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AgeCommit message (Expand)Author
2019-01-26Cleanup: remove redundant BKE/BLI/BIF headersCampbell Barton
2019-01-06Cleanup: add trailing commas to structsCampbell Barton
2018-12-24Cleanup: First batch of UI messages fixes (typos, final points...).Bastien Montagne
2018-08-21Merge branch 'master' into blender2.8Brecht Van Lommel
2018-08-21UI: disable new text hinting from D3201 by default for now.Brecht Van Lommel
2018-07-31Merge branch 'master' into blender2.8Campbell Barton
2018-07-31BLF: replace global aa pref w/ monochrome flagCampbell Barton
2018-07-23Fix large font drawing blurriness in a better way.Brecht Van Lommel
2018-07-20Fix incorrect magnification filter for text texture.Brecht Van Lommel
2018-07-18GWN: Port to GPU module: Replace GWN prefix by GPUClément Foucault
2018-07-10GPUTexture: Refactor of texture creation & new featureClément Foucault
2018-06-25Cleanup: code styleCampbell Barton
2018-06-22Blenfont: Fix texture not being initialized in recent refactor.Ray Molenkamp
2018-06-22GLRefactor: Refactor bf_blenfont to use GPUTexture instead of raw GL calls an...Ray Molenkamp
2018-06-08Merge branch 'master' into blender2.8Campbell Barton
2018-06-08Cleanup: trailing spaceCampbell Barton
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
2018-04-26BLF: Fix problem with drawing with fonts with multiple size.fclem
2018-04-16Cleanup: indentationCampbell Barton
2018-04-10BLF: Style: Fix bad casts.Clément Foucault
2018-04-10BLF: Fix broken shadows on certain hardware.Clément Foucault
2018-04-09BLF: Fix assert when drawing very small chars.Clément Foucault
2018-04-08BLF: Fix problem with bound texture.Clément Foucault
2018-04-08BLF: Opti: More clever sampling for blured glyphs.Clément Foucault
2018-04-08BLF: Opti: Draw only one quad per shadow/blurred glyph.Clément Foucault
2018-04-01Merge branch 'master' into blender2.8Campbell Barton
2018-03-31BLF: Perf: Add a kerning cache table for ascii chars.Clément Foucault
2018-03-31Cleanup: blf internal struct namingCampbell Barton
2018-03-31Cleanup: BLF batch drawing namingCampbell Barton
2018-03-30BLF: Add Batching capabilities.Clément Foucault
2018-03-30BLF: Use Batch API instead of IMM.Clément Foucault
2018-03-29BLF: Perf: Divide by 6 the amount of verts sent to the GPU.Clément Foucault
2018-03-26Merge branch 'master' into blender2.8Sergey Sharybin
2018-03-26BLF: Don't use user preferencesSergey Sharybin
2018-03-26BLF: Cleanup, indentation inside of preprocessorSergey Sharybin
2018-03-25GPUTexture: Small refactor.Clément Foucault
2017-04-18Fix text drawing with core profileSergey Sharybin
2017-04-14Merge branch 'master' into blender2.8Bastien Montagne
2017-04-14BLF: avoid glyph cache use-after freeCampbell Barton
2017-04-10Get rid of last PRIM_QUAD usage, in blf_font.c/blf_glyph.c.Bastien Montagne
2017-04-04Immediate Mode: glPop/glPushClientAttribDalai Felinto
2016-10-16BLF/OpenGL: more text drawing optimizationMike Erwin
2016-10-16BLF/OpenGL: accurate vertex count for drawingMike Erwin
2016-10-16BLF: make blurry text an optional (disabled) featureMike Erwin
2016-10-14OpenGL: draw text with fewer draw callsMike Erwin
2016-10-11BLF/OpenGL: draw text with new immediate modeMike Erwin
2016-06-08GPU: fix/workaround basic shader font-colorCampbell Barton
2016-02-19Fix crash drawing fonts at size 1Campbell Barton
2015-12-08OpenGL: remove non-power-of-two texture check, where even ES 2.0 does not nee...Brecht Van Lommel