Age | Commit message (Collapse) | Author |
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since no additional crashes were reported!
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this is good for 2.47
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Removed buffer overflow masking warnings from the
FLT exporter and Palette Manager.
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FLT files written by the FLT exporter would
reference external files (other FLT files,
texture maps, ect) with standard backslash
seperators on win32. However, many tools
that deal with FLT files expect directory
seperators to always be forward slashes
regardless of platform.
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it should be.
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Please commit to 2.47 branch
patch history:
v1.12 - 2008.08.03
c2 warningfix: relocating of globals: layersmap, oblist
c2 modif UI: buttons newScene+targetLayer moved to start panel
v1.12 - 2008.07.04
c1 added control Curve's OrderU parameter
c1 modif UI: preset buttons X-2D-3D moved to start panel
b6 added handling exception of not registered LAYERs (Hammer-HL-editor DXF output)
b5 rebuild UI: global preset 2D for Curve-Import
b5 added UI-options: PL-MESH N+N plmesh_flip and normals_out
b5 added support for SPLINEs, added control OrderU parameter
b5 rewrote draw module for NURBS_curve and Bezier_curve
v1.12 - 2008.06.22
b4 change versioning system 1.0.12 -> 1.12
b4 print at start version-info to console
b3 bugfix: ob.name conflict with existing meshes (different ob.name/mesh.name)
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Rvk1 to rvk2 script python did not work anymore with the softbodie in blender 2.46. Only one line needs to be removed.
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[#16494] Animation Bake Constraints update
links cloned children to cloned parents, useful for ik target baking. whitespace, capitalization.
[#15032] C3D Import script cleanup/IK
Changed code to put IK constraints on a user-defined layer, separate from Markers. cleaned up module naming convention.
removed questionable sloc. add revision history. forced the TrackTo constraint to use a valid marker, and not make up
one on its own.
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A couple of fixes:
- uninstaller now deletes itself (oops! :)
- uninstaller now correctly locates \.blender for removal.
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patch from Masaru Nemoto (mnemoto)
Made some modifications to the patch, use reduce() to get total face verts and some speedup for face vcol looping, also don't write vcol alpha since its used by brushes internally and has no useful meaning.
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AGAIN PLEAST USE TABS, lost quite some time with mixed tab/space adjustments alone.
Other then that, patch is very useful ;)
---Text from patch submission ---
Using a slightly revised BPy_Armature, this script takes any non-armature object type and creates an Action that keys
the object location (by default, for every frame). If it is an Armature, it goes into each bone and keys the locrot
of the bone. You can now edit the armature, but the motions still rotate the bones. This enables the next step, re-targeting,
which changes bone lengths to fit a mesh. High-level, we are working toward:
1. import mocap (bvh or c3d)
2. bake to make an action library (using this script)
3. re-target and use the actions to drive/deform any character mesh (theeth)
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c3d importer for motion capture data
This could do with some improvements but for now its acceptable.
- Note, could people please not mix tabs and spaces.
-Text copied from the patch submission-
The c3d_import with 2.46 was able to import a mocap cloud for some c3d files. I have improved it:
Version History:
0.4: PERIN Released under Blender Artistic Licence
0.5: WICKES used marker names, fixed 2.45 depricated call
0.6: WICKES creates armature for each subject
0.7: WICKES constrains armature to follow the empties (markers). Verified for shake hands s
0.8: WICKES resolved DEC support issue
see also http://wiki.blender.org/index.php/Tutorials%5CMoCap-Section_3 for how this program gets the mocap data into
Blender and creates an armature, like the BVH script does.
I'd like someone to test and verify, and if accepted, replace the current c3d_import.py
--- See patch url for example files http://projects.blender.org/tracker/index.php?func=detail&aid=14392&group_id=9&atid=127
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Faulty indentation of a line sometimes caused a bunch of empty lines to
be printed into the TextureCoordinate and texCoodIndex fields
(benign error, just ugly).
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Don't export vertex colors if a mesh doesn't have any (even if a
texface has 'shared cols' set).
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Patch #10569 from Michalis Kamburelis (sorry for the delay).
This patch adds a popup menu that lets the user choose whether
they want to export selected, whether thay wanted to export
compressed, and whether they want to export the file from
blender's "Z up" coordinates to VRML's "Y up".
I'm not too crazy about the caching to disk of these options
via GetRegistry/SetRegistry, but since this seems to occur
in many of the other export scripts I'll leave it as is.
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patch was in [#8540] Import scripts for MilkShape3D file formats
Some animations were incorrectly imported and this adds support for weights.
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---------------------------------------------------
Snappy stuff
* Align rotation with snapping target: rotate the object, aligning it with the target (object mode only - temporarily) (New icon in the header when snap is turned on)
* Snap to different mesh elements (face, edge, vertice): snapping target slide on faces and edge or use exact position of vertice. When using Align rotation with edge snapping, the normal is interpolated as you slide along.
Snaps correctly to derived mesh (sculpt, modifiers, ...) and duplis. In object and edit mode.
NOTE: The snapping code is now based on faces, so even if you're snapping to vertices or edges, it will not work on meshes without faces. This might change if needed.
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bugfix: ob.name conflict with existing meshes (different ob.name/mesh.name)
refactor/support for LWPOLYLINEs
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Added shfolder.lib linking for win9x SHGetFolderPath() support.
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UV layer existed alredy.
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functionality is avalable in the UV snap menu.
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FLT importer would throw errors when importing ngons with
zero area. These faces are now ignored
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DiffuseFactor
- own error, swapped diffuse and emit factors
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functions integrated in the main dxf-importer code
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previous fix only worked in object mode
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control but keeping to annoy theeth
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New faceweld code broke the import of meshes with loose
vertices. Also added exception handling to the importer
and exporter so that UI doesnt quite when errors are encountered.
Instead traceback is printed to stderr and control returns to
the script UI
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Export of open faces on export was dropping
the last vertex. Also removed recursion from
function in order to make it safe for large polygons.
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auto-threads wasnt working for baking.
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not run with execfile('....'), python would also riase the error, though there is no practicle use
for running these scripts outside blender.
The error looked like this.
SyntaxError: Non-ASCII character '\xe4' in file ./3ds_export.py on line 10, but no encoding declared; see http://www.python.org/peps/pep-0263.html for details
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1) Bug #6692 is actually a feature request. While I do think that
Michalis' patch is a worthy change, we don't have time to test
this at this stage in the release cycle (and svn is supposedly
closed to new features anyways). I'm sorry Michalis, this will
have to wait until after release.
2) I have looked at bug #8814 a while ago, but I have not yet found
a good solution (and perhaps the solution is to *not* export faces
without materials assigned). I don't have time to assess whether
revision 14774 presents a worthwhile change or not, and I have no
time to test before release. Also I don't like that the 'fix' for
#8814 is mixed with a fix for a previous faulty commit.
3) Again, another commit to a script I maintain without consulting
me first. Not cool!
Chris
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null materials were not exported, but would also mess up the assignment of materials for any valid materials after the empty slots.
also made a mistake last recently that Michalis Kamburelis pointed out, changing the default orientation incorrectly. this is now set
back to what it was in Michalis's patch.
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From gsr.
It cleans up removing .svn dirs from the directorys that get copied over.
Kent
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apply def script assumed the mesh had all the objects vertex groups.
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patch from Michalis Kamburelis with some minor edits
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* option to export modifier applied objects
* option to export quads as tri's
* added back compress option (will default to enabled if you use .x3dz as the extension)
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view align.
added sys.cleanpath() was a patch in the tracker but blender's internal path cleaning is now more general and can be used from
python.
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offset each time the script ran.
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up/down
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[bf-blender-Bug Tracker][6693] x3d export bug in V2.44 release
[bf-blender-Bug Tracker][7773] .x3d exporter problems (moving meshes away)
Updated how objects are transformed, and use Mesh rather then NMesh.
also removed vertex color saving since it was really slow and vcolors are stored per face in blender.
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slight change to the fix suggested, the svg imported was assuming that
"fill:" and "#" being in a string meant there was "fill:#", but the # could be used for other properties.
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