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AgeCommit message (Expand)Author
2011-08-12Bye bye vile relics of extinct version control systems,Joshua Leung
2011-06-15remove unused argumentsCampbell Barton
2011-03-13Pose Sliding Tools - Custom Property Support + Other bugfixesJoshua Leung
2011-02-18doxygen: blenkernel under core as module.Nathan Letwory
2010-12-29Bugfix [#24163] Unable to animate INSIDE a group node in theJoshua Leung
2010-04-01Assorted animsys fixes/tweaks:Joshua Leung
2010-03-26Optimization for pose channel name lookups using a hash, makesBrecht Van Lommel
2010-02-12correct fsf addressCampbell Barton
2009-11-24added a function to duplicate bPoseChannel's internal data - constraints, id-...Campbell Barton
2009-11-21id properties for editbones and pose channels were not being freed in a numbe...Campbell Barton
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. Make...Benoit Bolsee
2009-09-172.5 - Animation Utility FunctionJoshua Leung
2009-08-252.5 - NLA Bugfixes:Joshua Leung
2009-07-212.5 - Restoring Bone Groups Joshua Leung
2009-06-23NLA SoC: Big Commit - Restored NLA-Mapping Corrections Joshua Leung
2009-06-202.5 merged 20773:21020Martin Poirier
2009-06-19BGE: allow action blending by bringing back blend_poses() as game_blend_poses...Campbell Barton
2009-05-23NLA SoC: Adding more backend code/utilitiesJoshua Leung
2009-04-15Action Constraint: Optimisation attemptJoshua Leung
2009-04-14Action Code - Tidied up some code that wasn't working yetJoshua Leung
2009-02-09Animato: Added 'experimental' grouping schemes for F-CurvesJoshua Leung
2009-01-29Animato: Groundwork for getting Action Constraint functional againJoshua Leung
2009-01-182.5 - AnimSys Data management stuff...Joshua Leung
2009-01-172.5: Blender "Animato" - New Animation System Joshua Leung
2009-01-042.5Ton Roosendaal
2008-12-292.5 - Action Editor / Animation Stuff:Joshua Leung
2008-12-242.5Ton Roosendaal
2008-12-212.5 - Object name display in 3d-view now highlights on frames with keyframes ...Joshua Leung
2008-09-17Fix for bug #4192: game engine armatures that are dynamically addedBrecht Van Lommel
2008-09-05* corrective UV transformation - only works with UV edge slide right now. but...Campbell Barton
2008-06-18BGE Patch: Add Shape Action support and update MSCV_7 project file for glew.Benoit Bolsee
2008-04-17Patch from GSR that a) fixes a whole bunch of GPL/BL licenseChris Want
2008-01-20== Bone Groups ==Joshua Leung
2007-10-22== Action Constraint ==Joshua Leung
2007-09-25== Armature Animation Fixes ==Joshua Leung
2007-07-19removing duplicate constantsCampbell Barton
2006-11-11Experimental feature, especially for the animation department:Ton Roosendaal
2006-08-20Bugfix #4892Ton Roosendaal
2006-01-04Orange: Another issue with Armature layers; in NLA, the strips with aTon Roosendaal
2005-12-19orange: cleaning up / (msvc) compile fixes to the new editnla functions (expe...Toni Alatalo
2005-11-16Revision of NLA stride option.Ton Roosendaal
2005-10-31Fix for HOME key in Action Window. Didn't check for mapped NLA time yet.Ton Roosendaal
2005-10-29Orange's buglist!Ton Roosendaal
2005-10-10Stupid me! Committed in wrong console with wrong dir... here's the rest ofTon Roosendaal
2005-07-03Result of 2 weeks of quiet coding work in Greece :)Ton Roosendaal
2005-04-11Bug fix #2411Ton Roosendaal
2004-11-111) Bug fix 1776Ton Roosendaal
2004-01-03made verify_pose_channel() return the pose channel that is eitherChris Want
2004-01-03Armature speed ups, Part IChris Want
2004-01-02Fixed the goofy way the function prototypes in these files were doneChris Want