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2018-06-25UI: Single-column layout for Force Fields and ParticlesWilliam Reynish
Force Fields and Falloff are now simpler and more compact by removing unnecesary labels (there was a text label just for one option) Particle Force Fields Falloff is now a sub-panel of each effector type, rather than just as a section with label.
2018-06-25UI: Single-column layout for View Layer, passes and WorldWilliam Reynish
2018-06-25UI: Single-column layout for Texture ColorWilliam Reynish
2018-06-25UI: Single-column layout for Shape Keys and Geometry DataWilliam Reynish
2018-06-25UI: In user preferences group Developers Extra and Python TooltipsPablo Vazquez
Move Navigation Manipulator toggle next to Mini Axis as they are related (and in the future merged into one pulldown) and rename Manipulator to "Transform Manipulator" to make it clear they're different kinds of manipulators. Also move to the first column next to other viewport settings.
2018-06-25Outliner: Make search always workDalai Felinto
This was a flag in early 2.8 to allow users to hide the entire search prop. Now since we want it fully expanded at all times, it makes no more sense.
2018-06-22Tool System: transform can now toggle loc/rot/scaleCampbell Barton
2018-06-22Add depth and orientation options to 3D cursor toolCampbell Barton
2018-06-22StudioLight: Better APIJeroen Bakker
In stead of a single refresh function that re-init the whole system. The API now supports adding and removing. Which will be much faster and less flickering of missing icons when adding/removing lights
2018-06-22Update theme Flatty Dark BlueberryPablo Vazquez
2018-06-22StudioLight: remove caches when removing studiolightJeroen Bakker
Cache files were not deleted and when uploading a new file with the same name resulted in using the old cache file.
2018-06-22PaintMode: Full Shading Boolean => SliderJeroen Bakker
There was a Full Shading bool that was shared across the WP, VP and TP modes. This commit makes some changes: - Replace the bool with a factor. This gives the user more control on the visibility. - Also draw it on top of the Material and Rendered mode so the user can control what he needs. In certain cases you don't want to see the final rendered material, but the actual texture. - Removed the skipping of objects when in paint modes. As now the paint modes are blended.
2018-06-21Merge branch 'master' into blender2.8Campbell Barton
2018-06-21T55570: Moved Texture drawtype as to shading popoverJeroen Bakker
the use of the texture drawtype is limited. so who should we have it this prominent on the screen. By adding it as a shading.color_type option we should save some screenspace.
2018-06-21UI: preference for developer extrasCampbell Barton
Currently only used for "Edit Source" feature.
2018-06-21UI: Single column for Rigid Body WorldWilliam Reynish
2018-06-21UI: Use Collection icon for New Collection in OutlinerPablo Vazquez
Also temporarily bring back the toggle to search, since it's off by default.
2018-06-21UI: button to create new collection in the OutlinerPablo Vazquez
Expose search like in 2.7, we could make it pop on Ctrl+F to save space if needed. Align Filter and the less used View menu to the right. Based on mockups and feedback session with William
2018-06-20UI: expose Timeline as a space typeCampbell Barton
See: T54744
2018-06-20UI: expose Driver as a space typeCampbell Barton
See: T54744
2018-06-20Cleanup: pep8, single quotes for enumsCampbell Barton
2018-06-20UI: Style locks in Object Transform panelPablo Vazquez
2018-06-20Cleanup: whitespaceCampbell Barton
2018-06-20UI: Single column, flow and sub-panel for collision physicsWilliam Reynish
2018-06-20Cleanup: follow naming conventionsCampbell Barton
Using panels for presets printed warnings for classes named as menus.
2018-06-20Icons: update generation scriptCampbell Barton
2018-06-20UI: Single column layout for Force FieldsWilliam Reynish
2018-06-20UI: Dynamic Paint panels into sub-panelsWilliam Reynish
2018-06-20Objects: restore H key per object hiding.Brecht Van Lommel
H hides selected objects, Shift+H hides unselected objects, and Alt+H reveals hidden objects. This hiding state is distinct from restrict viewport and render, and meant for temporarily hiding objects without affecting more persistent collection hiding. Object hiding is per view-layer, same as selection. It affects the viewport and any preview renders in there, but not final renders. In the outliner, different icons are now used for temporary hiding, and restrict viewport and render. Hidden objects are greyed out. Remaining design issues: * For lamps we probably still want to keep their effect on the scene, currently they are fully disabled by hiding. Arguably mesh lights or even objects being reflected or casting shadows are not that different but perhaps the special lamp exception from local view should remain. * We need a feature still to disabled this hiding for specific viewports, for render or animation preview where you want to see the entire scene while working in another view. * We need a new icon for restrict viewport, for now it uses a grid similar to the 2.4 icon. * Hiding objects does not preserve selection state as it did in 2.7, it's probably convenient to support this again?
2018-06-20Outliner: add object mode switching to RMB menuCampbell Barton
2018-06-19UI: tweak sequencer color space position, it's not related to display device.Brecht Van Lommel
2018-06-19UI: Smoke panels as sub-panelsPablo Vazquez
Remove suffix from name since they are sub-panels now. Display Settings -> Viewport Display, and two sub-panels as well for less used settings.
2018-06-19UI: Fluid physics panels as sub-panelsPablo Vazquez
Also remove suffix from name since they are sub-panels now.
2018-06-19UI: Soft Body panels as sub-panelsPablo Vazquez
Also remove suffix from name since they are sub-panels now.
2018-06-19UI: Rigid body panels as sub-panelsPablo Vazquez
Also remove suffix from name since they are sub-panels now.
2018-06-19UI: Cloth panels as sub-panelsPablo Vazquez
Also remove Cloth suffix from name since they are sub-panels now.
2018-06-19Lookdev: Renamed RNAJeroen Bakker
studiolight_background => studiolight_background_alpha Removed "Show" from the label
2018-06-19Studiolight: Background Generation of iconsJeroen Bakker
2018-06-19Cleanup: rename mode -> object.mode in Py UICampbell Barton
Keep 'mode' only for 'context.mode'.
2018-06-19Error in last commitCampbell Barton
2018-06-19UI: move object-mode lock out of the 3D headerCampbell Barton
Avoid obscure options here. Move to the edit menu, although this may be temporary.
2018-06-18Object Mode: make mode locking optionalCampbell Barton
Design from T55246 is kept while allowing 2.7x behavior.
2018-06-18UI: No decorators on render engine pickerPablo Vazquez
2018-06-18UI: Start UIList with 2 rows for materials/particlesPablo Vazquez
There is room for it anyway because of the 3 buttons on the right.
2018-06-18Refactor: Put ViewportAA as UserPrefJeroen Bakker
By default users want AA in the viewport. For slower systems you want to be able to turn it off. As in the future we would also like to support TAA in the viewport we introduced it as a Max Viewport AA settings. Also removed the drawoption to enable/disable AA per viewport When rendering the AA is always turned on.
2018-06-18ShadingMenu: Splitted in SubPanelsJeroen Bakker
2018-06-18UI: disable decorators for render outputCampbell Barton
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space in CMake filesCampbell Barton
2018-06-17Edit Mesh: Fix buggy occlusion when in xray mode.Clément Foucault
This mimics the behaviour of the old wireframe mode. When in Xray mode, don't use the limit selection to visible option. Also hide the option if Xray is enabled.