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2020-03-19Cleanup: `make format` after SortedIncludes changeDalai Felinto
2020-03-02Cleanup: make remaining blenkernel headers work in C++Jacques Lucke
2020-02-26Cleanup: remove unused derived mesh functionalityCampbell Barton
2020-02-20Cleanup: unused enumsCampbell Barton
2020-02-20Cleanup: declatatuons for functions that don't existCampbell Barton
2019-11-24Cleanup: doxygen commentsCampbell Barton
Also correct some outdated symbol references, add missing 'name' commands.
2019-08-25Cleanup: redundant struct declarationsCampbell Barton
2019-08-25Cleanup: remove unused DM_to_mesh functionCampbell Barton
2019-08-21Cleanup: vertex coordinate access, naming & minor changesCampbell Barton
This also splits vertex access and allocation so it's possible to copy coordinates into an existing array without allocating it.
2019-08-21Cleanup: remove unused derived-mesh API callsCampbell Barton
2019-06-26Cleanup: un-wrap lines in headers, use doxy commentsCampbell Barton
2019-06-05Cleanup: Remove unused argumentSergey Sharybin
2019-04-27Cleanup: comments (long lines) in blenkernelCampbell Barton
2019-04-17ClangFormat: apply to source, most of internCampbell Barton
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
2019-04-16Cleanup: trailing commasCampbell Barton
2019-03-28Cleanup: remove unused derivedmesh code.Brecht Van Lommel
2019-03-07Refactor CDData masks, to have one mask per mesh elem type.Bastien Montagne
We already have different storages for cddata of verts, edges etc., 'simply' do the same for the mask flags we use all around Blender code to request some data, or limit some operation to some layers, etc. Reason we need this is that some cddata types (like Normals) are actually shared between verts/polys/loops, and we don’t want to generate clnors everytime we request vnors! As a side note, this also does final fix to T59338, which was the trigger for this patch (need to request computed loop normals for another mesh than evaluated one). Reviewers: brecht, campbellbarton, sergey Differential Revision: https://developer.blender.org/D4407
2019-02-18doxygen: add newline after \fileCampbell Barton
While \file doesn't need an argument, it can't have another doxy command after it.
2019-02-06Cleanup: remove redundant doxygen \file argumentCampbell Barton
Move \ingroup onto same line to be more compact and make it clear the file is in the group.
2019-02-01Cleanup: remove redundant, invalid info from headersCampbell Barton
BF-admins agree to remove header information that isn't useful, to reduce noise. - BEGIN/END license blocks Developers should add non license comments as separate comment blocks. No need for separator text. - Contributors This is often invalid, outdated or misleading especially when splitting files. It's more useful to git-blame to find out who has developed the code. See P901 for script to perform these edits.
2019-01-28Cleanup: sort forward declarations of enum & structCampbell Barton
Done using: source/tools/utils_maintenance/c_sort_blocks.py
2019-01-26Cleanup: redundant definesCampbell Barton
Comment or remove unused defines.
2018-12-30Cleanup: remove non-existing function declarationsCampbell Barton
2018-12-06Fix T57770: Edit-mesh wireframe cage select failsCampbell Barton
2018-12-05Implement bvhtree.fromObjectDalai Felinto
Passing depsgraph instead of scene, since a scene does not fully define the state of object you want to use for the BVH. Also, mesh_create_eval_final_view and mesh_create_eval_final_render are pretty much the same, so mesh_create_eval_no_deform and mesh_create_eval_no_deform_render are as well. Issue reported on: T58734 Reviewers: sergey https://developer.blender.org/D4032
2018-10-17Cleanup: remove some #if 0 blocksJacques Lucke
Reviewers: brecht, campbellbarton Differential Revision: https://developer.blender.org/D3802
2018-10-15Cleanup: unused functionsCampbell Barton
2018-10-15Mesh: remove DerivedMesh for boundbox calculationCampbell Barton
Fixes edit-mesh not having a boundbox calculated for it.
2018-10-15Cleanup: remove unused functionsCampbell Barton
2018-10-15Cleanup: remove references to DerivedMeshCampbell Barton
2018-10-09Edit Mesh: replace DerivedMesh w/ MeshCampbell Barton
DerivedMesh is now removed from edit-mesh modifier evaluation.
2018-10-09Cleanup: remove unused EditDerivedBMeshCampbell Barton
2018-10-09Edit Mesh: remove derived-mesh from crazy-space calculationCampbell Barton
2018-10-09Modifier: move edit-mesh calculation from DerivedMesh to MeshCampbell Barton
2018-10-01Remove obsolete weight paint color computation code.Alexander Gavrilov
The new weight paint drawing code converts weight to color directly in the shader, so the old CD_PREVIEW_MLOOPCOL based code is not needed anymore.
2018-07-10Ported mesh_create_derived_view() to mesh_create_eval_final_view()Sybren A. Stüvel
2018-07-05Fluidsim: ported from DerivedMesh to MeshSybren A. Stüvel
Also removed a bunch of unnecessary #include statements from fluidsim.c.
2018-06-29Cleanup: remove another bunch of DM usages, includes etc.Bastien Montagne
2018-06-27Cleanup: remove BKE's modifiers_bmesh.c, other DM removal/cleanup in BMesh code.Bastien Montagne
2018-06-25Cleanup: Move colorband handling from DM to mesh_runtime universe.Bastien Montagne
2018-06-21Cleanup: remove DM from 'join as shape' operator.Bastien Montagne
Also deduplicated the 'mesh as shapekey' code, we had kind of two funcs doing the same thing here...
2018-06-17Merge branch 'master' into blender2.8Campbell Barton
2018-06-17Cleanup: trailing space for blenkernelCampbell Barton
2018-06-05Moved function declarations from BKE_DerivedMesh.h to BKE_mesh_runtime.hSybren A. Stüvel
The function definitions still reside in DerivedMesh.c. Once we're done porting all the DerivedMesh use to Mesh, we'll move the still-relevant functions to mesh_runtime.c. This move is now cumbersome due to shared statically-declared utility functions in DerivedMesh.c
2018-06-01Merge branch 'master' into blender2.8Campbell Barton
2018-06-01Cleanup: trailing whitespace (comment blocks)Campbell Barton
Strip unindented comment blocks - mainly headers to avoid conflicts.
2018-06-01Mesh versions of DerivedMesh access API callsCampbell Barton
Add mesh_get_eval_final & mesh_get_eval_deform Note: these will eventually need to be renamed & moved into BKE.
2018-05-30Cleanup: use 'e' prefix for enum typesCampbell Barton
2018-05-30Cleanup: More typed allocation type enum usageSergey Sharybin
Majority of the code is EOL, but still handy for debug purposes.
2018-04-19Remove Blender Internal and legacy viewport from Blender 2.8.Ton Roosendaal
Brecht authored this commit, but he gave me the honours to actually do it. Here it goes; Blender Internal. Bye bye, you did great! * Point density, voxel data, ocean, environment map textures were removed, as these only worked within BI rendering. Note that the ocean modifier and the Cycles point density shader node continue to work. * Dynamic paint using material shading was removed, as this only worked with BI. If we ever wanted to support this again probably it should go through the baking API. * GPU shader export through the Python API was removed. This only worked for the old BI GLSL shaders, which no longer exists. Doing something similar for Eevee would be significantly more complicated because it uses a lot of multiplass rendering and logic outside the shader, it's probably impractical. * Collada material import / export code is mostly gone, as it only worked for BI materials. We need to add Cycles / Eevee material support at some point. * The mesh noise operator was removed since it only worked with BI material texture slots. A displacement modifier can be used instead. * The delete texture paint slot operator was removed since it only worked for BI material texture slots. Could be added back with node support. * Not all legacy viewport features are supported in the new viewport, but their code was removed. If we need to bring anything back we can look at older git revisions. * There is some legacy viewport code that I could not remove yet, and some that I probably missed. * Shader node execution code was left mostly intact, even though it is not used anywhere now. We may eventually use this to replace the texture nodes with Cycles / Eevee shader nodes. * The Cycles Bake panel now includes settings for baking multires normal and displacement maps. The underlying code needs to be merged properly, and we plan to add back support for multires AO baking and add support to Cycles baking for features like vertex color, displacement, and other missing baking features. * This commit removes DNA and the Python API for BI material, lamp, world and scene settings. This breaks a lot of addons. * There is more DNA that can be removed or renamed, where Cycles or Eevee are reusing some old BI properties but the names are not really correct anymore. * Texture slots for materials, lamps and world were removed. They remain for brushes, particles and freestyle linestyles. * 'BLENDER_RENDER' remains in the COMPAT_ENGINES of UI panels. Cycles and other renderers use this to find all panels to show, minus a few panels that they have their own replacement for.