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2014-01-04Add "Add Curve" buttons to 3D View ToolbarJonathan Williamson
This creates a series of buttons in the 3D View toolbar to add new curve objects to the scene. This new panel is categorized under the Create tab.
2014-01-04Add Mesh buttons for 3D View ToolbarJonathan Williamson
This adds buttons in the 3D View toolbar to add new mesh objects to the scene. These buttons are added via the Create tab/category, soon to be populated with other object types as well. A panel is added for both Object mode and Edit mode so as to not display in incorrect context (such as Pose Mode).
2014-01-04Basic Tab for Object Mode 3D View ToolbarJonathan Williamson
This updates the organization and naming of the Basic tab for the 3D View toolbar. It reorganizes the tools that were already there and adds Mirror and Duplicate Linked object operators.
2014-01-04Object Mode Toolbar TabsJonathan Williamson
Summary: Here are the initial tabs for the 3D View Object Mode toolbar. This is based on the discussions between myself and @billrey in T37569 P.S. apologies for the duplicate. The first one I mistakenly sent to the Edit Mode task, T37568. I have corrected it and also made a couple changes, per @campbellbarton's request. Reviewers: campbellbarton CC: campbellbarton, brecht, billrey Maniphest Tasks: T37569 Differential Revision: http://developer.blender.org/D129
2014-01-02Bring back edit curve add menuSergey Sharybin
It was wrongly considered unused in rB5fdfa6d47542db32426ac080f071a1fd751e05a7
2014-01-01Fix T38008: Bug in templates operator_nodes.pyBastien Montagne
2014-01-01Clean up Zoom Style section of Input PreferencesJonathan Williamson
This removes some grouping labels and improves option names to make them self explanatory and consistent with one another. Before: https://www.dropbox.com/sh/zp4ildwpuew1w4x/RSLGK_gOG7 After: https://www.dropbox.com/s/c131zb5zb1ds5ap/Screenshot%202013-12-31%2018.54.38.png
2014-01-01Align Author field and label horizontallyJonathan Williamson
This aligns the User Preferences > File > Author field and label horizontally, saving space and making it more consistent with author text fields within the same section.
2014-01-01Improve readability of System panel of User PreferencesJonathan Williamson
This commit adjusts the spacing of the items in User Preferences > System. The spacing is adjusted via separators between each section of options. This better differentiates between groups of options. It also removes a few extra separators for more consistency.
2013-12-31Fix T37935: 3dsmax key configuration broken after recent mesh operator changes.Brecht Van Lommel
2013-12-29Text3d: add select all operatorCampbell Barton
also add Edit menu for 3d text and move cut/copy/paste there.
2013-12-28Cycles Volume Render: support for rendering of homogeneous volume with ↵Brecht Van Lommel
absorption. This is the simplest possible volume rendering case, constant density inside the volume and no scattering or emission. My plan is to tweak, verify and commit more volume rendering effects one by one, doing it all at once makes it difficult to verify correctness and track down bugs. Documentation is here: http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Materials/Volume Currently this hooks into path tracing in 3 ways, which should get us pretty far until we add more advanced light sampling. These 3 hooks are repeated in the path tracing, branched path tracing and transparent shadow code: * Determine active volume shader at start of the path * Change active volume shader on transmission through a surface * Light attenuation over line segments between camera, surfaces and background This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
2013-12-28Cycles Volume Render: work on nodes and closures.Brecht Van Lommel
* Henyey-Greenstein scattering closure implementation. * Rename transparent to absorption node and isotropic to scatter node. * Volume density is folded into the closure weights. * OSL support for volume closures and nodes. * This commit has no user visible changes, there is no volume render code yet. This is work by "storm", Stuart Broadfoot, Thomas Dinges and myself.
2013-12-28update console shell for changes in apiCampbell Barton
2013-12-26Rigidbody: Allow triangle mesh shapes to deform during simulationSergej Reich
Only supported when using the "Deform" mesh source.
2013-12-26Rigidbody: Add option to choose mesh source for collision shapesSergej Reich
The options are: Base: Base mesh Deform: shape keys and deform modifiers Final: All deformations and modifiers It would be nice to have a way of specifying where exactly in the modifier stack the collision shape is generated. However this is not staight forward since the rigid body simulation is not part of the modifier system and would require hacks to make it work.
2013-12-26Usual minor UI messages fixes...Bastien Montagne
2013-12-25Implement per-frame track reprojection error visualizationSergey Sharybin
It is now possible to display per-frame track reprojection error in curve view of clip editor. Simply enable corresponding option in filter buttons. Currently displayed using blue color which might confuse with average reprojection error, further color tweaks are possible and easy. Also changed icon track x/y curves. Better icons here are really appreciated.
2013-12-24Use HTTPS protocol for arcSergey Sharybin
2013-12-23UI: communicate external data autopack better in the UI.Simon Repp
Previously there was no way to see if autopack was enabled. Now the external data menu has 3 entries instead of 2: * Automatically Pack Into .blend (with checkbox to indicate autopack on/off) * Pack All Into .blend * Unpack All Into Files Fixes T37608, includes modifications by Brecht from the original patch. Reviewed By: brecht Differential Revision: http://developer.blender.org/D118
2013-12-23Fix T37929: inherit scale for dupli faces was not shown greyed out when it ↵Brecht Van Lommel
should be.
2013-12-22Fix T37910: maya key configuration not working after recent changes.Brecht Van Lommel
2013-12-22Fix for extrude poll functions not checking active objectCampbell Barton
2013-12-22Modifier: New Wireframe ModifierCampbell Barton
Based on patch originally by Thomas Beck, uses options similar to solidify.
2013-12-18Vertex/weight paint: remove "Use All Faces" option.Brecht Van Lommel
This is now always enabled, when you want to paint on a individual faces you can use face selection masking instead. Fixes T37855.
2013-12-18Code cleanup: Game Engine related panels belong into properties_game.py.Thomas Dinges
2013-12-18Error in last commitCampbell Barton
2013-12-18Style CleanupCampbell Barton
2013-12-18Game Engine: Level of detail support and toolsDaniel Stokes
Levels of detail can be added and modified in the object panel. The object panel also contains new tools for generating levels of detail, setting up levels of detail based on object names (useful for importing), and clearing an object's level of detail settings. This is meant as a game engine feature, though the level of details settings can be previewed in the viewport. Reviewed By: moguri, nexyon, brecht Differential Revision: http://developer.blender.org/D109
2013-12-17Fix T37103: Keyframing custom properties issue (FCurve would not reflect ↵Bastien Montagne
Custom props type changes). Add an helper func to re-compute integer-only fcurve flags, and call it when editing custom props. Reviewed by aligorith, thanks! Summary: Proposal fix for "keyframing custom properties issue" (T37103). Reviewers: aligorith Maniphest Tasks: T37103 Differential Revision: http://developer.blender.org/D111
2013-12-17More slangs and other spellchecking exceptions...Bastien Montagne
2013-12-14Fix for recent regression in curve geometry panel pollCampbell Barton
2013-12-14Interface / 3D View: Add missing "add" menu for armature edit mode, reported ↵Thomas Dinges
in IRC. Also remove an unused menu for surface/curves.
2013-12-14Code cleanup: Remove "TexFace to Material Convert", from the file menu. This ↵Thomas Dinges
was used for conversion from older 2.5x files. The do_version() code is still there and functioning though.
2013-12-14Interface / Modifiers: Use a toggle/icon button for vertex group invert (was ↵Thomas Dinges
already used in particle system). This way we save a few lines of space, while keeping the functionality clear. Also some minor layout reshuffling and cleanup.
2013-12-14Code cleanup: Remove Blender 2.4x animation player preset, since we have the ↵Thomas Dinges
internal one.
2013-12-14Interface: Remove Play button from the Render panel, only keep in the ↵Thomas Dinges
"Render" menu.
2013-12-13Curve Handle Recalculate (Ctrl+N)Campbell Barton
T37799 Patch from Simon Repp with added option to recalculate handle lengths.
2013-12-13Changed label to use UV Maps instead of UV Layoutsgaiaclary
2013-12-13Interface / Particles: Fix bad alignment in Rotation panel, sub layout ↵Thomas Dinges
missed the flag.
2013-12-13Interface / PointCache: Remove name fields here as well, not needed anymore ↵Thomas Dinges
due to direct rename in uiList.
2013-12-12Fix T37692: Follow active quads failed on unselected-active-faceCampbell Barton
2013-12-12Sculpt mode Gravity feature from GSOC 2010 by Jason Wilkins.Antony Riakiotakis
Reviewers: sergey, brecht, campbellbarton, jwilkins Differential Revision: http://developer.blender.org/D89
2013-12-12Fix T37786: Curves: Geometry tab is missingSergey Sharybin
Was broken by rB2a55d68e1927 which inverted condition in poll function for Geometry panel.
2013-12-11UI: Small panel tweak for Dynamic Paint UI, to save some space when color ↵Thomas Dinges
type is NONE
2013-12-11Fix for curve pinning raising an exceptionCampbell Barton
2013-12-11Move curve's boundbox and texspace calculation out of modifier stackSergey Sharybin
There were several issues with how bounding box and texture space are calculated: - This was done at the same time as applying modifiers, meaning if several objects are sharing the same curve datablock, bounding box and texture space will be calculated multiple times. Further, allocating bounding box wasn't safe for threading. - Bounding box and texture space were evaluated after pre-tessellation modifiers are applied. This means Curve-level data is actually depends on object data, and it's really bad because different objects could have different modifiers and this leads to conflicts (curve's data depends on object evaluation order) and doesn't behave in a predictable way. This commit moves bounding box and texture space evaluation from modifier stack to own utility functions, just like it's was done for meshes. This makes curve objects update thread-safe, but gives some limitations as well. Namely, with such approach it's not so clear how to preserve the same behavior of texture space: before this change texture space and bounding box would match beveled curve as accurate as possible. Old behavior was nice for quick texturing -- in most cases you didn't need to modify texture space at all. But texture space was depending on render/preview settings which could easily lead to situations, when final result would be far different from preview one. Now we're using CV points coordinates and their radius to approximate the bounding box. This doesn't give the same exact texture space, but it helps a lot keeping texture space in a nice predictable way. We could make approximation smarter in the future, but fir now added operator to match texture space to fully tessellated curve called "Match Texture Space". Review link: https://codereview.appspot.com/15410043/ Brief description: http://wiki.blender.org/index.php/User:Nazg-gul/GSoC-2013/Results#Curve_Texture_Space
2013-12-10add new UV editor edge theme colors to preset themesAntony Riakiotakis
2013-12-10Missed one usage of use_hidden_preview.Jeroen Bakker
2013-12-10Node Previews:Jeroen Bakker
Removed USE_HIDDEN_PREVIEW from source code as it is now deprecated. The feature was introduced during project mango to quickly hide previews, now that the previews are hidden by default this feature has no need. Inside the DNA the flag is still visible in comment, this way no one will reuse that value as it could have some side effects Jeroen & Monique - At Mind -