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2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. ↵Benoit Bolsee
Makefile updated but not tested. Comes with Eigen2 2.0.6 C++ matrix library.
2009-06-21Spring CleaningCampbell Barton
* removed radiosity render code, DNA and RNA (left in radio render pass options), we'll get GI to replace this probably, better allow baking to vertex colors for people who used this. * removed deprecated solid physics library, sumo integrations and qhull, a dependency * removed ODE, was no longer being build or supported * remove BEOS and AMIGA defines and references in Makefiles.
2009-06-012.5Ton Roosendaal
Cleanup commit: - Yafray removed. Also did cmake/scons files, but didn't compile with it, so test would be appreciated :) - Removed old crap from Windows release dir, should be checked on further by windows release builder later.
2009-04-102.5Ton Roosendaal
Grand cleanup: - removal of FTF and ftfont dir - removal of text.c which wrapped it - wrapped old text drawing code temporarily, need to decide how 'style' will behave per editor when you draw strings outside interface code.... wouldn't be very useful to set fonts locally all over?
2009-03-182.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender ↵Brecht Van Lommel
-r18677:19317 Notes: * Sequence transform strip uses G.scene global, this is commented out now, should be fixed. * Etch-a-ton code was most difficult to merge. The files already in 2.5 got merged, but no new files were added. Calls to these files are commented out with "XXX etch-a-ton". editarmature.c and transform_snap.c were complex to merge. Martin, please check? * Game engine compiles and links again here for scons/make/cmake (player still fails to link).
2009-01-29Moving Language code from interface/text.c to blenfont library.Diego Borghetti
I go to start commit the new code here and then replace one by one bmfont and ftfont, this do nothing right now, but it's more easy keep the files here to work from the studio and my home. I only update the Makefile and SConscript (but JesterKing a double check never is bad), so please check the msvc and cmake files. The new library is libblenfont.a
2008-11-13Merge of trunk into blender 2.5:Brecht Van Lommel
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416 Issues: * GHOST/X11 had conflicting changes. Some code was added in 2.5, which was later added in trunk also, but reverted partially, specifically revision 16683. I have left out this reversion in the 2.5 branch since I think it is needed there. http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683 * Scons had various conflicting changes, I decided to go with trunk version for everything except priorities and some library renaming. * In creator.c, there were various fixes and fixes for fixes related to the -w -W and -p options. In 2.5 -w and -W is not coded yet, and -p is done differently. Since this is changed so much, and I don't think those fixes would be needed in 2.5, I've left them out. * Also in creator.c: there was code for a python bugfix where the screen was not initialized when running with -P. The code that initializes the screen there I had to disable, that can't work in 2.5 anymore but left it commented as a reminder. Further I had to disable some new function calls. using src/ and python/, as was done already in this branch, disabled function calls: * bpath.c: error reporting * BME_conversions.c: editmesh conversion functions. * SHD_dynamic: disabled almost completely, there is no python/. * KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled. * text.c: clipboard copy call. * object.c: OB_SUPPORT_MATERIAL. * DerivedMesh.c and subsurf_ccg, stipple_quarttone. Still to be done: * Go over files and functions that were moved to a different location but could still use changes that were done in trunk.
2008-11-01RNA / Data APIBrecht Van Lommel
This is the first code for the Data API, also known as RNA system in the 2.5 Branch. It does not include a user interface, and only wraps some Scene properties for testing. It is integrated with Scons and Makefiles, and compiles a 'makesrna' program that generates an RNA.c file. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/DataAPI http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA The changes are quite local, basically adding a makesrna module which works similar to the makesdna module. The one external change is in moving genfile.c from blenloader to the makesdna module, so that it can be reused by the RNA code. This also meant changing the DNA makefiles. It seems to be doing dependencies correct still in my tests, but if there is an issue with the DNA not being rebuilt this commit might be the one causing it. Also it seems for scons the makesdna and makesrna modules are compiling without warnings. Not a new issue but this should be fixed. The RNA code supports all types as defined in the Data API design, so in that sense it is fairly complete and I hope that aspect will not have to change much. Some obviously missing parts are context related code, notify() functions for updates and user defined / ID properties.
2008-09-05Merge of first part of changes from the apricot branch, especiallyBrecht Van Lommel
the features that are needed to run the game. Compile tested with scons, make, but not cmake, that seems to have an issue not related to these changes. The changes include: * GLSL support in the viewport and game engine, enable in the game menu in textured draw mode. * Synced and merged part of the duplicated blender and gameengine/ gameplayer drawing code. * Further refactoring of game engine drawing code, especially mesh storage changed a lot. * Optimizations in game engine armatures to avoid recomputations. * A python function to get the framerate estimate in game. * An option take object color into account in materials. * An option to restrict shadow casters to a lamp's layers. * Increase from 10 to 18 texture slots for materials, lamps, word. An extra texture slot shows up once the last slot is used. * Memory limit for undo, not enabled by default yet because it needs the .B.blend to be changed. * Multiple undo for image painting. * An offset for dupligroups, so not all objects in a group have to be at the origin.
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
blocks that were previously missed; and b) greatly increase my ohloh stats!
2008-01-07Add missing Makefile for libpython.aDiego Borghetti
The source/blender/Makefile don't have the "python" directory set in the DIRS var, so it skip build the python library.
2008-01-07Patch to change license to GPL only, from GSR.Chris Want
2008-01-01More work on restoring Blender;Ton Roosendaal
- brining back subwindow management - removing more bad level stuff
2007-12-24- removing conflicts in svn merge (didnt notice)Ton Roosendaal
- adding more Makefiles
2007-12-05This is a modified version of this patch:Kent Mein
[#7660] Solaris 10 x86 support (Makefiles) Hopefully it will not mess up anything for anyone else. I removed some hardcoded static libs and made NAN_*_LIB definitions so they could be overridden, to allow greater flexability. Let me know if there are any problems/questions. Kent
2007-03-25updated for nodesRobert Holcomb
2006-07-27Brush Datablock:Brecht Van Lommel
- Added a new Brush datablock, only used by image paint, but intended to be used in texture paint, vertex paint, weight paint and sculpt mode also. - Being a datablock, these brushes can be saved, appended and linked. They have a fake user by default, to make sure they are saved even if not selected. Image Painting: - Replaced the img module with C code in imagepaint.c - Airbrush is no longer a separate tool, but rather an option that can be used for soften, smear and clone also. - Blend modes mix, add, subtract, multiply, darken and lighten have been added, code taken directly from vertex paint. Note to project files maintainers: - The img module was removed from SCons and Makefiles, and this should be done in other build systems also. I'll wait to remove the module from cvs, to not break compilation.
2006-01-24Giant commit!Ton Roosendaal
A full detailed description of this will be done later... is several days of work. Here's a summary: Render: - Full cleanup of render code, removing *all* globals and bad level calls all over blender. Render module is now not called abusive anymore - API-fied calls to rendering - Full recode of internal render pipeline. Is now rendering tiles by default, prepared for much smarter 'bucket' render later. - Each thread now can render a full part - Renders were tested with 4 threads, goes fine, apart from some lookup tables in softshadow and AO still - Rendering is prepared to do multiple layers and passes - No single 32 bits trick in render code anymore, all 100% floats now. Writing images/movies - moved writing images to blender kernel (bye bye 'schrijfplaatje'!) - made a new Movie handle system, also in kernel. This will enable much easier use of movies in Blender PreviewRender: - Using new render API, previewrender (in buttons) now uses regular render code to generate images. - new datafile 'preview.blend.c' has the preview scenes in it - previews get rendered in exact displayed size (1 pixel = 1 pixel) 3D Preview render - new; press Pkey in 3d window, for a panel that continuously renders (pkey is for games, i know... but we dont do that in orange now!) - this render works nearly identical to buttons-preview render, so it stops rendering on any event (mouse, keyboard, etc) - on moving/scaling the panel, the render code doesn't recreate all geometry - same for shifting/panning view - all other operations (now) regenerate the full render database still. - this is WIP... but big fun, especially for simple scenes! Compositor - Using same node system as now in use for shaders, you can composit images - works pretty straightforward... needs much more options/tools and integration with rendering still - is not threaded yet, nor is so smart to only recalculate changes... will be done soon! - the "Render Result" node will get all layers/passes as output sockets - The "Output" node renders to a builtin image, which you can view in the Image window. (yes, output nodes to render-result, and to files, is on the list!) The Bad News - "Unified Render" is removed. It might come back in some stage, but this system should be built from scratch. I can't really understand this code... I expect it is not much needed, especially with advanced layer/passes control - Panorama render, Field render, Motion blur, is not coded yet... (I had to recode every single feature in render, so...!) - Lens Flare is also not back... needs total revision, might become composit effect though (using zbuffer for visibility) - Part render is gone! (well, thats obvious, its default now). - The render window is only restored with limited functionality... I am going to check first the option to render to a Image window, so Blender can become a true single-window application. :) For example, the 'Spare render buffer' (jkey) doesnt work. - Render with border, now default creates a smaller image - No zbuffers are written yet... on the todo! - Scons files and MSVC will need work to get compiling again OK... thats what I can quickly recall. Now go compiling!
2004-04-16This commit removes the glue from Blender, and with itNathan Letwory
the directories decrypt, deflate, encrypt, inflate, readstreamglue, sign, writeblenfile and writestreamglue. Sirdude was so kind to modify the makefiles, so SCons and Make are ready to build with the new Blender. Visual Studio workspaces, solutions and projectfiles still need to be updated (I'll do the .vcprojs and .sln myself after this commit). Runtimes created with the Blender Publisher are not anymore recognised - if you want these available, you'll have to convert them first to .blends with the Publisher.
2004-01-05Tweaks to get yafray stuff working with MakefilesKent Mein
Kent
2004-01-05- Revert to NaN makefilesWouter van Heyst
2004-01-05Basic initial yafray integration by Eeshlo.Alejandro Conty Estevez
Materials are exported the best we can do by now. It will look almost as in blender except for the missing procedural textures and some minor issues. You have to tweak normal modulation amount to get the desired result cause is not the same in yafray. We added a panel in render space to adjust some yafray settings (GI and so) Also we export transparency and reflection using new raytracing settings, but that will be changed and improved soon. Remember that you have to set YFexport path in user defaults and yafray must be on path (version 0.0.6) We added the "yafray" button to activate all this stuff in the render window. Panel and settings are only shown when checked. So now when activated the code calls yafray export instead of the internal renderer and finally the resulting image is loaded back into render window's buffer. So animation is also possible and results can be saved using blender usual scheme.
2003-07-12EXPYTHON in now the only python for the Makefiles build.Chris Want
2003-05-30This is a fun one ;)Kent Mein
Removes ssl from blender. makes the following directorys not needed anymore: blender/intern/keymaker blender/source/blender/src/pub blender/source/blender/encrypt blender/source/blender/decrypt blender/source/blender/sign blender/source/blender/verify It works with The Nan Makefiles and autoconf, could whoever is working on the other build systems update them so we can nuke those directorys? They won't do anything but I figured I'd leave them in for a week or so to make things easyer on people. Kent
2003-05-29Support for the experimental python stuff in the traditionalChris Want
Makefiles (set EXPYTHON=true in user-def.mk).
2003-05-22Stage two of removing ssl support.Kent Mein
I've modified things so it nolonger uses the stuff in blender/source/blender/verify This should be working for both the old Makefiles and the autoconf stuff. People working with other build systems please update them, both blender/source/blender/verify and sign will be going away soon. (Next step is to get rid of blender/intern/keymaker) Kent
2003-05-20First step in removing ssl support...Kent Mein
I removed the source/blender/sign dir from both autoconf and the old makefiles. If someone could update the projectfiles and the other build systems then we can nuke that directory. Kent
2003-05-06enable multilingual support on linux and os x using the original MakefilesStefan Gartner
2003-05-02fun with quicktime:Stefan Gartner
#include <QuickTime/Movies.h> instead of #include <Movies.h> on OS X to avoid having to specify the full path to the QT headers in the Makefiles #undef NDEBUG on OS X to avoid errors about ID being declared twice enable support for QuickTime in the original Makefiles on OS X
2003-03-24Remove references to obsolete misc libDaniel Dunbar
2002-10-12Initial revisionv2.25Hans Lambermont