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2019-03-20Cleanup: styleCampbell Barton
2019-03-20Cleanup: unused varsCampbell Barton
2019-03-20UI: Remove UI name overrides for Reveal Hidden.William Reynish
Makes the consistent operator names shine through into the UI.
2019-03-19UI: Use 'Render Image' for image rendering in the viewportWilliam Reynish
This is more consistent with the main Render menu, and more descriptive
2019-03-19Fix: Inconsistent spacing in Python file after recent changesWilliam Reynish
2019-03-19Fix: Make sure color panels only appear in modes where they are supportedWilliam Reynish
2019-03-19UI: Rename GPencil Brush 'Appearance' panel to 'Display'William Reynish
Makes it consistent with other paint modes
2019-03-19Fix: Color Picker and Color Palette panels were appearing for non-color ↵William Reynish
tools in Vertex Paint mode Use correct poll method for both modes
2019-03-19UI: Make Brush Display panel consistent between Image Editor and 3D View ↵William Reynish
texture painting -Slightly simplify in both places too
2019-03-19UI: Remove redundant separatorWilliam Reynish
2019-03-19UI: Make Stroke panel consistent between Image Editor and 3D View texture ↵William Reynish
painting This should probably become de-duplicated, but at least they look consistent now
2019-03-19Fix: own wrong path to image paint tool settings in recent commitWilliam Reynish
2019-03-19UI: Re-organize Brush PropertiesWilliam Reynish
- Consolidate each brush section (Color, Palette, Gradient) and make them distinct - Remove the lock icons and move these items into an Options sub-panel, together with other toggles - They now have more descriptive names - Use an enum for view vs scene brush unit - Use Property Split layout and sub-panels in line with the rest of 2.8 - Rename Curve panel to Falloff Reviewed by: campbellbarton, pablovazquez Maniphest Tasks: D4529 Differential Revision: https://developer.blender.org/D4529
2019-03-19Fix: Add poll methods for quick effects operatorsmatc
Differential Revision: https://developer.blender.org/D4259
2019-03-19UI: Make UV Editor contextual menu more consistent with 3D ViewWilliam Reynish
-Use same ordering of Add, Modify, Remove -Add back Remove Doubles here
2019-03-19UI: Make EV Editor UV menu more consistent with 3D VIewWilliam Reynish
-Transform, Mirror, Snap at the top -Remove redundant Proportional Editing entry from this menu - we already have it in the header
2019-03-19Cleanup: trailing spaceCampbell Barton
2019-03-18UI: Particle Edit Mode Tool PropertiesWilliam Reynish
-Use property split -Use sub-panels for Options panel -Slightly re-organize Options panel -Remove redundant Deflect Emitter from Options panel (it was already in the tool settings for the Comb tool)
2019-03-18Fix noisy console messages about unported add-ons by default.Bastien Montagne
* Make those single-line warning, there is really no reason to raise exception (i.e. error) for that. * Only show them when `--debug` option is set.
2019-03-18Cleanup: rename color band to color rampCampbell Barton
2019-03-18Fix T62685: Rename 'Align' to 'Only Origins'Campbell Barton
The RNA name didn't match the name used in the UI, making the quick favourites menu show this as 'Align'.
2019-03-17UI: add light/world settings in shader node editor.Brecht Van Lommel
Material was already there. Implementation was changed so it's just a single line of code to adapt a panel to the node editor.
2019-03-17GPencil: Changes in Fill and new 3D Cursor View PlaneAntonioya
This commit groups several options that were tested in grease pencil branch: - Changes to fill algorithms and improves, specially in small areas and stroke corners. New options has been added in order to define how the fill is working and internally there are optimizations in detect the small areas in the extremes. Kudos to @charlie for coding this fill improvements. - New 3D cursor view plane option. Now it's possible to lock the drawing plane to the 3D cursor and use the 3D cursor orientation. This allows more flexibility when you are drawing and reduce the need to create geometry to draw over surfaces. - Canvas Grid now can be locked to 3D cursor. - New option to reproject stroke using 3D cursor. - Small tweaks and fixes. Changes reviewed by @pepeland and @mendio
2019-03-17Cleanup: unused variablesCampbell Barton
2019-03-17Cleanup: unused importsCampbell Barton
2019-03-17GPencil: Fix missing guide topbar menuAntonioya
This bug was introduced in previous commit
2019-03-16Python API: add Python-defined node groups for shaders and compositing.Miguel Porces
This was already supported for Cycles shader nodes, but now also works for Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be subclassed and registered. Differential Revision: https://developer.blender.org/D4370
2019-03-16GPencil: Fix layers topbar panelAntonioya
After a previous commit to fix the pin panels, this line was not working as expected. As this variable is not used, the line can be removed.
2019-03-16Fix T62576: The remaining two unported official add-ons: X3D and 3DS.Bastien Montagne
X3D has been (basically) ported in rBAe8da70ab73d2dd5ff46, and 3DS has been downgraded to 'community' support, so we can get rid of that ugly 'slience warning' hack.
2019-03-16UI: Remove redundant 'settings' from GPencil Tool Properties panel titlesWilliam Reynish
2019-03-16Particle: Remove Billboard Particle codeClément Foucault
The billboard particles were only used by Blender Internal. So until it is supported by Cycles of Eevee there is no reason to keep it in the code and UI. Fix T61695 Billboard particles not displaying in Eevee viewport, render
2019-03-15Remove object hide_* operators from outliner keymapDalai Felinto
We already have dedicated outliner visibility operators that not only take precedent over those ones, but also unhide collections as well. No change for the end user. That said, since I added the outliner hide/unhide operators I assumed that newly visible objects are to be selected. That can change in a separate commit, but it should be done by changing OUTLINER_OT_unhide_all. Reviewers: brecht Differential Revision: https://developer.blender.org/D4527
2019-03-15Fix T62608: many tools in the toolbar not working.Brecht Van Lommel
The keymap names still use the label, so use that again for looking up the keymap so things work again after recent changes.
2019-03-15UI: rename object Boundary back to Bounds, it's not the same thing.Brecht Van Lommel
2019-03-15Correct tool name (missed in recent update)Campbell Barton
2019-03-15Cleanup: unused importsCampbell Barton
2019-03-15Tool System: add tool registration APICampbell Barton
This mimics RNA style class registration, keeping the same internal data types. Currently there is a template which shows an example of adding a tool group with a keymap. Icon generation still needs to be exposed for general use.
2019-03-15Tool System: use categories for tool identifiersCampbell Barton
Tools that come with Blender use 'builtin' or 'builtin_brush' prefix.
2019-03-15Tool System: split UI label from tool identifiersCampbell Barton
Prepare for exposing tool registration to the Python API. - Generated tools can use their own prefix so naming collisions won't happen between hard coded & generated tools. - Add-on authors can use the add-on name as a prefix. Currently the names match, renaming will happen next.
2019-03-15UI: rename brush "Overlay" to "Display"Campbell Barton
Brush cursor display options are more closely related to other data-block display options than per-3D viewport overlay. Rename to avoid confusion.
2019-03-14Fix separators use within tool groupsCampbell Barton
2019-03-14Keymap: tweak keymap loading type checksCampbell Barton
For full keymaps, ensure keymap items are lists to allow predictable manipulation at runtime. When calling `keymap_init_from_data` directly, allow any sequence type to allow tools to define their keymaps as tuples.
2019-03-14Cleanup: unused importsCampbell Barton
2019-03-14Keymap: remove select linked deselectCampbell Barton
This didn't do anything useful (always de-selected all).
2019-03-14Cleanup: styleCampbell Barton
2019-03-14Fix "Follow Active Quad" poll functionCampbell Barton
Since this uses the active face this only makes sense in edit-mode.
2019-03-14Fix T60172: UV smart project fails for unselected active objectCampbell Barton
Support multi-object edit-mode too.
2019-03-13Fix T59445: top bar hides everything when there isn't enough space.Brecht Van Lommel
Left and right aligned regions get hidden when there is not enough space, and the main center region was empty. Now remove the left region and put its contents in the center region, so that it always remains.
2019-03-13UI: New option to display factors as percentagesJacques Lucke
The option can be changed in the Preferences in `Interface -> Editors -> Factor Display Type`. Reviewers: campbellbarton, brecht, billreynish Differential Revision: https://developer.blender.org/D4462
2019-03-13WM: pre-fill bug-reportsCampbell Barton
D4507 by @LazyDodo w/ edits & moved into own module.