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2019-05-02BLF: pass code-point to BLF_has_glyphCampbell Barton
Avoid BLF having to be concerned with decoding the string (which can fail). Also remove redundant extra zero byte from strings.
2019-05-01UI: use Mac key symbols in menus on macOS, instead of text like "Cmd"Harley Acheson
On Windows "Cmd" is also replaced with "Win". Differential Revision: https://developer.blender.org/D4689
2019-04-22Cleanup: style, use braces for blenfontCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-22Cleanup: de-duplicate font loading codeCampbell Barton
Part of D4236 by @sobakasu
2019-01-14Add font selection to VSE text stripsRichard Antalik
Allows users to select a font for text strips in the video sequence editor. Related: 3610f1fc43d0 Sequencer: refactor clipboard copy to no longer increase user count. Reviewed by: Brecht Differential Revision: https://developer.blender.org/D3621
2018-08-15UI: tweak drawing of header status text for transparent headers.Brecht Van Lommel
2018-07-31Merge branch 'master' into blender2.8Campbell Barton
2018-07-31BLF: replace global aa pref w/ monochrome flagCampbell Barton
Now disabling anti-aliasing doesn't impact sequencer, render stamp etc.
2018-07-15GPU_matrix: use Blender's naming conventionsCampbell Barton
Thanks to @sergey for review
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-06-08Cleanup: trailing spaceCampbell Barton
Remove from blender/nodes, collada, blenfont & render.
2018-04-07UI: Fix waveform widget text drawing.Clément Foucault
Flush the text cache so that we have proper scissor test and ordering.
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-03-31BLF: Perf: Add a kerning cache table for ascii chars.Clément Foucault
This adds less than a megabyte of mem usage. FT_Get_Kerning was the 2nd hotspot when profilling. This commit completly remove this cost. One concern though: I don't know if the kerning data is constant for every sizes but it seems to be the case. I tested different fonts at different dpi scalling and saw no differences.
2018-03-31Cleanup: blf internal struct namingCampbell Barton
- use x/y/width/height/max as a suffix. - replace 'num' prefix /w 'len' suffix.
2018-03-31Cleanup: BLF batch drawing namingCampbell Barton
- batching -> batch_draw. - ct & size -> len. - start/end -> begin/end (follow GL convention).
2018-03-30BLF: Add Batching capabilities.Clément Foucault
You can now use BLF_batching_start and BLF_batching_end to batch every drawcall to BLF together minimizing the overhead introduced by BLF and the opengl driver. These calls cannot be nested (for now). If the modelview matrix changes, previously batched calls are issued and a the process resume with the new matrix. However the projection matrix MUST not change and gl scissors as well.
2018-03-30BLF: Use Batch API instead of IMM.Clément Foucault
This is not a perfect win just yet. It's now calling glBufferSubData for every call (instead of using glMapBufferRange which is almost faster), but with this system we will be able to batch drawcalls together. See next commit.
2018-03-29BLF: Perf: Divide by 6 the amount of verts sent to the GPU.Clément Foucault
This means smaller imm buffer usage. This does not reduce the number of drawcalls. This uses geometry shader which is slow for the GPU but given we are really CPU bound on this case, it should not matter. A perfect implementation would: - Set the glyph coord in a bufferTexture and just send the glyph ID to the GPU to read the bufferTexture. - Use GWN_draw_primitive and draw 2*strllen triangle and just retrieve the glyph ID and color based on gl_VertexID / 6. - Stream fixed size buffer that the Driver can discard quickly but this is the same as improving IMM directly.
2018-03-26Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-26BLF: Don't use user preferencesSergey Sharybin
BLF is a low level module, which might (and is) used without Blender. Thanks Campbell for review!
2018-02-14GPU: use alpha blend that works for drawing to transparent buffer.Brecht Van Lommel
It's unlikely to ever be intentional to square the source alpha, as happens with glBlendFunc, so this changes the blending throughout the code.
2017-07-08Merge branch 'master' into blender2.8Brecht Van Lommel
2017-07-08Fix T51889: new file or load factory settings results in broken UI.Brecht Van Lommel
Fix some cases that still assumed there to be a global DPI, instead of a per window DPI that needs to be set before reading U.dpi.
2017-06-19Gawain API naming refactorCampbell Barton
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
2017-05-17Silence warnings in Mac (based on buildbot build report)Dalai Felinto
2017-04-15GPU Matrix API: clean up after 2D-3D unificationMike Erwin
See GPU_matrix.h & gpu_matrix.c for the important changes. Other files are mostly just updated to use the latest API. - remove unused functions, defines, enums, comments - remove "3D" from function names - init to Identity transform (otherwise empty stack) - gpuMatrixReset lets outside code return to initial state Part of T49450 Follow up to D2626 and 49fc9cff3b90
2017-04-06Gawain: VertexFormat_add_attrib (function name change)Mike Erwin
See intern/gawain for the API change. Other files are updated to use the new name. Also updated every call site to the recommended style: unsigned int foo = VertexFormat_add_attrib(format, "foo", COMP_ ... )
2017-03-23cleanup use of GPU matrix APIMike Erwin
Take advantage of 2D functions, rotation about the X Y or Z axis, uniform scale factors. We no longer need to call gpuMatrixBegin_legacy() before using the new API locally in functions. related to T49450
2017-03-22OpenGL: convert to new matrix API (part 5)Mike Erwin
Pretty sure source/blender is now finished, with all legacy matrix calls confined to gpu_matrix.c. This was the easy part, but doing it first makes the next part much easier. TODO and XXX notes describe what is left. glMatrixMode is still in place, since the new API does not share this concept of modes. Similar for glOrtho and glFrustum which I'll tackle very soon. Part of T49450
2017-02-11OpenGL immediate mode: fix Waveform Font colorClément Foucault
2017-02-08Cleanup: warningsCampbell Barton
2017-02-05BLF: simplify API for default fontMike Erwin
We had two versions of several BLF functions -- one for a specific font ID & another for the default font. New BLF_default function lets us simplify this API & delete the redundant code.
2017-02-05add BLF_default functionMike Erwin
So we don't need two versions of all other BLF functions -- one for specific font ID & another for the default font.
2017-02-02fix build: BLF Theme colorMike Erwin
blenderplayer uses BLF but not Editor UI, so we got a link error for the missing UI_GetThemeColor function. Moved the new function from BLF to UI. @Blendify reported problem in IRC
2017-02-02BLF can use Theme colorsMike Erwin
For anything fancier than regular Theme colors (shading, alpha, etc.) do this: unsigned char color[4] UI_GetThemeColor[Fancy]4ubv(... color) BLF_color4ubv(fontid, color) That way the BLF color API stays simple.
2017-02-02add BLF_color functionsMike Erwin
Needed a way to pass main font color to BLF without using obsolete glColor. Could not use immUniform since BLF binds its shader internally.
2016-10-16Cleanup: Quiet warnings, use RAD2DEG macroJulian Eisel
2016-10-16BLF/OpenGL: more text drawing optimizationMike Erwin
Make color values compact. Set color once per primitive. Use new immSkipAttrib to avoid useless color copies. All of this should make text drawing less CPU hungry.
2016-10-16BLF: make blurry text an optional (disabled) featureMike Erwin
While trying to simplify text drawing, noticed no Blender code uses the blur feature. Hopefully scripts don't use it!
2016-10-15BLF: early exit when drawing empty stringsMike Erwin
Avoids all kinds of setup & preparations to draw nothing.
2016-10-12BLF/OpenGL: use new matrix API when drawing textMike Erwin
First test of matrix API. This will eventually use the 2D part of this API, but the 3D part is ready now. Part of T49450
2016-10-11BLF/OpenGL: draw text with new immediate modeMike Erwin
Part of T49043
2016-09-17OpenGL: streamline font renderingMike Erwin
Ignore texture matrix in the shader, stop messing with texture matrix in BLF code. Use linear screen-space interpolation instead of perspective. Avoid redundant call to glMatrixMode.
2016-09-17add GPU_SHADER_TEXT for font renderingMike Erwin
With USE_GLSL enabled, GPU_basic_shader(TEXTURE|COLOR) always rendered black. New shader uses a solid color + alpha channel of texture (which in our case is a font glyph). See fragment shader for details. I prefer this approah -- multiple shaders that each do one thing well (and are easy to read/write/understand), instead of one shader that can do many things given the right options.
2016-04-22BLF: use float vector passing color argsCampbell Barton