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2022-10-17Cleanup: replace BLI_join_dirfile with BLI_path_joinCampbell Barton
These functions are almost identical, the main difference being BLI_join_dirfile didn't trim existing slashes when joining paths however this isn't an important difference that warrants a separate function.
2022-08-31Cleanup: split font datafile loading into a functionCampbell Barton
Also use more descriptive/conventional variable names.
2022-08-31BLF: use existing stat from 'direntry' for directory checkCampbell Barton
2022-08-30BLF: Fallback Stack Error HandlingHarley Acheson
Properly handle invalid fonts. See D15798 for more details Differential Revision: https://developer.blender.org/D15798 Reviewed by Brecht Van Lommel
2022-08-22Merge branch 'blender-v3.3-release'Campbell Barton
2022-08-22Fix potential undefined behavior printing a NULL pointer stringCampbell Barton
Improve messages when the font directory can't be detected or is missing.
2022-07-29BLF: Fonts with FT_Face OptionalHarley Acheson
Allow FontBLFs to exist with NULL FT_Face, added only when actually needed. Speeds up startup and unused fonts are not loaded. See D15258 for more details. Differential Revision: https://developer.blender.org/D15258 Reviewed by Brecht Van Lommel
2022-06-17BLF: Fallback Font StackHarley Acheson
Allow use of multiple fonts acting together like a fallback stack, where if a glyph is not found in one it can be retrieved from another. See D12622 for much more detail Differential Revision: https://developer.blender.org/D12622 Reviewed by Brecht Van Lommel
2022-02-11File headers: SPDX License migrationCampbell Barton
Use a shorter/simpler license convention, stops the header taking so much space. Follow the SPDX license specification: https://spdx.org/licenses - C/C++/objc/objc++ - Python - Shell Scripts - CMake, GNUmakefile While most of the source tree has been included - `./extern/` was left out. - `./intern/cycles` & `./intern/atomic` are also excluded because they use different header conventions. doc/license/SPDX-license-identifiers.txt has been added to list SPDX all used identifiers. See P2788 for the script that automated these edits. Reviewed By: brecht, mont29, sergey Ref D14069
2020-03-25UI: remove non-unicode font and simplify default font loading codeBrecht Van Lommel
There is no need to have another font embedded in the Blender executable, we can assume the bundled font exists. In the future we may provide a fallback if the font specified by the user in the preferences is missing a character, but that can use our bundled international font. Differential Revision: https://developer.blender.org/D6854