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2021-02-17Cleanup: Abbreviate enums with 'UNSIGNED_' in the nameGermano Cavalcante
2020-10-26Cleanup: spellingCampbell Barton
2020-09-09Cleanup: reduce variable scopeJacques Lucke
2020-09-05GPUTexture: Remove bind to edit callsClément Foucault
This is going to be unecessary after the GPU opengl texture backend refactor. For now add a save/restore mechanism to leave the state untouched. Also remove some calls where the caller would bind to particular binding point and set the shader uniform.
2020-08-18Cleanup: GPUState: remove double GPU_blend callsClément Foucault
2020-08-18GPUState: GPU_blend final API renamingClément Foucault
We now use GPU_blend for enabling / disabling blending and explicitly set the blend equation.
2020-08-18Cleanup: GPUState: Replace blend func separate by enumClément Foucault
2020-08-13Cleanup: GPU: Remove Batch vao cache resetClément Foucault
This is done at drawtime automatically.
2020-07-26GPU: Remove GL constant from BIF_glutilClément Foucault
2020-07-03Clang-Tidy: Enable bugprone-misplaced-widening-castSergey Sharybin
2020-06-06UI: Ability to Print Bold and ItalicsHarley Acheson
Adds the ability to print text in bold or italics style, synthesized from a single base UI font. Differential Revision: https://developer.blender.org/D7893 Reviewed by Brecht Van Lommel
2020-05-03BLF: use 'int' for internal glyph x,y bearingCampbell Barton
These were stored as float but were originally cast from an int and were often cast back to int. Also use int pairs for dimensions values.
2020-05-03BLF: add new arguments to BLF_GlyphBoundsFnCampbell Barton
- glyph_bounds: to get the character width. - glyph_bearing: lower left character starting point. These values are needed for more precise glyph calculations.
2020-04-28BLF: add utility function to loop over glyph boundsCampbell Barton
2020-04-03Cleanup: use term 'attr' instead of 'attrib'Campbell Barton
This was already the case in most parts of the GPU API. Use full name for descriptive-comments.
2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-11GPU: minor changes to support standalone GHOST buildsCampbell Barton
- Move gpuPush/Pop from GPU_draw.h into GPU_state.h as this is for pushing/popping state. - Add 'GPU_STANDALONE' define, to bypass use of user-preferences for theme colors and pixelsize, as well as pbvh init/free functions. Needed to get GHOST tests working again.
2020-02-24BLF: Optimize text rendering and cachingGermano Cavalcante
The current code allocates and transfers a lot of memory to the GPU, but only a small portion of this memory is actually used. In addition, the code calls many costly gl operations during the caching process. This commit significantly reduce the amount of memory by allocating and transferring a flat array without pads to the GPU. It also calls as little as possible the gl operations during the cache. This code also simulate a billinear filter `GL_LINEAR` using a 1D texture. **Average drawing time:** |before:|0.00003184 sec |now:|0.00001943 sec |fac:|1.6385156675048407 **5 worst times:** |before:|[0.001075, 0.001433, 0.002143, 0.002915, 0.003242] |now:|[0.00094, 0.000993, 0.001502, 0.002284, 0.002328] Differential Revision: https://developer.blender.org/D6886
2019-12-02Overlay Engine: Refactor & CleanupClément Foucault
This is the unification of all overlays into one overlay engine as described in T65347. I went over all the code making it more future proof with less hacks and removing old / not relevent parts. Goals / Acheivements: - Remove internal shader usage (only drw shaders) - Remove viewportSize and viewportSizeInv and put them in gloabl ubo - Fixed some drawing issues: Missing probe option and Missing Alt+B clipping of some shader - Remove old (legacy) shaders dependancy (not using view UBO). - Less shader variation (less compilation time at first load and less patching needed for vulkan) - removed some geom shaders when I could - Remove static e_data (except shaders storage where it is OK) - Clear the way to fix some anoying limitations (dithered transparency, background image compositing etc...) - Wireframe drawing now uses the same batching capabilities as workbench & eevee (indirect drawing). - Reduced complexity, removed ~3000 Lines of code in draw (also removed a lot of unused shader in GPU). - Post AA to avoid complexity and cost of MSAA. Remaining issues: - ~~Armature edits, overlay toggles, (... others?) are not refreshing viewport after AA is complete~~ - FXAA is not the best for wires, maybe investigate SMAA - Maybe do something more temporally stable for AA. - ~~Paint overlays are not working with AA.~~ - ~~infront objects are difficult to select.~~ - ~~the infront wires sometimes goes through they solid counterpart (missing clear maybe?) (toggle overlays on-off when using infront+wireframe overlay in solid shading)~~ Note: I made some decision to change slightly the appearance of some objects to simplify their drawing. Namely the empty arrows end (which is now hollow/wire) and distance points of the cameras/spots being done by lines. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D6296
2019-11-22Fix T71273: Bad encoding of utf-8 for Text objectsmano-wii
`BLI_strncpy_wchar_from_utf8` internally assumes `wchar_t` is 32 bits which is not the case on windows. The solution is to replace `wchar_t` with `char32_t`. Thanks to @robbott for compatibility on macOS. Differential Revision: https://developer.blender.org/D6198
2019-09-14BLF: make library glyph cache handling thread-safeRichard Antalik
Functions that utilize glyph cache should lock and unlock cache by calling `blf_glyph_cache_acquire()` and `blf_glyph_cache_release()`. Function `blf_glyph_cache_acquire()` will create glyph cache, if it doesn't exist. Locking mutex is global and shared by all fonts. Reviewed By: brecht Differential Revision: https://developer.blender.org/D5701
2019-09-13Cleanup: compiler warningsBrecht Van Lommel
2019-09-13Cleanup: unused headers (GPU)Campbell Barton
2019-08-14Cleanup: move trailing comments to avoid wrapping codeCampbell Barton
Some statements were split across multiple lines because of their trailing comments. In most cases it's clearer to put the comments above.
2019-04-22Cleanup: style, use braces for blenfontCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-14Cleanup: doxy commentsCampbell Barton
Use doxy references to function and enums, also correct some names which became out of sync.
2019-03-19Cleanup: comment blocksCampbell Barton
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-23Cleanup: use eGPU prefix for GPU enum typesCampbell Barton
2019-01-21Cleanup: rename GPU function to set buffer lengthCampbell Barton
2018-12-24Fix/cleanup another bunch of UI messages issues.Bastien Montagne
Also (mostly in comments): behaviour -> behavior (we use American English).
2018-10-03Improvements to internals blf_font's `blf_font_width_to_strlen()`/`to_rstrlen()`Bastien Montagne
`to_strlen` just benefits from using pre-computed kerning table for ascii chars (gives about 30% speed improvements). `to_rstrlen` was re-written and heavily simplified, basically using same logic as `to_strlen`, and `BLI_str_find_prev_char_utf8()` to loop backward in the string, instead of looping forwards the whole string, storing each gliph's width in temp array, and looping backward on that temp array to find final string matching expected width. Gives about 70% speed improvements! And both functions can now share their core logic.
2018-07-23Fix large font drawing blurriness in a better way.Brecht Van Lommel
GPU_LINEAR is there for shadow font blurring, the real issue was lack of rounding for the batch offset.
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-15GPU_matrix: use Blender's naming conventionsCampbell Barton
Thanks to @sergey for review
2018-06-24Fix most of 'disappearing' first letter in right-aligned labels.Bastien Montagne
BLF' blf_font_width_to_strlen() could easily generate strings with up to nearly two pixels length over requested limit! Note that the fiddling between floats and ints values make things really confusing here... :/ There is still a few limit cases where, even though computed str length is now always below reauested limit, we still get first letter disappearing, no idea why currently.
2018-06-22GLRefactor: Refactor bf_blenfont to use GPUTexture instead of raw GL calls ↵Ray Molenkamp
and types. In an effort to centralize all opengl calls in the codebase, this patch replaces the raw opengl calls in bf_blenfont with GPUTexture so it's no longer depended on opengl headers. reviewer: Brecht Differential Revision: https://developer.blender.org/D3483
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-06-08Cleanup: trailing spaceCampbell Barton
Remove from blender/nodes, collada, blenfont & render.
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-04-08BLF: Perf: Use BLF_KERNING_STEP_FAST for other functions.Clément Foucault
2018-04-08BLF: Fix problem with bound texture.Clément Foucault
Previous code was assuming that the glyph texture would remain bound to GL_TEXTURE0 until the cache would be drawn. This is not always the case, so better save the texture and rebind it before drawing.
2018-04-06UI: Perf: Use widget base batchingClément Foucault
Overall 10% more performance on general UI drawing time. This commit can introduce ordering problem on some elements. In this case you need to flush the widget cache to ensure the element that is going to be drawn is drawn on top of any widget base. To flush the cache use UI_widgetbase_draw_cache_flush. This is already done for BLF and Icons.
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
- Undo that changes modes currently asserts, since undo is now screen data. Most likely we will change how object mode and workspaces work since it's not practical/maintainable at the moment. - Removed view_layer from particle settings (wasn't needed and complicated undo).
2018-03-31BLF: Remove debug printClément Foucault
"this is not the commit you're looking for"