Age | Commit message (Collapse) | Author |
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GLEW_STATIC needs to be defined for static linking of GLEW or the dynamic entry points are looked up during linking
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- fix for cmake's SSE detection which would fail because of strict warnings and also had redundant cache setting.
- was incorrectly initializing variables (own bad)
- python was searching for libs on every run, now only do this if there not cached.
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also rename backface_culling --> use_backface_culling (which is used elsewhere in rna)
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- Move all translation-related declarations to BLF_translation.h
- Reverted some changes to match trunk svn rev40365
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remove missing includes and use more strict formatting.
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blender_add_lib now takes a separate include argument to suppress warnings in system includes (mostly ffmpeg & python).
also only build wm_apple.c on apple+carbon configuration.
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own glew library.
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and endif() which is no longer needed.
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reporting missing headers & C files.
this is important so IDE's using CMake integration always get blender headers. - QtCreator & MSVC for eg, probably others too.
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- patch from Mike S to enable OpenMP and xcode
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by cmake devs.
globbing vs explicit is discussed here.
http://www.cmake.org/pipermail/cmake/2008-December/025694.html
Practical implications are:
- developers need to keep CMakeLists.txt files up to date.
- Users wont get strange linking errors if they build after a file is added, since CMake detects CMakeLists.txt is modified and automatically reconfigure.
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- remove some unused include paths
- remove unused linux path define
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- BLF_lang_init used confusing IFDEF's, unlikely this was well tested. Split this into 3 functions for Apple/Win32/Unix, Unix uses BLI_gethome_folder(), cant test others, ideally they should use BLI_gethome_folder too but needs testing.
Possibly each os cant be made to use BLI_gethome_folder and the separate func's can be removed (please test).
- units, hectometers were displayed wrong.
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Was annoying to use a different editor for cmake only.
theeth says this should be ok with gsoc and merges from branches.
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- changed the SDL and Freetype vars to match CMake's names
- removed unneeded freetype, SDL and ftgl includes
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- set python to 3.1 on linux (dont use FindPackage for now)
- remove duplicate settings (disable cache for copied settings, was quite confusing)
- added an option WITH_INSTALL, when disabled scripts and language files wont be copied to the target dir (better for quick builds)
- remove .svn (was still CVS), and pyc/pyc files after copy
- copy the 'io' as well as 'ui'
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1) Remove WITH_FREETYPE2 from code, so now blender always need freetype2
2) Remove the old bmfont
3) Remove ftfont and bFTGL library
4) Implement a new BLF_draw_default function for place that still need/use
the old BMF api.
I try to update both, scons and cmake, but I only can test with make, so
hope all work fine.
MSVC is broken, but I don't have Windows, things to search and fix are
any reference to WITH_FREETYPE2, FTGL and BMFONT (take in care that
blenkernel also have a BKE_bmfont.h, this don't have anything to do with bmfont).
Always have to link/include the freetype2 library
Remove any reference to libbmfont
Remove any reference to libftfont
Remove any reference to libbftgl (or libbFTGL)
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Kent
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to make it compatible with makefiles and ftfont module.
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Note to bdiego: this module seems to depend on ftfont, which is only compiled with the INTERNATIONAL build setting, however it seems blenfont should work regardless of that setting.
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