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AgeCommit message (Expand)Author
2018-01-11Cleanup: BKE naming conventions for datablock add/localizeCampbell Barton
2017-08-07Refactor ID copying (and to some extent, ID freeing).Bastien Montagne
2017-06-14Make whole ID copying code use const source pointer.Bastien Montagne
2016-07-21Refactor/deduplicate even more make_local code (and fix part of T48907).Bastien Montagne
2016-07-14Add option to id_make_local to force localization of datablock, even if not u...Bastien Montagne
2016-07-10Refactor/enhance BKE_action_make_local().Bastien Montagne
2016-07-10Cleanup/Refactor: pass Main pointer to all ID copy functions.Bastien Montagne
2016-05-17Bendy Bones: Advanced B-Bones for Easier + Simple RiggingJoshua Leung
2016-05-10Optimize action constraint by avoid memory allocationSergey Sharybin
2015-06-12Armature: add armature dissolveCampbell Barton
2015-05-12Depsgraph: Add utility function to tag pose for recalcSergey Sharybin
2015-03-28Cleanup: redundant struct declarationsCampbell Barton
2015-03-19Speedup for constraints update from python scriptSergey Sharybin
2014-07-09Add bone_groups.new() and bone_groups.remove() methods to RNA.Bastien Montagne
2014-02-03Code cleanup: use bools where possibleCampbell Barton
2013-12-25Fix T37709: Memory corruption when freeing custom bone shape objectsSergey Sharybin
2013-11-16code cleanup: armature functionsCampbell Barton
2013-10-26code cleanup: merge doxygen comments into C source.Campbell Barton
2013-10-01add assert for bone renaming, to check if the chanhash is still valid.Campbell Barton
2013-09-13Moved and renamed ED_pose_channel_in_IK_chain() ->Joshua Leung
2013-02-05Fix #34040: Moving Normal Node with enabled Cycles Material Preview crashesSergey Sharybin
2013-01-24use bool for new code.Campbell Barton
2013-01-24Armature rigging:Ton Roosendaal
2012-09-27incorrect spelling in commentsCampbell Barton
2012-07-03Bugfix [#31976] Bone Group Custom color set is not respected when creating anJoshua Leung
2012-06-01Action Group Colors for Bones (Part 2)Joshua Leung
2012-05-13code cleanup: header cleanup and remove some duplicate defines.Campbell Barton
2012-05-05code cleanup: naming - pose/armature/image Campbell Barton
2012-05-05code cleanup: function naming, use BKE_*type* prefix.Campbell Barton
2012-02-17unify include guard defines, __$FILENAME__Campbell Barton
2011-10-23remove $Id: tags after discussion on the mailign list: http://markmail.org/me...Campbell Barton
2011-10-10fix bad svn ID tagsCampbell Barton
2011-10-10header cleanup (no functional changes)Campbell Barton
2011-08-12Bye bye vile relics of extinct version control systems,Joshua Leung
2011-06-15remove unused argumentsCampbell Barton
2011-03-13Pose Sliding Tools - Custom Property Support + Other bugfixesJoshua Leung
2011-02-18doxygen: blenkernel under core as module.Nathan Letwory
2010-12-29Bugfix [#24163] Unable to animate INSIDE a group node in theJoshua Leung
2010-04-01Assorted animsys fixes/tweaks:Joshua Leung
2010-03-26Optimization for pose channel name lookups using a hash, makesBrecht Van Lommel
2010-02-12correct fsf addressCampbell Barton
2009-11-24added a function to duplicate bPoseChannel's internal data - constraints, id-...Campbell Barton
2009-11-21id properties for editbones and pose channels were not being freed in a numbe...Campbell Barton
2009-09-25Merge of itasc branch. Project files, scons and cmake should be working. Make...Benoit Bolsee
2009-09-172.5 - Animation Utility FunctionJoshua Leung
2009-08-252.5 - NLA Bugfixes:Joshua Leung
2009-07-212.5 - Restoring Bone Groups Joshua Leung
2009-06-23NLA SoC: Big Commit - Restored NLA-Mapping Corrections Joshua Leung
2009-06-202.5 merged 20773:21020Martin Poirier
2009-06-19BGE: allow action blending by bringing back blend_poses() as game_blend_poses...Campbell Barton