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2013-09-01move strict compiler checks into a header so its easier to manage in one ↵Campbell Barton
place (pragmas were copied around). also enable more strict warnings for BLF (which had some incorrect casts).
2013-08-27ghash/bli-listbase edits, rename BLI_ghash_pop -> BLI_ghash_popkey (since it ↵Campbell Barton
takes a key as an arg and isnt popping any element from the hash as you might expect). add BLI_pophead/tail, since getting the first element from a list and removing it is a common task.
2013-08-11use 'greater/less then or equal to' operators rather then adding 1.Campbell Barton
2013-06-28Fix #35884: crash opening .blend with generated color grid image and preview ↵Brecht Van Lommel
render. Printing text on the color grid image would initialize font glyphs from a thread at the same time as the UI, causing conflicts. The freetype glyph renderer needs to be mutex locked because it uses a shared buffer internally even when rendering for different fonts. Also needed to change the image generate function to use the render monospace font to avoid conflicts in blenfont. What's still weak in the blenfont API is that there is no distinction between a font and a thread using that font to render with some particular size, style, etc.
2013-06-07text rendering: shadow offset was causing text to clip, now check for ↵Campbell Barton
clipping without the shadow since not-drawing characters because of subtle effect is rather annoying.
2013-05-12quiet sign conversion warnings and reduce sign conversion for BLI_string, ↵Campbell Barton
and BLF.
2013-04-29don't use GPU_extensions for BLF, its not initialized when using the ↵Campbell Barton
blender-playanim and not really needed. this reverts part of 55995
2013-04-12Add function to query maximum texture size. Also, make texture uploadAntony Riakiotakis
functions aware of this limit.
2013-01-23UI todo:Ton Roosendaal
Added "Panel Title" style to Theme settings. Allows to make these nice larger or draw differently. Also tried to put hinting in Style, but this needs to be a per-font setting. uiFont data is still not being saved (also not allowing to set own font files for UI). That's a todo for 267 then.
2013-01-08use guarded malloc for blf textureCampbell Barton
2013-01-04code cleanup, also remove glError check in font drawing code since its now a ↵Campbell Barton
debug option.
2013-01-03fix for bug rendering text at small sizes, padding was incorrectly being ↵Campbell Barton
applied to the characters y offset causing out of bounds pixels to be requested from glTexSubImage2D(). also clamp width, height of the character bitmap to the bitmap bounds since this can still happen for very small text (2-3 pixels high).
2012-09-15code cleanup: replace macro for BLI_rect size/center with inline functions.Campbell Barton
2012-08-23code cleanup: rename BLI_in_rctf() --> BLI_rctf_isect_pt(), to conform with ↵Campbell Barton
our naming convention.
2012-08-21code cleanup: includes and correction for macroCampbell Barton
2012-08-20macros for rectangle center and sizeCampbell Barton
2012-05-11style cleanup: whitespaceCampbell Barton
2012-04-29style cleanup: whitespace / commasCampbell Barton
2012-03-24style cleanup: follow style guide for formatting of if/for/while loops, and ↵Campbell Barton
else if's
2012-03-12Style cleanup in blenfont (spaces, C++ comments, etc.).Bastien Montagne
2012-02-10reverting commit [43876] Fix for aliased fonts in the game engineDalai Felinto
2012-02-04Code Cleanup: avoid double promotion.Campbell Barton
2012-02-04Fix for aliased fonts in the game engine.Alex Fraser
- Mipmaps are generated in BLF when drawing text in-game. In that case, padding around each glyph is increased to prevent bleeding. - Texture filtering is turned on for in-game text. - All glyphs are now "twisted": the leading edge is brought a small distance forward, to prevent z-fighting in overlapping (kerned) glyphs. This happens both in the game engine and the rest of the UI, but should have no effect in the UI due to Z-compression in the clipping matrix. Reviewed and approved by bdiego; see patch [#29882] in the tracker. Tested by dfelinto.
2012-01-06Move glTexEnvi to draw__start/draw__end.Diego Borghetti
As Campbell point, this is to avoid call glGet/glTexEnvi on each character.
2012-01-03Fix:Diego Borghetti
[#25834] no color of textobjects in game engine when combined with textured objects [#26893] Curruption of displayed text (debug properties/fps info or bgui) when using animated/tile uv mode The first bug was beacuse a bad mode on the texture environment, now we save the current glTexEnvi, set the one that we need, draw and restore the original at the end. The second was because a missing call to glLoadIdentity for the texture matrix and as we do before, now we do a gl-Push/Identity/Pop for this matrix to. The first problem was solved by Kanttori and the second by Dalai.
2011-10-23remove $Id: tags after discussion on the mailign list: ↵Campbell Barton
http://markmail.org/message/fp7ozcywxum3ar7n
2011-09-19Blenfont: fix use incorrect clear of ascii glyph cache, leading to crashBrecht Van Lommel
when toggling use antialising user preference. Also fix some other use of uninitialized memory found by valgrind.
2011-09-18blf - further shrink drawing functions & some style changes.Campbell Barton
2011-09-17Speedup for font drawing, every letter was character was calling:Campbell Barton
glGetIntegerv(GL_TEXTURE_2D_BINDING_EXT, &cur_tex); ... with shadow enabled glGetFloatv(GL_CURRENT_COLOR, color) was called twice per character as well. Now only call glGetFloatv(GL_CURRENT_COLOR, ...) once per string and only when drawing with shadow or blur, texture bind is stored in the font. Gives 8% overall FPS speedup when displaying heavy UI in my test.
2011-09-12fix for changing font sizes with recent utf8 speedupCampbell Barton
2011-03-10fix [#26442] blender crash when turning off antialiasing fontsCampbell Barton
ASCII lookup table wasn't being freed when when the rest of the glyphs were. Also found own bug where mesh stat text was using wrong sized array (char[3] as char[4]).
2011-02-27doxygen: blender/blenfont tagged.Nathan Letwory
2011-02-23doxygen: prevent GPL license block from being parsed as doxygen comment.Nathan Letwory
2011-02-19Rename global_ft_lib and make it static.Diego Borghetti
Remove the XXX code from blf_glyph.c and use the pointer inside the FontBLF struct. If still have problem, let me know.
2011-02-18Bugfix #26135Ton Roosendaal
User Preferences Using "no AA font" crashed, caused by commit to make static variables. However, how this was ever meant to work... using such globals has to be treated carefully. Fixed for now with XXX warning for Diego :) Thanks to reporter Susanne H. to point at the right code!
2011-02-14more vars made staticCampbell Barton
2011-02-13fix for warnings from Sparse static source code checker, mostly BKE/BLI and ↵Campbell Barton
python functions. - use NULL rather then 0 where possible (makes code & function calls more readable IMHO). - set static variables and functions (exposed some unused vars/funcs). - use func(void) rather then func() for definitions.
2010-11-27added option to turn off Text anti-aliasing in the UIMichael Fox
(userpref->system), with a great help from brecht (its been way too long for me). However as brecht pointed out that the non-AA text is slightly lareger then AA'ed Text :S, i did not do anything about this as this commit was just the option not the text drawing. this commit also makes it possible to do all kinds of UI textrender options
2010-11-02Recommit sharp font optional code as all Freetype should be above 2.1.10 now.Guillermo S. Romero
If still fails, check & update Freetype (OS one or Blender's lib/).
2010-11-01Temporary revert recent changes in blf_glyph.c until its fixed.Thomas Dinges
>> Compile failure on windows platform (see ML for Errors). SVN Revert of Revisions: 32805, 32804 and 32802
2010-11-01Fix silly column paste.Guillermo S. Romero
2010-11-01Provide a way to get non-AA font rendering, which some see as "sharper".Guillermo S. Romero
"Configuration" by recompilation for now (feel free to code that).
2010-03-21remove includes that arnt neededCampbell Barton
2010-03-21Fix syntax for ID keyword.Guillermo S. Romero
2010-02-12correct fsf addressCampbell Barton
2009-11-11Fixes for martin's background mode commit - now works fine here on OS XMatt Ebb
2009-09-14use static functions where possible for some local functions.Campbell Barton
2009-08-18Stamp info back only for float buffer. (next commit add unsigned char).Diego Borghetti
A couple of new functions: BLF_width_and_height - Merge of BLF_width and BLF_height in one call to avoid freetype2 stuff. BLF_buffer - Set the buffer, size and number of channel. BLF_buffer_col - Set the text color (the alpha is not used right now). BLF_draw_buffer - Draw the text in the current buffer. Also tweak a little the boundbox and draw function to avoid access the freetype2 and use the cache info. By default the font size is 12, the UI still need work to allow change the font and size.
2009-08-07Cleanup a little to add "draw to buffer" (and bring back stamp).Diego Borghetti
2009-08-07Remove bitmap mode from blenfont, only draw with textures.Diego Borghetti
As Joe point on a previous mail, glBitmap don't work nice on all cards and also some of the things that we can do with texture are hard (or need that blender check the font mode) to implement.