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2008-08-17Win64: please check my changes if you ran across them ;) But should be fine ↵Daniel Genrich
since no additional crashes were reported!
2008-08-14Part one of the 2.47 release commitDiego Borghetti
2008-08-11fix for [#17365] PLY export script writes comment in invalid wayCampbell Barton
this is good for 2.47
2008-08-08forgot update ver.number in last commitRemigiusz Fiedler
2008-08-08-> Fix for warnings in FLT exporter and Palette ManagerGeoffrey Bantle
Removed buffer overflow masking warnings from the FLT exporter and Palette Manager.
2008-08-07-> Slight tweak to FLT exporterGeoffrey Bantle
FLT files written by the FLT exporter would reference external files (other FLT files, texture maps, ect) with standard backslash seperators on win32. However, many tools that deal with FLT files expect directory seperators to always be forward slashes regardless of platform.
2008-08-05own bug in weightpaint cleaning, wasnt removing as many groups from verts as ↵Campbell Barton
it should be.
2008-08-03DXF-importer script. Works well with 2.46winXPRemigiusz Fiedler
Please commit to 2.47 branch patch history: v1.12 - 2008.08.03 c2 warningfix: relocating of globals: layersmap, oblist c2 modif UI: buttons newScene+targetLayer moved to start panel v1.12 - 2008.07.04 c1 added control Curve's OrderU parameter c1 modif UI: preset buttons X-2D-3D moved to start panel b6 added handling exception of not registered LAYERs (Hammer-HL-editor DXF output) b5 rebuild UI: global preset 2D for Curve-Import b5 added UI-options: PL-MESH N+N plmesh_flip and normals_out b5 added support for SPLINEs, added control OrderU parameter b5 rewrote draw module for NURBS_curve and Bezier_curve v1.12 - 2008.06.22 b4 change versioning system 1.0.12 -> 1.12 b4 print at start version-info to console b3 bugfix: ob.name conflict with existing meshes (different ob.name/mesh.name)
2008-07-28commit by jms:Remigiusz Fiedler
Rvk1 to rvk2 script python did not work anymore with the softbodie in blender 2.46. Only one line needs to be removed.
2008-07-05Updates from Roger WickesCampbell Barton
[#16494] Animation Bake Constraints update links cloned children to cloned parents, useful for ik target baking. whitespace, capitalization. [#15032] C3D Import script cleanup/IK Changed code to put IK constraints on a user-defined layer, separate from Markers. cleaned up module naming convention. removed questionable sloc. add revision history. forced the TrackTo constraint to use a valid marker, and not make up one on its own.
2008-07-03Window Installer:Simon Clitherow
A couple of fixes: - uninstaller now deletes itself (oops! :) - uninstaller now correctly locates \.blender for removal.
2008-06-23[#13635] DirectX8Exporter with vertex colorsCampbell Barton
patch from Masaru Nemoto (mnemoto) Made some modifications to the patch, use reduce() to get total face verts and some speedup for face vcol looping, also don't write vcol alpha since its used by brushes internally and has no useful meaning.
2008-06-23[#14405] New python Script - Bake ConstraintsCampbell Barton
AGAIN PLEAST USE TABS, lost quite some time with mixed tab/space adjustments alone. Other then that, patch is very useful ;) ---Text from patch submission --- Using a slightly revised BPy_Armature, this script takes any non-armature object type and creates an Action that keys the object location (by default, for every frame). If it is an Armature, it goes into each bone and keys the locrot of the bone. You can now edit the armature, but the motions still rotate the bones. This enables the next step, re-targeting, which changes bone lengths to fit a mesh. High-level, we are working toward: 1. import mocap (bvh or c3d) 2. bake to make an action library (using this script) 3. re-target and use the actions to drive/deform any character mesh (theeth)
2008-06-23[#14392] C3D ImportCampbell Barton
c3d importer for motion capture data This could do with some improvements but for now its acceptable. - Note, could people please not mix tabs and spaces. -Text copied from the patch submission- The c3d_import with 2.46 was able to import a mocap cloud for some c3d files. I have improved it: Version History: 0.4: PERIN Released under Blender Artistic Licence 0.5: WICKES used marker names, fixed 2.45 depricated call 0.6: WICKES creates armature for each subject 0.7: WICKES constrains armature to follow the empties (markers). Verified for shake hands s 0.8: WICKES resolved DEC support issue see also http://wiki.blender.org/index.php/Tutorials%5CMoCap-Section_3 for how this program gets the mocap data into Blender and creates an armature, like the BVH script does. I'd like someone to test and verify, and if accepted, replace the current c3d_import.py --- See patch url for example files http://projects.blender.org/tracker/index.php?func=detail&aid=14392&group_id=9&atid=127
2008-06-19== VRML97 exporter ==Chris Want
Faulty indentation of a line sometimes caused a bunch of empty lines to be printed into the TextureCoordinate and texCoodIndex fields (benign error, just ugly).
2008-06-18== VRML97 export ==Chris Want
Don't export vertex colors if a mesh doesn't have any (even if a texface has 'shared cols' set).
2008-06-18== VRML97 export ==Chris Want
Patch #10569 from Michalis Kamburelis (sorry for the delay). This patch adds a popup menu that lets the user choose whether they want to export selected, whether thay wanted to export compressed, and whether they want to export the file from blender's "Z up" coordinates to VRML's "Y up". I'm not too crazy about the caching to disk of these options via GetRegistry/SetRegistry, but since this seems to occur in many of the other export scripts I'll leave it as is.
2008-06-16bugfix from Markus Ilmola (glome)Campbell Barton
patch was in [#8540] Import scripts for MilkShape3D file formats Some animations were incorrectly imported and this adds support for weights.
2008-06-09Merge from Apricot Revisions 14897, 14913, 14914, 14915, 14929, 15009, 15046Martin Poirier
--------------------------------------------------- Snappy stuff * Align rotation with snapping target: rotate the object, aligning it with the target (object mode only - temporarily) (New icon in the header when snap is turned on) * Snap to different mesh elements (face, edge, vertice): snapping target slide on faces and edge or use exact position of vertice. When using Align rotation with edge snapping, the normal is interpolated as you slide along. Snaps correctly to derived mesh (sculpt, modifiers, ...) and duplis. In object and edit mode. NOTE: The snapping code is now based on faces, so even if you're snapping to vertices or edges, it will not work on meshes without faces. This might change if needed.
2008-06-05import_dxf.py script update: ver. 1.0.12b3-2008.06.05 Remigiusz Fiedler
bugfix: ob.name conflict with existing meshes (different ob.name/mesh.name) refactor/support for LWPOLYLINEs
2008-05-30Reverted win installer to give 'current user' option only for Application Data.Simon Clitherow
Added shfolder.lib linking for win9x SHGetFolderPath() support.
2008-05-27bugfix for zero area faces and adding uv layers was not checking if the Campbell Barton
UV layer existed alredy.
2008-05-27bugfix, edges with no faces raised an error.Campbell Barton
2008-05-27removing this script, should have been removed for 2.46 since the Campbell Barton
functionality is avalable in the UV snap menu.
2008-05-25for for [bf-blender-Bug Tracker][11843] 3DS importer imports broken meshesCampbell Barton
2008-05-24-> FLT import: Zero area N-gon bug fixGeoffrey Bantle
FLT importer would throw errors when importing ngons with zero area. These faces are now ignored
2008-05-24fix for [#12797] FBX Exporter Exports Incorrect Matterial EmissiveFactor and ↵Campbell Barton
DiffuseFactor - own error, swapped diffuse and emit factors
2008-05-23fix for error when all faces are the same areaCampbell Barton
2008-05-22remove module dxfImportObjects.py. It is obsolete since 2.43, then all ↵Remigiusz Fiedler
functions integrated in the main dxf-importer code
2008-05-18Part one of the 2.46 release commitTon Roosendaal
2008-05-16fix for [#11542] "Add -> Mesh -> Torus" adds corrupt meshCampbell Barton
previous fix only worked in object mode
2008-05-15fix for [#11667] Minor problem with lightmap_uvpack, LC is getting out of ↵Campbell Barton
control but keeping to annoy theeth
2008-05-15-> FLT import bug (loose vertices)Geoffrey Bantle
New faceweld code broke the import of meshes with loose vertices. Also added exception handling to the importer and exporter so that UI doesnt quite when errors are encountered. Instead traceback is printed to stderr and control returns to the script UI
2008-05-14-> FLT Export bugfixGeoffrey Bantle
Export of open faces on export was dropping the last vertex. Also removed recursion from function in order to make it safe for large polygons.
2008-05-14uvcalc_lightmap would raise an error on meshes with no faces.Campbell Barton
auto-threads wasnt working for baking.
2008-05-11added encoding "# coding: utf-8" to the headers of scripts that python would ↵Campbell Barton
not run with execfile('....'), python would also riase the error, though there is no practicle use for running these scripts outside blender. The error looked like this. SyntaxError: Non-ASCII character '\xe4' in file ./3ds_export.py on line 10, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
2008-05-10Reverting vrml97_export.py to it's state at revision 14751 because:Chris Want
1) Bug #6692 is actually a feature request. While I do think that Michalis' patch is a worthy change, we don't have time to test this at this stage in the release cycle (and svn is supposedly closed to new features anyways). I'm sorry Michalis, this will have to wait until after release. 2) I have looked at bug #8814 a while ago, but I have not yet found a good solution (and perhaps the solution is to *not* export faces without materials assigned). I don't have time to assess whether revision 14774 presents a worthwhile change or not, and I have no time to test before release. Also I don't like that the 'fix' for #8814 is mixed with a fix for a previous faulty commit. 3) Again, another commit to a script I maintain without consulting me first. Not cool! Chris
2008-05-10fix for [#8814] VRML 97 Exporter bug (empty coordIndex [] indexes) Blender V2.45Campbell Barton
null materials were not exported, but would also mess up the assignment of materials for any valid materials after the empty slots. also made a mistake last recently that Michalis Kamburelis pointed out, changing the default orientation incorrectly. this is now set back to what it was in Michalis's patch.
2008-05-10This is patch: [#9050] Single step .svn dir removal for Makefile (release)Kent Mein
From gsr. It cleans up removing .svn dirs from the directorys that get copied over. Kent
2008-05-09render layer saving script assumed scriptsdir existed.Campbell Barton
apply def script assumed the mesh had all the objects vertex groups.
2008-05-09need to recalc normals for meshes added in object modeCampbell Barton
2008-05-09chris want corrected some of the last commits changesCampbell Barton
2008-05-09fix for [#6692] vrml (.wrl) export bug in V2.44 releaseCampbell Barton
patch from Michalis Kamburelis with some minor edits
2008-05-08DXF-importer prepared for ProE files, which are outside of DXF-specification.Remigiusz Fiedler
2008-05-07* added support for exporting dupli objectsCampbell Barton
* option to export modifier applied objects * option to export quads as tri's * added back compress option (will default to enabled if you use .x3dz as the extension)
2008-05-06made python add mesh module respect blenders user settings for editmode and ↵Campbell Barton
view align. added sys.cleanpath() was a patch in the tracker but blender's internal path cleaning is now more general and can be used from python.
2008-05-02wizard_curve2tree was opening FBX wiki docs. leaf dupliface object was being ↵Campbell Barton
offset each time the script ran.
2008-05-02used fixed width font, set the command history to ignore dupes when pressing ↵Campbell Barton
up/down
2008-05-01fix for bugsCampbell Barton
[bf-blender-Bug Tracker][6693] x3d export bug in V2.44 release [bf-blender-Bug Tracker][7773] .x3d exporter problems (moving meshes away) Updated how objects are transformed, and use Mesh rather then NMesh. also removed vertex color saving since it was really slow and vcolors are stored per face in blender.
2008-04-28fix for [#9649] svg2obj.py needs a patch,Campbell Barton
slight change to the fix suggested, the svg imported was assuming that "fill:" and "#" being in a string meant there was "fill:#", but the # could be used for other properties.