van Lommel
2012-12-10Fix for maya keymapSergey Sharybin
2012-12-10Splash screen for 2.65, created by Jordan Schur.Brecht Van Lommel
2012-12-09make cppcheck run with quiet flag when QUIET env var is set, make ↵Campbell Barton
bpy.ops.image.project_apply() only use local images.
2012-12-09fix [#33442] UnitsCampbell Barton
adding meshes were scaling the user input values so the distance on the button didnt relate to the scale of the object added. Now use an invoke function that scales unset default values.
2012-12-09console auto-complete button looked silly when aligned against a menu.Campbell Barton
2012-12-08fix [#33431] Impossible to add "None" string to a propertyCampbell Barton
2012-12-08update themes with update_themes.pyCampbell Barton
2012-12-06bpy.ops module/caller classes incorrectly had __keys__ rather then __slots__.Campbell Barton
also added comments about texface drawing when theres no origindex.
2012-12-05Fix #33417: add back GPU Mipmap Generation option, apparently with this disabledBrecht Van Lommel
it takes up less memory on some cards, still unclear why.
2012-12-03R/G/B icons in node space backgroud channel selector all had same color ↵Campbell Barton
wheel icon which didnt make much sense.
2012-12-03Image Editor / UV: Thomas Dinges
* Bring back "Snap to Vertex", own regression introduced in r39460. Patch by Brecht (DNA, Transform) and myself (RNA, Script).
2012-12-01add bmesh.free() to example & templateCampbell Barton
2012-11-30add margin to view fitting view-all/local-view (wasn't obvious with the ↵Campbell Barton
models I was testing with).
2012-11-29fix [#33332] UV follow active quadsCampbell Barton
rewrite the script to use bmesh connectivity info.
2012-11-29bmesh py api: add bmesh.update_edit_mode(), there was no way to redraw the ↵Campbell Barton
3d view or re-calculate face tessellation from python. add py template for editing meshes in editmode. also remove double call to CTX_wm_region which does a string lookup.
2012-11-29some minor editsCampbell Barton
- script stub printed resource warning with py3.3 (not closing a file). - bmesh customdata layer access had bad docstring. - float/double conversion warnings in sequencer code (use doubles since result is double) - remove unused var
2012-11-28fix/workaround [#33309] small + in few windowsCampbell Barton
text/image/compo were missing '+', toggling adds them.
2012-11-28typo's and some style cleanup, also added asserts into BLI_vsnprintf and ↵Campbell Barton
BLI_sprintfN when invalid args are given.
2012-11-28bmesh operator api reference - add in 'bmesh' arg at the start of each ↵Campbell Barton
operator, also use :class: references.
2012-11-28GPU: remove GPU Mipmap Generation option and just always enable it, it's an oldBrecht Van Lommel
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed GPU mipmap generation not working in the game player.
2012-11-27fix for asserts added in own recent commit with more strict type-checkingCampbell Barton
- BMO_slot_copy now only copies compatible elements. other minor changes - don't use text.format(...), convention for UI scripts is C style string formatting. - rename bmo_edgenet_prepare --> bmo_edgenet_prepare_exec - float/double warning in bevel.
2012-11-27Spell check updates...Bastien Montagne
2012-11-26fix [#31598] Messed up Smart UVsCampbell Barton
face areas were too close to zero. also copy the face normal to avoid recalculations on each use.
2012-11-24remove USER_DISABLE_AA/use_antialiasing, this wasn't available from the UI ↵Campbell Barton
but would be confusing if someone had it set from an old file.
2012-11-24IK Solver:Brecht Van Lommel
* Rename Legacy to Standard, it's not being deprecated as far as I know. * Make option to toggle off Location solving work with Standard. * Make it converge a bit better in some cases by enforcing a minimum number of iterations before giving up. * Move IK solver choice out of bone panel, it's an armature level setting and should be set there.
2012-11-23Handle of new BLF_I18N_MSGID_MULTI_CTXT macro, which allows to define a same ↵Bastien Montagne
msgid in up to 16 different contexts at once.
2012-11-23Text Editor: remove text marker functionality. Patch [#33251]Justin Dailey
2012-11-22modify the python stub to include __file__ and __name__, also correct odd ↵Campbell Barton
indent in KX_KetsjiEngine.cpp
2012-11-21camera sensor ui fix: grey out values when not affecting cameraDalai Felinto
reviewed by Thomas Dinges (DingTo)
2012-11-21Fix #33253: VSE preview doesn't display compositorSergey Sharybin
There were two issues in scene strip rendering: - It will skip rendering if scene doesn't have camera but uses compositor - G.is_break will cancel preview rendering Also removed Use Sequencer from scene's strip settings, it's not supported.
2012-11-21changes to startup.blendCampbell Barton
- Set render tile size to 64x64 pixels - Set default lamp area size to 0.1 (see commit 52012)
2012-11-20code cleanup: make bmesh operator names more consistant since python has ↵Campbell Barton
access to these as input arguments and return values. all output values currently have ".out" suffix, this may go in the future, but for now it makes it clear in C code what are inputs and outputs.
2012-11-20Bugfix [#33154] Toggle/Enable/Disable channel settings operators inJoshua Leung
DopeSheet/Action Editor Channel menus were not working properly They were not allowing users to choose which setting they affected, which resulted in "protect" (i.e. the same setting as the editability toggle handles) always being used. Also, set hidden flags on a few internally used properties here...
2012-11-20Readme and Release Log Links:Thomas Dinges
* Update to 2.65
2012-11-20Bugfix [#29110] Animated Transforms to Deltas behaves oddly when applied moreJoshua Leung
than once Now this operator checks for duplicate F-Curves. If it finds a duplicate, it will stop and display an error message instructing users to remove the duplicate F-Curves first.
2012-11-20Custom icon for triangulate modifier. Antony Riakiotakis
2012-11-20Triangulate modifierAntony Riakiotakis
Useful for bump map baking where a consistent triangulation should be enforced when baking/exporting/importing, to avoid artifacts caused by a different triangulation of the mesh by that which was used for baking by internal/external tools. documentation is here http://wiki.blender.org/index.php/Dev:Ref/Release_Notes/2.65/More_Features Will probably add some pictures too to demonstrate the issue that is solved more clearly. Currently using the skin modifier icon, will soon change that. Review by Brecht, thanks!
2012-11-18move source/darwin into release/darwin since these files are for osx packaging.Campbell Barton
2012-11-18typo in own recent commit.Campbell Barton
2012-11-18style cleanup: comments & spellingCampbell Barton
2012-11-17fix for 'Playanim' playing past the last frame of an animation. also print ↵Campbell Barton
-s and -e in help message.
2012-11-15fix [#33179] Can't delete centered edge loop if x-mirror is activatedCampbell Barton
2012-11-14remove ifdef'd bevel code, current bevel works better then the previous code.Campbell Barton
reduce strlen check in texttool_suggest_add() use 'del list[:]' rather then 'list[:] = []' in python scripts which clear lists.
2012-11-13Added 'remove doubles' tool to uv editor.Matthew Smith
2012-11-13Removing again windows' long_locales! :pBastien Montagne