Age | Commit message (Collapse) | Author |
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Maniphest Tasks: T78186
Differential Revision: https://developer.blender.org/D8120
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Caused by rB19785b96c43f.
Maniphest Tasks: T79031
Differential Revision: https://developer.blender.org/D8400
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This values was not working because was removed by error in refactor.
Reviewed By: mendio, fclem
Differential Revision: https://developer.blender.org/D8061
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Updates the font file to bring back hinting data, which got lost somehow
in dc3f073d1c52.
Second and (hopefully) final fix for T75898.
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Updates the monospace font file to bring back hinting data, which got
lost somehow in dc3f073d1c52.
Partial fix for T75898.
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A regression caused by c57f65c088a9 as a fix of another issue.
Added an exception for camera solver as that is always pointing
to camera object.
Since this is a regression which happened in 2.83.0 this change is
a candidate to be ported to the 2.83.1.
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This is a temporary solution for T77173 for the 2.83 release. D7203
provides a more long term solution for future releases.
This adds theme colors for the three report backgrounds, setting them
to the color used in 2.82. A separate commit in the addons repository
will follow for changes to the bundled themes.
Differential Revision: https://developer.blender.org/D7908
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The file subversion is no longer used in the Python API or user interface,
and is now internal to Blender.
User interface, Python API and file I/O metadata now use more consistent
formatting for version numbers. Official releases use "2.83.0", "2.83.1",
and releases under development use "2.90.0 Alpha", "2.90.0 Beta".
Some Python add-ons may need to lower the Blender version in bl_info to
(2, 83, 0) or (2, 90, 0) if they used a subversion number higher than 0.
https://wiki.blender.org/wiki/Reference/Release_Notes/2.83/Python_API#Compatibility
This change is in preparation of LTS releases, and also brings us more
in line with semantic versioning.
Fixes T76058.
Differential Revision: https://developer.blender.org/D7748
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without materials
Differential Revision: https://developer.blender.org/D7841
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This consolidates the UI code for NDOF input settings, making all
settings accessible from the preferences. This works around an issue
where the Space Navigator's "Menu" button doesn't trigger the settings
menu in Blender.
I also took the opportunity to redo the UI layout.
Note: Separate commit for 2.83 because UI layouts features
have diverged.
Differential Revision: https://developer.blender.org/D7806
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This change is yet to be followed by a more comprehensive design
proposal including:
* How to differentiate the modes apart.
* More clear definition of tools and the rules for their components (gizmo, cursor).
* Selection as a non-tool vs drag option.
This can be revisited for 2.90 with more time. For now the UI team
agrees to revert this.
--
This reverts commit 4aa703aa1430bc53f19e2cc7182e70db1a916f13.
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Allow setting drivers and keyframes for the bone visibility restriction
icon in the outliner. Before the button was a simple icon button, but it
is now connected to the RNA property to show the driven or keyframed
state.
Also when hiding a bone from the outliner it would be deselected, but
from the properties editor it would remain selected. This moves the
deselection to the RNA update function to ensure the bone is always
deselected.
Differential Revision: https://developer.blender.org/D7825
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This feature was added when Blender used tex-face (per-face images),
but doesn't make as much sense since this was removed.
Removing this from UV edit-mode as this wasn't working in any
of the 2.8x releases, causing UV's to be visible but unselectable.
Resolves issue raised in T76958.
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The issue was that the projection would be inverted.
So if you shifted 0.1 along the y axis, world_to_camera_view would act
as if you had shited it -0.1 along the y axis.
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When packing the image the height of the tile was checked to the width
of the packing area. This resulted that the tile was ignored.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7784
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Without this value defined it was reusing the same 1.0 value after using
fill mask, so it was not working.
Reviewed By: jbakker
Maniphest Tasks: T76397
Differential Revision: https://developer.blender.org/D7699
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Since the timeline is a variation of the dopesheet, it also respects
some of the dopesheet settings.
The "Selected Only" setting is overridden from a scene property (since
rB4904eadc0f38) and the "Display Hidden" dopesheet setting seems to be
ignored.
This commit adds the remaining "Show Errors" setting to the menu,
allowing it to be updated from the timeline.
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There was no link to the base camera* properties (e.g., lens).
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Differential Revision: https://developer.blender.org/D7619
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turned off
Fix T76150
While comparing with the deleted file [1] in the commit [2], saw this
little addition which most probably was added for optimisation.
Removing it fixes the behaviour too.
To test:
- In Viewport Overlays > Guides, uncheck both Grid & Floor.
- Try toggling all three axes individually.
- Z just sticks. X cannot be shown without Y enabled.
[1] https://developer.blender.org/diffusion/B/change/master/source/blender/draw/modes/object_mode.c;9516921c05bd9fee5c94942eb8e38f47ba7e4351
[2] {rB9516921c05bd9fee5c94942eb8e38f47ba7e4351}
Reviewed By: fclem
Maniphest Tasks: T76150
Differential Revision: https://developer.blender.org/D7568
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When using an external render engine Blender will still draw an OpenGL
depth buffer for the overlay engine to work correctly. Particle systems
were ignored, what lead to occluded hair and other artifacts.
Reviewed By: Clément Foucault
Differential Revision: https://developer.blender.org/D7730
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This reverts commit fd025b0b7a46c5e56f348b73cf989c6bbddec707.
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In some situations is good to have a grid visible anot beeing occulde by meshes.
By default is OFF.
Differential Revision: https://developer.blender.org/D7721
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Use creases changes the limit surface, so the displacemente data is
won't be correct if this option is modified without updating the
displacement.
Reviewed By: sergey
Maniphest Tasks: T76306
Differential Revision: https://developer.blender.org/D7700
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Maniphest Tasks: T74012
Differential Revision: https://developer.blender.org/D7706
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ALSA and OSS are not available for the snap packages, and trying to initialize
them seems to cause some problems for other applications. Instead configure
OpenAL and SDL to use PulseAudio, and set PULSE_SERVER environment variable to
make it work.
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These are not used by Blender, but can be used by other software using our
configuration.
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This parameter allows to define the threshold for SMAA algorithm.
Differential Revision: https://developer.blender.org/D7708
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This was only available in the context menu which only shows
when the selection was set to edge-mode, even though this
works in other modes.
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Caused by rBe07b245fe1f4 (new 'Select Linked' posemode op).
Above commit took CTRL+L (and this is kept for consistency with other
'Select Linked' operators).
So now keymap for poselib is:
poselib browse: ALT+L (was CTRL+L -- conflict here)
poselib add pose: SHIFT+L (same as before)
poselib remove pose: SHIFT+ALT+L (was ALT+L)
poselib rename pose: SHIFT+CTRL+L (same as before)
ref. D7542
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Was flipping around the 0-1 range, now (optionally) flip around each tile.
Also added this option for BMesh bmo_mirror.
Reviewed By: campbellbarton
Maniphest Tasks: T75793
Differential Revision: https://developer.blender.org/D7460
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pencil text
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Differential Revision: https://developer.blender.org/D7630
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Domain size parameter no longer needed (unsed right now). Domain size is directly taken from object.
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The current "Select Linked" operator works based on mouse position and
makes no sense to call from the menus and was removed in rB536055e1ee0b.
This patch adds an operator independent from mouse position that just
selects all bones in relation to selected bones (and adds back menu
entries, adds keymap entry CTRL+L).
The original operator is renamed to 'select_linked_pick' internally
(this is now more in line to how "Select Linked" works for meshes,
curves etc)
ref T76071
Maniphest Tasks: T76071
Differential Revision: https://developer.blender.org/D7542
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There are cases when a user can accidentally assign an operator to toggle an
invalid property to e.g. left click, which shows Python errors to the users.
Rather than throw an error and e.g. break 3D viewport selection for the user,
just print an error to the console.
The root cause of such bugs should be fixed as well, but a working Blender
is most important here.
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The operator in its current state is based on mouse position and doesnt
make sense to be called from a menu.
(In fact it should be called 'select_linked_pick' internally and a
separate 'select_linked' should be implemented similar to how "Select
Linked" works for meshes, curves etc -- see D7542 for this)
Note: We had the same thing for particles recently:
rBdd9dfadaac9b: remove "Select Linked" from the particle select and
context menu
rB5ca7c85e105d: Particle editmode: add mouse independent "Select Linked"
operator
Fixes T76071
Maniphest Tasks: T76071
Differential Revision: https://developer.blender.org/D7543
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