Age | Commit message (Collapse) | Author |
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The scale matrix must have its homogeneous 'w' (at mat[3][3]) set to the
scale in order to also scale the translations along with it. However, this
also scales the transform matrix's 'w' component, which is not supposed
to happen.
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This is easier to extend than the if/else if/else chain that was in place,
and allows for somewhat more granular error messages.
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This reverts commit 099816587a0e064fb6a52c82a737ae8814cf21df. It had some
unforseen side-effects that should be investigated first.
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No longer passing time as float and constructing ISampleSelectors all
over the place. Instead, just construct an ISampleSelector once and
pass it along.
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This exports all objects in world coordinates without parenting.
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Before this commit something strange happened, as the m_data_name of
an inherit data-less object was used.
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It was set, but never read anywhere.
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When importing an Alembic file with grouped transforms, it would badly name the transforms, taking the name of the parent instead of its own.
Patch by @maxime.robinot
Differential Revision: https://developer.blender.org/D2507
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- Remove 'rotate_m2', unlike 'rotate_m4' it created a new matrix
duplicating 'angle_to_mat2' - now used instead.
(better avoid matching functions having different behavior).
- Add 'axis_angle_to_mat4_single',
convenience wrapper for 'axis_angle_to_mat3_single'.
- Replace 'unit_m4(), rotate_m4()' with a single call to 'axis_angle_to_mat4_single'.
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transform animations into account.
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All in all, this patch adds an Alembic importer, an Alembic exporter,
and a new CacheFile data block which, for now, wraps around an Alembic
archive. This data block is made available through a new modifier ("Mesh
Sequence Cache") as well as a new constraint ("Transform Cache") to
somewhat properly support respectively geometric and transformation data
streaming from alembic caches.
A more in-depth documentation is to be found on the wiki, as well as a
guide to compile alembic: https://wiki.blender.org/index.php/
User:Kevindietrich/AlembicBasicIo.
Many thanks to everyone involved in this little project, and huge shout
out to "cgstrive" for the thorough testings with Maya, 3ds Max, Houdini
and Realflow as well as @fjuhec, @jensverwiebe and @jasperge for the
custom builds and compile fixes.
Reviewers: sergey, campbellbarton, mont29
Reviewed By: sergey, campbellbarton, mont29
Differential Revision: https://developer.blender.org/D2060
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