Age | Commit message (Expand) | Author |
2012-01-22 | Add weight preview to WeightVG modifiers, and first, simple/basic refactor of... | Bastien Montagne |
2012-01-19 | debug function DM_debug_info / DM_debug_print, with access from python | Campbell Barton |
2011-12-10 | fixes scale on derivative maps | Morten Mikkelsen |
2011-12-02 | move editmesh derived mesh functions into their own file to match bmesh, with... | Campbell Barton |
2011-12-01 | Slight refactor of VBO code to deal with multiple textures. | Sergey Sharybin |
2011-11-26 | minor edit - weight_to_rgb() and ramp_blend() now take a float vector rather ... | Campbell Barton |
2011-11-11 | correct indentation and some whitespace edits (no functional changes) | Campbell Barton |
2011-11-08 | Texturing: texture and 3d view draw type changes, these should only have any | Brecht Van Lommel |
2011-10-23 | remove $Id: tags after discussion on the mailign list: http://markmail.org/me... | Campbell Barton |
2011-09-23 | some speedup for drawing mesh in texture mode. | Campbell Barton |
2011-08-29 | Fix #28347: VBO's highlights wrong faces when Mirror modifier is in use | Sergey Sharybin |
2011-08-12 | Code cleanup: small glsl mesh drawing code changes, getting rid of an ugly ma... | Brecht Van Lommel |
2011-03-20 | Fix/change in normal computation, now the viewport uses the same angle | Brecht Van Lommel |
2011-02-18 | doxygen: blenkernel under core as module. | Nathan Letwory |
2011-02-14 | This commit will switch blender to use tangent space generated within | M.G. Kishalmi |
2011-02-12 | Sculpting on deformed mesh | Sergey Sharybin |
2011-02-11 | Made some function from DerivedMesh.c be avaliable from other modules. | Sergey Sharybin |
2011-01-31 | Todo issue: sculpting on deformed mesh | Sergey Sharybin |
2011-01-23 | BGE: support modifiers without mapping to original mesh both graphically and ... | Benoit Bolsee |
2010-10-05 | bugfix [#23506] Bevel Modifier display problem | Campbell Barton |
2010-04-11 | Solidify Modifier | Campbell Barton |
2010-03-22 | Sculpt Mode Bugfixes: | Brecht Van Lommel |
2010-03-22 | spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) | Campbell Barton |
2010-03-05 | Constructive modifiers for curves and surfaces | Sergey Sharybin |
2010-02-12 | correct fsf address | Campbell Barton |
2010-01-25 | Added simplification back for quicker preview renders with less subdivision | Brecht Van Lommel |
2010-01-06 | Fix #20519: shrinkwrap modifier doesnt work with subsurface modifier. | Brecht Van Lommel |
2010-01-04 | Sculpt: | Brecht Van Lommel |
2009-12-11 | Sculpt Branch:sculpt25 | Brecht Van Lommel |
2009-12-03 | Sculpt Branch: | Brecht Van Lommel |
2009-11-25 | Sculpt: | Brecht Van Lommel |
2009-11-25 | Sculpt: Fast Navigate option for multires. This will show the lowest multires | Brecht Van Lommel |
2009-11-25 | Sculpt: Subsurf | Brecht Van Lommel |
2009-11-22 | * New option on modifiers that don't change topology: Apply as Shape | Matt Ebb |
2009-10-28 | Moved the PBVH from sculpt session to DerivedMesh/CDDM. | Nicholas Bishop |
2009-10-27 | Commit of the sculpt patch (#19672). Further development will be in this bran... | Nicholas Bishop |
2009-10-03 | imbusy GSoC'09 branch merge (Vertex Buffer Object support) | Lukas Steiblys |
2009-06-09 | 2.50: | Brecht Van Lommel |
2009-04-20 | 2.50: svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19... | Brecht Van Lommel |
2009-04-15 | Merging Shrinkwrap Constraint! | Andre Susano Pinto |
2009-01-07 | 2.5 | Ton Roosendaal |
2009-01-04 | 2.5 / Cleanup | Nathan Letwory |
2009-01-04 | 2.5 | Ton Roosendaal |
2009-01-02 | 2.5 | Ton Roosendaal |
2008-12-31 | 2.5 | Ton Roosendaal |
2008-09-05 | svn merge -r 16320:16369 https://svn.blender.org/svnroot/bf-blender/trunk/ble... | Daniel Genrich |
2008-09-05 | Merge of first part of changes from the apricot branch, especially | Brecht Van Lommel |
2008-08-05 | svn merge -r 15800:15973 https://svn.blender.org/svnroot/bf-blender/trunk/ble... | Daniel Genrich |
2008-07-29 | Game Engine: alpha blending and sorting | Brecht Van Lommel |
2008-07-28 | Phase1: fluidsim obstacles/control objects are grabbed from the specific posi... | Daniel Genrich |