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AgeCommit message (Expand)Author
2018-04-17Removing Blender Game Engine from Blender 2.8Dalai Felinto
2018-04-16Depsgraph: remove EvaluationContext, pass Depsgraph instead.Brecht Van Lommel
2018-04-05Remove workspace object mode, reverts changes w/ 2.8Campbell Barton
2018-03-02Merge branch 'master' into blender2.8Campbell Barton
2018-03-02Fix building w/o PythonCampbell Barton
2018-02-08Object Mode: move to workspace structCampbell Barton
2017-09-19Merge branch 'master' into blender2.8Sergey Sharybin
2017-09-19Fix T52816: regression can't open file in 2.79 (crash).Bastien Montagne
2017-08-16Pass EvaluationContext instead of bContextCampbell Barton
2017-08-12Merge branch 'master' into blender2.8Campbell Barton
2017-08-11Fix T52149: LoopTriArray computation was not correctly protected against conc...Bastien Montagne
2017-08-11Cleanup: remove useless `DM_ensure_looptri()`.Bastien Montagne
2017-08-11Fix transform snap code using 'allocated' flags to get verts/edges/etc. array...Bastien Montagne
2017-07-21Pass EvaluationContext argument everywhereLuca Rood
2017-07-03Merge branch 'master' into blender2.8Alexander Romanov
2017-07-02Fix T51746: normal map tangents not working correctly when there are no UV maps.Alexander Romanov
2017-05-24TexFace removal part 2Campbell Barton
2017-05-24Fix T51561: Normal maps fail w/ quad + eeveeCampbell Barton
2017-04-04Immediate Mode / DerivedMesh: Handle UV ShadowDalai Felinto
2017-01-26Mesh batch caches update from depsgraphDalai Felinto
2017-01-25Convert MBC_ API to Mesh (instead of derived mesh) and move it to mesh_renderDalai Felinto
2016-10-24a place to cache draw data in DerivedMeshMike Erwin
2016-09-05Fix glUniform called from glBegin/glEnd blocksSergey Sharybin
2016-06-22EditMesh: Avoid creating deform-vert layer every redrawCampbell Barton
2016-05-31Properly handle vertex color color space for Cycles GLSLSergey Sharybin
2016-05-11Remove pointer typedef from BVHCacheCampbell Barton
2016-04-26Support multiple tangents for BI render & viewportAlexander Romanov
2016-02-02Cleanup: rename uvflag -> flag for dm drawingCampbell Barton
2015-12-06OpenGL: pass flag to indicate of drawMappedFaces needs to use normals.Brecht Van Lommel
2015-09-23Fix T46215: Explode modifier looses texturesCampbell Barton
2015-08-24Fix editmesh GLSL tangent drawingCampbell Barton
2015-08-01Docs: doxy cleanup/minor editsCampbell Barton
2015-07-31Replace MFace w/ vert-tri's for collision modifierCampbell Barton
2015-07-30Move tangents and baking to looptris:Antony Riakiotakis
2015-07-29Fix T45605 crash with editmode selection on solidify modifier.Antony Riakiotakis
2015-07-23Cleanup: arg namesCampbell Barton
2015-07-22Add DM_get_looptri_array utility functionCampbell Barton
2015-07-19Properly fix T45477Antony Riakiotakis
2015-07-16Remove MTFace DM_paint_uvlayer_active_get funcCampbell Barton
2015-07-16Add tessellation data to DerivedMesh (LoopTri)Campbell Barton
2015-07-15 VBO offscreen selection drawing, cdderivedmeshAntony Riakiotakis
2015-07-15DerivedMesh: minor changes to callback useCampbell Barton
2015-07-14Display optimizations part 1.Antony Riakiotakis
2015-07-14Move from MTFace to MTexPoly w/ texture checksCampbell Barton
2015-07-02DerivedMesh: cleanup & minor edirsCampbell Barton
2015-05-27Fix T44745 non manifold edges of mesh do not work when smoothing inAntony Riakiotakis
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-13Add argument to DM_to_mesh() function to take ownership over the DMSergey Sharybin
2015-02-05Add Custom Loop Normals.Bastien Montagne
2015-01-20De-duplicate large block of shared code for GL vert attribsNicholas Bishop